Monkeywoman
New Member
- Joined
- Jan 2, 2008
- Messages
- 157 (0.02/day)
- Location
- Ottawa, Ontario, Canada
System Name | Monkeywoman |
---|---|
Processor | Core2Duo Q6600 3.150 7x450 1.40vCore G0 |
Motherboard | Asus P5K SE |
Cooling | Thermalright 120 X for cpu Thermalright Highriser for northbridge |
Memory | 4Gig OCZ 900Mhz c5 |
Video Card(s) | ATI Radion HD4850 stock for now |
Storage | 160gb Seagate master 250gb Seagate 500gb Seagate 500gb Western D |
Display(s) | LG Flatron 22inch |
Case | Coolermaster Cosmos S |
Audio Device(s) | Creative XFI |
Power Supply | Corsair HX620 |
Software | Windows Vista x64 Ultimate |
" Fallout 3: Better graphics with ini Tuning - The FALLOUT.ini
You can find the configuration file in the following folders:
• Windows Vista: C:\Users\Username\Documents\My Games\Fallout3
• Windows XP: C:\Documents and Settings\Username\My Documents\My Games\Fallout3
Open the FALLOUT.ini with the Windows editor. The following lines are the interesting ones.
• uGridsToLoad=5 (A higher value increases the visibility range and the distance of object visualization)
• uNumDepthGrids=1 (Set value to 3 if uGridsToLoad is bigger than 9)
• iMinGrassSize=80 (A lower value makes the grass denser)
• fGrassFadeRange=6000.0 (Distance to which grass is displayed)
• bForceFullLOD=0 (1 improves the LOD display)
• iTreeClonesAllowed=1 (0 allows unique trees only)
• iShadowMapResolution=256 (2048 for best graphics)
• iShadowFilter=0 (2 for shadow edges)
• iActorShadowExtMax=10 (A higher value increases the number of shadows in outside levels)
• iActorShadowIntMax=10 (A higher value increases the number of shadows in inside levels)
• bShadowsOnGrass=0 (1 for shadows on grass)
For our screenshots we mainly increased the quality of LOD, objects and the gras density (uGridsToLoad=19 and iMinGrassSize=40 as well as fGrassFadeRange=120000). On our test system (E8500 @ 3.6 GHz, 4 GiB DDR2-800, HD 4870 1,024 MiB) the performance was drastically decreased at 1,920 x 1,200 with 4x FSAA/16:1 AF - it dropped noticeably below 20 fps in some parts. It's hard to give a general statement about the performance - just experiment yourself a little. "
the results are night and day, screen shots after the jump http://www.pcgameshardware.com/aid,...cs_with_ini_Tuning_-_comparative_screenshots/
You can find the configuration file in the following folders:
• Windows Vista: C:\Users\Username\Documents\My Games\Fallout3
• Windows XP: C:\Documents and Settings\Username\My Documents\My Games\Fallout3
Open the FALLOUT.ini with the Windows editor. The following lines are the interesting ones.
• uGridsToLoad=5 (A higher value increases the visibility range and the distance of object visualization)
• uNumDepthGrids=1 (Set value to 3 if uGridsToLoad is bigger than 9)
• iMinGrassSize=80 (A lower value makes the grass denser)
• fGrassFadeRange=6000.0 (Distance to which grass is displayed)
• bForceFullLOD=0 (1 improves the LOD display)
• iTreeClonesAllowed=1 (0 allows unique trees only)
• iShadowMapResolution=256 (2048 for best graphics)
• iShadowFilter=0 (2 for shadow edges)
• iActorShadowExtMax=10 (A higher value increases the number of shadows in outside levels)
• iActorShadowIntMax=10 (A higher value increases the number of shadows in inside levels)
• bShadowsOnGrass=0 (1 for shadows on grass)
For our screenshots we mainly increased the quality of LOD, objects and the gras density (uGridsToLoad=19 and iMinGrassSize=40 as well as fGrassFadeRange=120000). On our test system (E8500 @ 3.6 GHz, 4 GiB DDR2-800, HD 4870 1,024 MiB) the performance was drastically decreased at 1,920 x 1,200 with 4x FSAA/16:1 AF - it dropped noticeably below 20 fps in some parts. It's hard to give a general statement about the performance - just experiment yourself a little. "
the results are night and day, screen shots after the jump http://www.pcgameshardware.com/aid,...cs_with_ini_Tuning_-_comparative_screenshots/