10TaTioN
New Member
- Joined
- Sep 15, 2009
- Messages
- 257 (0.04/day)
- Location
- Portugal
Processor | Intel Core 2 Duo Q9550 @ 3.833Ghz [Stable] |
---|---|
Motherboard | ASUS P5Q Pro |
Cooling | Xigmatek HDT-S1283 |
Memory | Team Group DDR2 Xtreem Dark PC2-8500 @ 902Mhz |
Video Card(s) | PNY GTX 570 |
Storage | Western Digital 1TB WD10EARS |
Case | AeroCool AeroEngine II |
Software | Windows 7 x64 RTM |
Benchmark Scores | http://valid.canardpc.com/show_oc.php?id=754350 |

Core i7 Mobile: First performance results
We took a look at the first pre-production systems from Acer, Asus and MSI. To check the performance we ran Cinebench R10 that converts every available core and thread into better results. The mobile Core i7 CPUs don't only benefit from SMT, but also from the active Turbo Mode. In the Asus M60J the Core i7-820M (1.6 GHz) was feeling so well that it was running with additional 133 MHz constantly although all four cores were stressed to the max. The results are quite high, what is typical for Core i7 processors, since parallel programmed applications benefit a lot from the Nehalem architecture. Intel advertises with 80 to 100 percent increased rendering performance (video editing & Co.) in comparison to equally priced Core 2 quad-cores. But they don't mention that not a single game, except Anno 1404: Dawn of Discovery, benefits from Hyperthreading - quite the contrary is the case: In most cases the feature costs up to 20 percent performance.

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