- Joined
- Jul 11, 2023
- Messages
- 122 (0.36/day)
Processor | Ryzen 7 5800X3D |
---|---|
Motherboard | Asus Strix B550-A |
Cooling | Noctua NH-D15S Chromax; 3x Be Quiet! Silent wings 4 120mm case fans. |
Memory | Gskill Ripjaws DDR4-3200 CL16 (2×16) |
Video Card(s) | Asus Dual RTX 4070 12GB |
Storage | Samsung 860 EVO 500GB (Boot), Samsung 2TB QVO (Bulk), Samsung 970 EVO Plus 1TB NVME (Xfast storage) |
Display(s) | Aoc 31.5" 1440p 75hz; Asus 24" 1080p 75hz (secondary) |
Case | Phanteks P300 white w/ P300A front mesh panel. |
Power Supply | Corsair RM750X 2021 |
I've been loving GoT so far and it's running flawlessly on my rig. However upon reaching Act 3, I noticed a lot of the snowy paths show a kind of "grid" on their textures, as if they're not quite joining together and showing the snow underneath. I tried clearing my shader cache, changing tessellation mode to "application controlled" instead of "AMD optimized", but no luck. Is this a known bug / is there a solution to this, or do I just have to ignore it?
Specs:
Win11
R7 5800X3D w/ Dark Rock 4 cooler
Asus ROG B550-A ATX
RX 7900XT Sapphire Pulse
32gb DDR4-3200
Game is running on a Samsung 970 Evo Plus 2tb NVME
GPU drivers are the most recent type.
I have also tried turning off all texture-filtering related settings in Catalyst, as well as turning them up. Doesn't make any difference.
Specs:
Win11
R7 5800X3D w/ Dark Rock 4 cooler
Asus ROG B550-A ATX
RX 7900XT Sapphire Pulse
32gb DDR4-3200
Game is running on a Samsung 970 Evo Plus 2tb NVME
GPU drivers are the most recent type.
I have also tried turning off all texture-filtering related settings in Catalyst, as well as turning them up. Doesn't make any difference.