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MicroProse to Publish Airborne Ranger: Fightout Game

GFreeman

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MicroProse, recognized for its contributions to military simulation and strategy games, is pleased to announce plans to publish Airborne Ranger: Fightout.
This new action-packed title builds on the foundation of the 1987 classic while embracing modern gameplay elements.

Airborne Ranger: Fightout single-player and co-operative game for up to four players, the game offers a blend of tactical action and survival mechanics. Players step into a near-future world of chaos and conflict, scavenging resources, upgrading skills, and working together to complete challenging missions.
Co-op play emphasizes teamwork and strategy, as squads coordinate to navigate varied maps, accomplish objectives, and make high-risk extractions for valuable rewards.



Customization is at the heart of the experience, allowing players to fine-tune their weaponry and gear without reliance on loot boxes or pay-to-win mechanics. Whether playing solo or with friends, this game focuses on skill-based gameplay and thoughtful planning to achieve success.

Features list
  • Single-player open-world experience: Explore and navigate a near-future world in chaos.
  • Co-op mode for up to 4 players: Team up to complete objectives, strategize, and survive dynamic missions.
  • Tactical gameplay: Plan load-outs and manage resources for long-term survival.
  • Customizable weaponry and gear: Tailor your load-out to suit your playstyle with no loot boxes or pay-to-win mechanics.
  • Real-time action: Face high-stakes encounters in a semi-top-down, third-person perspective.
  • Diverse environments and maps: Adapt to a variety of landscapes and challenges.
  • Risk and reward system: Complete missions and extractions to earn valuable equipment, skills, and supplies.

More information about Airborne Ranger: Fightout will be shared in the coming months. To stay updated, be sure to follow MicroProse on its official channels.


View at TechPowerUp Main Site | Source
 
o_O
Camera rolls are disconcerting enough without zooming and making them faster and then using them as scene transitions.
MicroProse, if you intend to sell that game, do not let whoever made that video do another one. My apologies to them but they should consider a different path in life, as far as possible from video editing tools as they possibly can.
 
This looks like a mobile game.
 
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