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Epic Games Store Updated to Include Game Ratings & Polls

Uskompuf

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We've just updated the Epic Games Store with a new feature we know players have been waiting for—Ratings and Polls. These new features allow players to provide direct feedback to the Epic Games Store community for the games they're playing. Responses will populate the store product pages with information about games and apps, creating a better experience and helping players find games they're more likely to love. After playing a game or using an application, players may find the Epic Games Store launcher requesting feedback at the end of your session.





Game Ratings

Our ratings system will ask random players, who have played a game for more than two hours, to give a rating on a five point scale. Here's how it works: Following a play session, random players will be offered the opportunity to score the game up to five stars. Over time, these scores will help populate the "Overall Rating" that will appear on the product's store page. Because these requests are randomized, we won't spam our players, and we probably won't ask about every game or app used. This approach protects games from review bombing and ensures people assigning scores are actual players of the games.

Game Polls

Separately from ratings, players may also be selected at random at the end of a play session to answer a poll. For polls, players will be asked a question that relates to their most recent session. The questions cover a broad range, and will have a number of potential responses. Players might be asked to respond "Yes" or "No" to "Is this game good to play with a group?". Players could also be presented with a multiple choice poll asking "How challenging are the bosses in this game?".

After enough players have responded to the polls, their answers will help generate tags for the respective product pages. These tags can be used to filter games and apps within the Epic Games Store. As these tags grow over time, they'll be able to inform players on content and improve discoverability—helping our players find more games to enjoy! Over time, the store pages will accumulate a wide range of tags from confirmed players that will inform the community about more aspects of each game's content. Over time, these tags will also populate our Category pages, and will be used to generate custom tag-based categories driven by our players that will appear on the Epic Games Store home page.

View at TechPowerUp Main Site | Source
 
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Ask them to add favorite to UE engine assets.. such a lazy company.. I have so many assets it’s a nightmare to find what I want
 

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EGS is not profitable because they give so many games away. Their projected loss is over one billion USD by next year and they aren't expected to actually show a profit until 2025. Right now they are still bringing revenue in the billions USD from Fortnite microtransactions. imo it's because Epic has been so slow to add features. They opened for business 3 1/2 years ago.
 
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I feel the epic store is the ambassador of the phrase "better late then never"
 
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EGS is not profitable because they give so many games away. Their projected loss is over one billion USD by next year and they aren't expected to actually show a profit until 2025. Right now they are still bringing revenue in the billions USD from Fortnite microtransactions. imo it's because Epic has been so slow to add features. They opened for business 3 1/2 years ago.

I'd like to see a source for the $1B losses, if you have that readily available. That seems like a number some redditor made up, and boy do they make up a lot of nonsense about Epic and the EGS.
 

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This application opens half houer when updating and eats RAM
 
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Maybe they should fix the stupid bug that forces you to redownload your Games when you update your machine instead of wasting time on these needless updates.

EGS is not profitable because they give so many games away. Their projected loss is over one billion USD by next year and they aren't expected to actually show a profit until 2025. Right now they are still bringing revenue in the billions USD from Fortnite microtransactions. imo it's because Epic has been so slow to add features. They opened for business 3 1/2 years ago.
It's called Fortnite
 
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Hi,
I have snagged quite a few free games lately
Not sure why all are just bloody mindless violence but graphic animation effects wise look pretty good for free and I do not like old pixelated games that keep popping up from gog and other sites hell might as well buy and old space invaders or pac-man arcade game unit at least the kids can play them :laugh:
 
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Random players? Just let every one who has played the game for 2 hours post a full review, what are they scared off.

Its as if they want reviewers to be limited to professional reviewers who can be manipulated.
 

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Random players? Just let every one who has played the game for 2 hours post a full review, what are they scared off.

Its as if they want reviewers to be limited to professional reviewers who can be manipulated.

They might be afraid of turning into another Steam, and rightly so. User reviews are the worst.
 
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They might be afraid of turning into another Steam, and rightly so. User reviews are the worst.
In opposition the the glowing 'greatness' of proffesional reviews?
I trust user reviews more, as with steam you can easily identify the issue people have with the games (like a review bomb due to a bad update, or something), and you can see the play-time of the reviewers
 
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In opposition the the glowing 'greatness' of proffesional reviews?
I trust user reviews more, as with steam you can easily identify the issue people have with the games (like a review bomb due to a bad update, or something), and you can see the play-time of the reviewers

Yep. I'll never create an account at Epic, myself.
For Steam reviews, I always just sort by verified reviewers and minimum playtime of at least 5-10 hours in the game and then I read a good 20 or so reviews of both bad and good to get an idea of what the game is about.

Prefer GOG the most though for it's no-drm / offline installer angle. Not to mention best return policy.
 

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In opposition the the glowing 'greatness' of proffesional reviews?
I trust user reviews more, as with steam you can easily identify the issue people have with the games (like a review bomb due to a bad update, or something), and you can see the play-time of the reviewers

Why is everything an either/or proposition? Me generally disliking user reviews does not mean I blindingly worship professional reviewers.

What I dislike about user reviews is that for one thing review bombing is a thing and can happen for reasons not tied to the game, like if the playerbase gets their knickers in a bunch because of a wrongly coloured person is in the game. Or if they feel a dev has "abandoned" a game and so they only had a fun time in that $20 game for 50 hours but they are mad because they are owed one million fun hours. Or the classic "at the time of writing I have 200h and this game is now horrible it's just a cash grab at this point AVOID" but their stats say they now have 400h and the game is like $30, or "game is basically dead" and they somehow rack up hundreds of hours and the game is $30.

The only metric I have for a game is "do I like it" and no one can answer that for me, but honestly I prefer reading about games in articles by professional writers and not mad ramblings on Steam, but somehow two thousand thoughtful words in good english is being biased and bought by the industry but "after 2000h i can sfaley say this game is bad" is Good and honest and pure.

I have lots more to say about this.

All of this reminds me of why I don't care about games anymore, or rather the talking around the games, and most of all "gamers".
 
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What I dislike about user reviews is that for one thing review bombing is a thing and can happen for reasons not tied to the game, like... if they feel a dev has "abandoned" a game...
That's an entirely valid reason to downvote a game, especially if it involves not bothering to fix years old and well known game-breaking bugs or is one of the many half finished In Dev / Early Access games with mile-high promises and inch-deep content. I definitely want to know about such information in advance before (not) buying.
 
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EGS is not profitable because they give so many games away. Their projected loss is over one billion USD by next year and they aren't expected to actually show a profit until 2025. Right now they are still bringing revenue in the billions USD from Fortnite microtransactions. imo it's because Epic has been so slow to add features. They opened for business 3 1/2 years ago.

They are gifting away games to build up a user base. ;) Quite expensive, but to compete with the big Washington behemoth it's just necessary. In the long run it'll turn into profit.

EPIC will be in the green numbers once the licensing fees from the floods of "Unreal Engine 5" games is flocking in. For sure their smartest move.

They might be afraid of turning into another Steam, and rightly so. User reviews are the worst.

Sure you get tons of clown reviews, but it's still 1000% better than reviews from paid shills aka. "Professional Gaming Journalists". :oops:

The only thing Steam could do better is a) allow more options than thumb up or down and b) include Metacritic Metascore & Userscore from the getgo.
 
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Yep. I'll never create an account at Epic, myself.

You're missing out, they have been giving a lot of good free games, even AAA titles like the latest 3 tomb raiders and so on. As for purchases, yeah I agree, there's better stores to spend money at, but a free game is a free game :D
 

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That's an entirely valid reason to downvote a game, especially if it involves not bothering to fix years old and well known game-breaking bugs or is one of the many half finished In Dev / Early Access games with mile-high promises and inch-deep content. I definitely want to know about such information in advance before (not) buying.

Sure, but the complaint is myriad even in games you can easily sink dozens or ecen hundreds of hours into.
Sure you get tons of clown reviews, but it's still 1000% better than reviews from paid shills aka. "Professional Gaming Journalists". :oops:

I strongly disagree, but I won't get into it because I don't care anymore.
 

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Sure you get tons of clown reviews, but it's still 1000% better than reviews from paid shills aka. "Professional Gaming Journalists". :oops:

The only thing Steam could do better is a) allow more options than thumb up or down and b) include Metacritic Metascore & Userscore from the getgo.

I will tell you why I don't pay much attention to user reviews. Because at times they have very little to do with the actual game. I will give you one example. When Metro Exodus came out Deep Silver made a deal with Epic to make it an exclusive on EGS for a year. This made some gamers really angry so they started review bombing it on Steam which the game really didn't deserve. Not only that but they review bombed Metro 2033 and Metro Last light which neither game deserved the negative remarks they received either.
 
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In opposition the the glowing 'greatness' of proffesional reviews?
I trust user reviews more, as with steam you can easily identify the issue people have with the games (like a review bomb due to a bad update, or something), and you can see the play-time of the reviewers
Pretty much yeah, someone who has paid their hard earned wage on a game vs someone who has it as a media sample are clearly more likely to disclose the flaws they find.

I have found the steam reviews a very useful resource, with people pointing out performance issues, workarounds, bugs, and so forth, also a great place to find out if a expensive DLC is worth buying.
 
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Here you go:


Yeah I knew of this article, it's more of $330M instead of $1B though, with an $750M projected as a worst case scenario through 2027. That's very far away!

Put those together, and you have a company making $3.85 billion dollars in gross profit on $9.625 billion in revenue, according to court documents. For a company like that, spending a few years and nearly a billion dollars in losses on a new PC gaming storefront probably feels like dropping pocket change in the tip jar.

To Epic, it's worth it. They can dump company-wide operational losses on the EGS (reducing their tax load) and also take a slice of the market for themselves. This money is change to Epic.
 
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i don't know if its just me but browsing the library is painfully slow

Every other launcher known to mankind opens in a few seconds as expected for me.....Epic on the other hand, takes a few minutes for myself. Full disclosure, I sign in with my Steam username rather than making another friggin account with Epic so idk if that has anything to do with why starting this launcher up is long compared to others. Though, I'll give credit where due, once it is fully booted up and images and everything are downloaded and displayed, navigating is usually snappy as expected (it is slow during this loading/cache period though). I also notice the slow startup is only the first startup of the launcher per boot of my PC. ie if I close Epic and then reopen it, this time it will only take seconds to fully open. reboot or shutdown though.....back to waiting several minutes for it to open and connect etc.


To Epics credit, these are good features to add. But I would have much rather seen better implementation of being able to move games to other folders or disks easier, and resuming downloads being easier after closing the launcher. There is a reason why I only have two games on Epic, one I got for free thanks to their giveaway, Control, and the other Tony Hawk Pro Skater 1+2 was/is still only available on Epic. I don't like how they don't have these basic expected features implemented yet, among others at that.
 

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Every other launcher known to mankind opens in a few seconds as expected for me.....Epic on the other hand, takes a few minutes for myself. Full disclosure, I sign in with my Steam username rather than making another friggin account with Epic so idk if that has anything to do with why starting this launcher up is long compared to others. Though, I'll give credit where due, once it is fully booted up and images and everything are downloaded and displayed, navigating is usually snappy as expected (it is slow during this loading/cache period though). I also notice the slow startup is only the first startup of the launcher per boot of my PC. ie if I close Epic and then reopen it, this time it will only take seconds to fully open. reboot or shutdown though.....back to waiting several minutes for it to open and connect etc.


To Epics credit, these are good features to add. But I would have much rather seen better implementation of being able to move games to other folders or disks easier, and resuming downloads being easier after closing the launcher. There is a reason why I only have two games on Epic, one I got for free thanks to their giveaway, Control, and the other Tony Hawk Pro Skater 1+2 was/is still only available on Epic. I don't like how they don't have these basic expected features implemented yet, among others at that.

Every game that I've gotten from EGS doesn't require using the launcher at all. Go to the individual game folder and click on the exe to start the game without the hassle of using the launcher. You can copy the exe to the desktop if it's a game you play frequently.
 
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