The Witcher 3: Wild Hunt has just turned 10, and CD Projekt Red announced earlier this week that it would be celebrating the game's 10th anniversary with a set of Special Edition Xbox controllers and a slew of live events and memorabilia. Following those announcements, CD Projekt Red has confirmed that it has at least one more content update planned for The Witcher 3. The next, and seemingly the last, The Witcher 3 patch is slated to more or less unify the game's modification scene, bringing cross-platform mod support to the open-world fantasy RPG. CDPR has not confirmed an exact date for the cross-platform mod support update, stating only that it will be available "later this year."
According to a new support page detailing the cross-platform mod support, modders will now be able to publish their mods for The Witcher 3 on a platform called mod.io, which will allow players and modders to upload and download mods across PlayStation 5, Xbox Series X|S, and PC. This will be the only way for consoles to access mods for The Witcher 3, however PC players will still be able to use services like Steam Workshop and Nexus Mods, if they prefer. Unlike with third-party sites, like Nexus Mods, any mods published on mod.io will need to comply with certain guidelines laid out by both the console makers, Sony and Microsoft, and the CD Projekt Red Fan Content Guidelines and User Agreement. For this reason, the mod selection available on consoles will be less expansive than what's available on PC, where restrictions are less of a concern. In a technical sense, the only restrictions modders will face when using mod.io is that any console mods that use scripts will need to be made with CDPR's REDkit mod tools. Meanwhile, texture packs and other bundles can be created using any other tools.

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According to a new support page detailing the cross-platform mod support, modders will now be able to publish their mods for The Witcher 3 on a platform called mod.io, which will allow players and modders to upload and download mods across PlayStation 5, Xbox Series X|S, and PC. This will be the only way for consoles to access mods for The Witcher 3, however PC players will still be able to use services like Steam Workshop and Nexus Mods, if they prefer. Unlike with third-party sites, like Nexus Mods, any mods published on mod.io will need to comply with certain guidelines laid out by both the console makers, Sony and Microsoft, and the CD Projekt Red Fan Content Guidelines and User Agreement. For this reason, the mod selection available on consoles will be less expansive than what's available on PC, where restrictions are less of a concern. In a technical sense, the only restrictions modders will face when using mod.io is that any console mods that use scripts will need to be made with CDPR's REDkit mod tools. Meanwhile, texture packs and other bundles can be created using any other tools.

View at TechPowerUp Main Site | Source