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High DPI-GUI-Scaling issues

Joined
Jul 6, 2021
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Processor AMD Ryzen 9 5900X
Motherboard Gigabyte X570 Aorus Ultra
Cooling Noctua NH-D15
Memory 32 GB DDR4-4000
Video Card(s) MSI RTX 4090 Gaming Trio
Storage Samsung 980 Pro 2 TB
Display(s) LG 27GN950
Case Fractal Design Define 7 XL
Audio Device(s) Soundblaster ZXR
Power Supply Seasonic Prime TX 850W
Mouse Razer Deathadder Elite
Keyboard Razer Blackwidow X Chroma
Software WIN 11 Pro
GPU-Z Scaling Problem.jpg

I use Windows 10 / 11 in 4K with 175 % scaling. Most APPs are scaling properly. Not GPU-Z (look above @ picture). Is it possible in the near future, that the GUI of GPU-Z will be redone (by erasing the hardcoded / fixed gui-elements...) for better scaling compatibility? 4K displays and their native screen resolutions need better scaling compatibility.
 
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I thought i remembered this being dealt with years ago? or maybe when i moved from 4k to 1440p i just forgot about it
 
4K with 175 % scaling
Thanks! Will investigate

Is it possible in the near future, that the GUI of GPU-Z will be redone
Yeah I've been toying with the idea of making a .NET WPF version, which of course would break compatibility with other operating systems

I thought i remembered this being dealt with years ago? or maybe when i moved from 4k to 1440p i just forgot about it
Windows GPU scaling is a huge pain that keeps coming back to bite everyone
 
Don't want to be that grave digger, but it seems this issue was not solved yet. At least when it comes to ROG version, which is the one with dark mode support. In 4k screen, 175% scaling, ROG version does not show all Sensor details, even with "System (enhanced)" DPI scaling set in app properties. The default GPU-Z apparently does not have this issue, even without any DPI scaling settings set.

I am software developer, so I know there may be no easy fix for this, but maybe a quick fix would be to enable window resizing in ROG version?

1713100076137.png
 
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