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Elden Ring Benchmark Test & Performance Analysis

W1zzard

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Elden Ring was released today. It's a long-awaited new entry in the Souls-like genre. The game's graphics have been upgraded, and the engine runs DirectX 12 exclusively. In our performance review, we're taking a closer look at image quality, differences between the setting presets, VRAM usage, and performance on a selection of modern graphics cards.

Show full review
 

the54thvoid

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Screenshots make it look exactly like the other 'souls' games. Same quirky looking NPC's. Same general 'atmosphere'; I can almost hear the background music. Buyer beware--this game is not for casual gamers. Patience required.
 
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Vram usage is surprisingly low, considering its fromsoftware's first open world dark souls game, it's even lower than their prior liner game Sekiro o_O
 
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I'm not sure what's happening, but From Software failed with big their DirectX 12 implementation.

Small typo on conclusion page.
 

W1zzard

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I'm not sure what's happening, but From Software failed with big their DirectX 12 implementation.

Small typo on conclusion page.
Fixed
 
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From incompetent of making a well working PC port?
I am shocked. SHOCKED I SAY!!!
 
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From incompetent of making a well working PC port?
I am shocked. SHOCKED I SAY!!!
I'v played almost all fromsoft souls games PC ports, they aren't bad, they only have a minor stuttering problem and are locked at 60fps, other than that it's perfectly playable.
 
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Locked to 60 FPS um yeah no thanks it smacks of skyrim like physics if that's the case and there are ways around that
 
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Flawlesswidescreen already has a fix implemented for FPS unlocking and capping upto 360fpsalong with a few other tweaks for ultrawidescreen support
 
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jeez a 60fps cap.... what year is this.
 
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Shelfing the game until they unlock the FPS or allow for Vsync to be turned off in game. Constant screen tearing makes the game unplayable for me. The Lack of 21:9 support, limited KB/M bindings especially for menu keys really makes me not want to play until some real PC optimization are patched in.
 
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Benchmark Scores bench...mark? i do leave mark on bench sometime, to remember which one is the most comfortable. :o
hum... clear definition of overhyped game... nice look for a "1995 delayed relase" joking ofc ... i actually kinda dig the old school graphics ;)

also a good definition of a "bad console port" (feels like it should be a console exclusive until done right on PC just as Cyberpunk 2077 should have stayed a PC exclusive until done right for console ... :laugh: )
 
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Another typo in "For a fluid 1440p experience, you'll need a RTX 3080, RX 6600 XT or RTX 2070—pretty reasonable." I'm guessing you meant RTX 3060 @W1zzard
 
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Me: complain about shutterings get me killed
Dark souls schmucks:
C8A6LdPWsAEpcbv.jpg
 

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I got it, played it for an hour. When it started stuttering during fights causing me to die I was like yeah nope, got a refund, until it runs better. Its also got attrocious game direction after you get out of the early game stuff. Plop you on a map with no indication where to go what to do. Go to where you think your suppose to go from the map indicators and you arent even high enough level. I know its open world, but holy shit all other open world games ive played in the last decade are more new player inviting than this.

Whats worst, is console versions are butter fucking smooth. Come on FromSoftware
 

Nominalll

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I've been trying the game for about two hours and is actually smooth enough, everything max out and my hardware is a modest Radeon 5600XT and R5 5600X.
 
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make cpu bench please :respect:
 
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After last BF we still have this kind of shit in 2022, release like this are even worst than trying to play a new windows game on linux 10 or 15 years ago
And peoples still precommand their game :roll:
 
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I think you should try your Alder Lake rig with this game. Most everyone complaining has AMD CPU's.
 

W1zzard

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Locked to 60 FPS um yeah no thanks it smacks of skyrim like physics if that's the case and there are ways around that
Sigh .. I only had to patch two code locations, one to raise the frametime limit from 16 ms, and one to use "swap buffers immediately" instead "swap during vertical retrace" and the game runs perfectly fine above 60 fps, no changes needed in driver control panel or other settings. physics works perfectly too

Edit: because people from Reddit are coming here. I'm not claiming that this fixes the stutter completely, seems better though subjectively, or could be placebo. All I did was unlock the FPS. This is similar to uberhalit's unlock on Github, I just made an additional change so that FPS are unlocked in fullscreen without any V-Sync override in the driver

 
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For a fluid 1440p experience, you'll need an RTX 3080, RX 6600 XT or RTX 2070—pretty reasonable.
wait that doesn't look right
 

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Its also got attrocious game direction after you get out of the early game stuff. Plop you on a map with no indication where to go what to do. Go to where you think your suppose to go from the map indicators and you arent even high enough level. I know its open world, but holy shit all other open world games ive played in the last decade are more new player inviting than this.

This honestly sounds nice.

Too bad I got to the end boss in I wanna be the guy so it feels like i've done the endlessly duying kind of game already.
 

W1zzard

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