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EA Is Developing Assassin's Creed-style Open-world Action Game

I guess I just highly disagree on a few points, but I try to keep myself very neutral on things and fair. I don't hate Betheseda by any means, but I by far think they are the most overrated developer on this planet. I don't think EA or Activision are perfect, but I'm certainly sick of people just absolutely decimating a lot of games that are good, but they're mad cause it's just not the game they want. (Not talking about sequels per say, but just games in general.) The whole argument of "The game doesn't play exactly the way I dreamed, the plot didn't go precisely the way I wrote it in my fan fiction, give me my 40/60 dollars back now, you are scum, your family are bad people and should feel bad." But thus is the internet.

If you've been watching the Fallout 4 official thread over the last few weeks you'd have seen me say some pretty hateful things about Bethesda. I think we can agree on them being massively over rated by the community, while at the same time I have to say I personally like the games. To each their own.

As far as EA, I've stopped buying their crap. I appreciate all of the people who can stomach them, but after several years of disappointments, lying, and poor delivery I'm incapable of being anything but cynical. So very many of the studios I loved were eaten by EA, pimped for their IP, and then whenever the crushing schedule made them produce a bad game they were liquidated and turned into another EA in-house. I'm less forgiving because their former CEO (John Ricotello) has basically told gamers that we're anti-social misfits that they are milking for cash. Even the gigantic EA titles are released poorly, Dice seems to have endless praise despite their most recent shooter being problematic.


In short, I'd love to be proven wrong. At the same time, I've been too burned to ever hope for anything great from EA. Bethesda still has some promise left, though that might be stupidity on my part. I'm also of the mind that you don't insult developers personally, because they poured their lives into games. I have no such compunctions when it comes to Publishers. I don't have any problems with Crytek for Crysis 2, but I have infinite issues with EA pushing them for an ending that basically required a 3 and gave you the finger because nothing was accomplished (plot wise). Likewise, I think Mass Effect was disappointing because it was rushed to market. Bioware deserves some praise for making the slap-dash ending better whenever it was made clear that the public wouldn't accept it. I can respect an ending, even if I hate it. I can't accept a non-ending, because the release date was coming and instead of a week extra the game was rushed out the door.
 
The problem with BethSoft is they keep using the same damn engine over and over. They need to make an engine in-house for the types of games they design--especially one with a robust quest engine that can respond to chaos by tying up loose ends and making sure every possibility is accounted for. I think their games would be much better if the committed to an engine of their own.

Bioware shocked me with the end-game DLCs that really cleaned up the train wreck that was plan A. I don't know if Bioware or EA was at fault of the original poor endings but, at the end of the day, EA did green light the extended endings that it desperately needed. But that's one ray of hope looking at a sea of blackness.
 
The problem with BethSoft is they keep using the same damn engine over and over. They need to make an engine in-house for the types of games they design--especially one with a robust quest engine that can respond to chaos by tying up loose ends and making sure every possibility is accounted for. I think their games would be much better if the committed to an engine of their own.

Bioware shocked me with the end-game DLCs that really cleaned up the train wreck that was plan A. I don't know if Bioware or EA was at fault of the original poor endings but, at the end of the day, EA did green light the extended endings that it desperately needed. But that's one ray of hope looking at a sea of blackness.


I don't think Bethesda should be trusted to make their own engine. Ever.

They managed to take a single engine and find every single possible bug (where their contemporaries managed to avoid them). Whenever confronted with slightly under performing graphics, they decided to write new components into the engine and make it their own "new" engine. Creation is distinct from Gamebryo, but only in that it patched together differently. It shares all the problems that Gamebryo used to have, and managed to introduce new Bethesda jankiness. I'm sorry, but tying the physics to the frame rate in a modern game is absolutely insane. Bethesda doesn't ever seem to plan farther ahead than the next game, and their standards for improvement are generally related to "more" and not "better" when it comes the the experience. More quests, more area, more dialog. While content is appreciated, sometime I want an 8 hours game that just works flawlessly. Dead Space, in my book, was just as good as Fallout 3, despite having a small fraction of the play time.


I think that Bethesda should license the Dunia engine. Farcry 4 was visually impressive, has an open world, and despite this it wasn't a mess. Yes, Uplay can go suck the tip of a double barreled shotgun, but the experience was otherwise pretty awesome. I'm afraid that if Bethesda actually decided to develop their own engine we'd have a repeat of the Batman game. It would release as broken enough to warrant a recall, then 6 months later still be too broken to play. Whatever your thoughts about Bethesda, I don't want another Batman.
 
If not BethSoft, Zenimax should hook them up with something better not unlike DICE developing the engine for EA.

I doubt Ubisoft would license Dunia. Zenimax owns id Software so it has (mostly) free access to id tech engine.
 
Well. The next year looks kind of... bleak so far. Okay... first breed of DX12/Vulkan engines.

I cannot fetch any games that I really wan't... Okay maybe Deus Ex... so we have In house Dawn Engine, that actually looks very cryengine like, especialy the char mechanics.

All UT4 engine DX12 things look odd to me. The particle effects that look like sprites actually, otherwise... well it is unreal engine... and their funny mechanics. UT3 on steroids still... well another Batman ain't it?

Project RED is on ice till 2017 cyberpunk is out (shaite it sounds so much).

Mass Effect... it really also will be 2017 release seeing the current delay trend for every AAA game title.

Konami is out of the biz... Kojima and Fox Engine was really nice. Character, faces, skeleton, weather... it is top notch... for a MGS and PES only lol...

Beth soft... well... they hope that the community will fix everything for them... and so far it works...

Zenimax is kind of RIP, I don't believe that Doom 4 will be any good at all, Wolfenstein was a fine exception for their engine and openGL as such. No one really expected the game to be that decent.

And Dunia engine... well no... nobody except UBI needs it. I really don't like it much. FC3 still runs like drunk on my PC.

So excluding all COD, this AC etc games... do we have anything really HOT coming in 2016?
 
@Ferrum Master
The Division. I'm going to hold onto a childlike, innocent belief that Ubisoft will deliver a quality product. :)

And EA game I am looking for in May? (yes I said EA) is the Mirror's Edge prequel/slight reboot. Love me some Mirror's Edge!

Finally, CDPR has a 20 hour long DLC coming in February to The Witcher 3. Why do I list that? Because that's more gameplay time than many AAA titles even care to provide 2/3 of! :cool:

So. other than that and what you mentioned, 2016 MAY be the year I actually catch up on my game backlog!!
 
If not BethSoft, Zenimax should hook them up with something better not unlike DICE developing the engine for EA.

I doubt Ubisoft would license Dunia. Zenimax owns id Software so it has (mostly) free access to id tech engine.

At this point, Bethesda has basically taken the cast-offs from Gamebryo and combined them with a few new bits and fused them into Creation. I think we can all agree that this particular solution is... sub optimal.

Right now Bethesda is rolling in money. I cited the Dunia engine because it's something which Ubisoft is unlikely to run forever, and licensing it would probably be within the fiscal abilities. While I agree that it's unlikely, at least Dunia has demonstrably produced games of the size and scale that Bethesda is currently working with.

I think what you've said is far more likely. Zenimax will eventually give Bethesda another engine to work with, from somewhere inside of the company. They'll still manage to bork pretty much everything, but they'll have some support from their sister studios. At the rate Bethesda is releasing games (once every 4 years), Creation is unlikely to support whatever the next full Elder Scrolls game is. I hope that this is apparent.



Isn't this thread about EA? I hate to have caused the distraction, but I can at least set us back on the right track hopefully. So, anyone think EA will be running their new project on a custom engine? Do you think it could be the start of another yearly iterative franchise?
 
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