- Joined
- Jul 11, 2023
- Messages
- 205 (0.30/day)
Processor | Ryzen 7 5800X3D |
---|---|
Motherboard | Asus Strix B550-A |
Cooling | Be Quiet! Dark Rock 4 |
Memory | Gskill Trident Z DDR4-3200 (16GB x 2) |
Video Card(s) | Sapphire Pulse RX 7900 XT 20GB |
Storage | Samsung 970 Evo Plus NVME 1TB (Boot), Samsung 970 Evo Plus NVME 2TB, Samsung QVO Sata 2Tb |
Display(s) | Aoc 31.5" 1440p 75hz; Asus 24" 1080p 75hz (secondary) |
Case | Be Quiet! Silent Base 802 White |
Power Supply | Corsair RM750X 2021 w/ Corsair Type 4 Sleeved Red Cables |
I've been loving GoT so far and it's running flawlessly on my rig. However upon reaching Act 3, I noticed a lot of the snowy paths show a kind of "grid" on their textures, as if they're not quite joining together and showing the snow underneath. I tried clearing my shader cache, changing tessellation mode to "application controlled" instead of "AMD optimized", but no luck. Is this a known bug / is there a solution to this, or do I just have to ignore it?
Specs:
Win11
R7 5800X3D w/ Dark Rock 4 cooler
Asus ROG B550-A ATX
RX 7900XT Sapphire Pulse
32gb DDR4-3200
Game is running on a Samsung 970 Evo Plus 2tb NVME
GPU drivers are the most recent type.
I have also tried turning off all texture-filtering related settings in Catalyst, as well as turning them up. Doesn't make any difference.
Specs:
Win11
R7 5800X3D w/ Dark Rock 4 cooler
Asus ROG B550-A ATX
RX 7900XT Sapphire Pulse
32gb DDR4-3200
Game is running on a Samsung 970 Evo Plus 2tb NVME
GPU drivers are the most recent type.
I have also tried turning off all texture-filtering related settings in Catalyst, as well as turning them up. Doesn't make any difference.