TheMailMan78
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System Name | TheMailbox 5.0 / The Mailbox 4.5 |
---|---|
Processor | RYZEN 1700X / Intel i7 2600k @ 4.2GHz |
Motherboard | Fatal1ty X370 Gaming K4 / Gigabyte Z77X-UP5 TH Intel LGA 1155 |
Cooling | MasterLiquid PRO 280 / Scythe Katana 4 |
Memory | ADATA RGB 16GB DDR4 2666 16-16-16-39 / G.SKILL Sniper Series 16GB DDR3 1866: 9-9-9-24 |
Video Card(s) | MSI 1080 "Duke" with 8Gb of RAM. Boost Clock 1847 MHz / ASUS 780ti |
Storage | 256Gb M4 SSD / 128Gb Agelity 4 SSD , 500Gb WD (7200) |
Display(s) | LG 29" Class 21:9 UltraWide® IPS LED Monitor 2560 x 1080 / Dell 27" |
Case | Cooler Master MASTERBOX 5t / Cooler Master 922 HAF |
Audio Device(s) | Realtek ALC1220 Audio Codec / SupremeFX X-Fi with Bose Companion 2 speakers. |
Power Supply | Seasonic FOCUS Plus Series SSR-750PX 750W Platinum / SeaSonic X Series X650 Gold |
Mouse | SteelSeries Sensei (RAW) / Logitech G5 |
Keyboard | Razer BlackWidow / Logitech (Unknown) |
Software | Windows 10 Pro (64-bit) |
Benchmark Scores | Benching is for bitches. |
I can't say I'm not surprised. 
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Left 4 Dead 2: Introduction and Engine
Although Valve once again used the Source engine for Left 4 Dead 2, the developers nevertheless modified the structure for the new game. According to Chet Faliszek, inventor of Left 4 Dead, the developers enhanced for example the shaders, the lighting, the particles and the water. Multi-core support, diverse (Post) effects like Color Correction, Motion Blur and FP16-HDR as well as Film Grain are still integrated. Due to Soft Shadows, Self Shadowing, Normal Maps and Wet Surfaces the sceneries appear a little more realistic than before. The Havok physics engine top the technical features of Left 4 Dead 2 off.
Left 4 Dead: Benchmark sequence and results
For our benchmarks we use a 60 second real-time demo sequence which takes place in the park from the second chapter of the "The Parish” Campaign. In the scene we have several Bommers and a Splitter as well as a lot of ordinary enemies. We use a Radeon HD 5870 to display the demo at 1680 x 1050 with maximal details and with as well as without 4x MSAA and 16:1 AF. So all in all the setting is quite challenging for the CPU. We are using the German cut version which runs about 40 percent faster than the international uncut version.
Left 4 Dead 2 benefits a lot from three respectively for cores and thus an Intel C2Q Q6600 is, without AA/AF, almost 45 percent faster than its dual-core counterpart, the C2D E6600. With 4x MSAA/16:1 AF the difference isn't lowered much. An AMD Phenom II X3 720 BE finally is fast enough to run into the graphics limitation (about 130 frame per second on average) - faster CPUs only increase the minimal framerate. As you can see from the results without AA/AF, the Phenom II CPUs are doing quite well and the X4 965 BE is on the same level as the Intel Core i5-750; the X3 720 BE is only slightly behind the Q9650 while the X2 550 BE beats the C2D E8400 noticeably. A Core i7-920 running at 3.5 GHz (Uncore at 2.8 GHz, DDR3-1400) can't really distance itself from the rest - it reaches a max fps results of up to 300 which actually is the engine limit.
Although Left 4 Dead 2 benefits a lot from more than two cores, you are well equipped with a processor like the C2D E6600 or the X2 6400+. Only during the final wave of infected, the framerate drops below 40 fps. So if you want to play Left 4 Dead 2 smoothly in any critical situation, you should have a C2Q Q6600 or a Phenom II X3 720 BE or a faster processor. Intel's SMT does not slow down the game, but doesn't increase the performance either.


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