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NVIDIA GeForce RTX: Game On Event: Live Blog

btarunr

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NVIDIA VP for GeForce, Jeff Fisher hosts the new GeForce RTX: Game On digital event on the sidelines of the 2021 International CES. We expect NVIDIA to unveil its new GeForce RTX 30-series "Ampere" mobile GPUs powering next-gen gaming notebooks; possible additions to its desktop RTX 30-series, including the all-important RTX 3060 and RTX 3050, and maybe some tweaks to the high-end segment. NVIDIA has a knack of surprising us with new gamer-relevant features with such presentations.



Update 17:00 UTC: Here we go, with a quick recap of 2020.


Update 17:02 UTC: Jeff Fisher takes centerstage from his home.


Update 17:02 UTC: "Raytracing is the new standard"

Update 17:03 UTC: Additions to the new RTX 30-series "Ampere" family incoming...

Update 17:04 UTC: Ampere is our fastest selling architecture: Fisher, working to ramp up volumes.

Update 17:05 UTC: Over 800 PC games support GeForce Experience, and 600 million registered users.

Update 17:05 UTC: 36 games are now powered by RTX


Update 17:06 UTC: More new games support DLSS 2.0, starting with CoD Warzone, coming soon

Update 17:07 UTC: DLSS coming to Outriders by Square Enix, a multi-player co-op shooter

Update 17:08 UTC: 5 Nights at Freddy's Security Breach gets RTX and DLSS

Update 17:09 UTC: FIST gets RTX and DLSS

Update 17:11 UTC: 75% of GeForce gamers play e-sports.

Update 17:12 UTC: More games add NVIDIA Reflex, including Overwatch and R6S, new G-SYNC e-Sports monitors.


Update 17:13 UTC: Announcing the GeForce RTX 3060...

Update 17:14 UTC:


Update 17:15 UTC: New board design

Update 17:15 UTC: $329, late February, other specs:


Update 17:16 UTC: Announcing the RTX 30-series Mobile series, led by the RTX 3080 Mobile based on the GA104

Update 17:17 UTC: 2nd Gen RTX, 3rd Gen Max-Q


Update 17:18 UTC: 3rd Gen Max-Q leverages AI, and more DLSS:


Update 17:18 UTC: Whisper Mode 2.0 noise optimization


Update 17:19 UTC: Resizable BAR support across "Ampere"


Update 17:19 UTC: RTX 3060 Mobile, faster than RTX 2080


Update 17:21 UTC: RTX 3070 Mobile for 1440p mobile gaming:


Update 17:22 UTC: The flagship RTX 3080 Mobile:


Update 17:22 UTC: Over half the RTX 30-series laptops feature high refresh-rate displays (>240 Hz)

Update 17:23 UTC:


Update 17:23 UTC: NVIDIA Studio spreads across the mobile segment


Update 17:24 UTC: Support for Adobe neural filters:


Update 17:24 UTC: 70+ gaming and Studio laptops announcing:


Update 17:25 UTC: A quick recap so far


View at TechPowerUp Main Site
 
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What 2020 feels like. And there will be no 3080 TI.
 
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I don't see "raytracing" being the new standard. Right now it's in its infancy and starting to develop.

I see it as new tech/software they're trying to standardize to better cement their brand into everyone's mind that Nvidia is the company for raytracing. Next generation I would agree with him that "Raytracing is the new standard". More games will support it, more GPUs (looking at you AMD and possibly Intel if they have their GPUs out) will be pushing raytracing.

I also don't like DLSS - any images always appear fuzzy from reviews. There is a reason why I always disable "motion blur" in a game's settings; to me, DLSS feels like a very minor motion blur setting that's always on and it impacts everything whether you're moving or standing still.
 
1. "Update 17:05 UTC: 36 games are now powered by RTX"

LOL. And that's an achievement? Interesting.

2. There were no rasterization performance comparison between NV cards in the RTX 3060 presentation, only RTX? Another interesting story.
 
It seems like the battle will be in the Notebook/Mobile space with Intel/The romantic brands like Asus and MSI vs AMD with Lenovo/HP putting some of their stack towards AMD. They may be looking at 2 sides of the market or if "4k 60 Hz" is doable it could get interesting.
 
1. "Update 17:05 UTC: 36 games are now powered by RTX"

That’s even fewer games than I would have thought, damn.
 
Does anyone else find it weird that Nvidia chose to put 12GB of VRAM on the 3060 while the 3060Ti only has 8GB
 
That´s a bit dissapointing. Had hoped for the reveiling of RTX 3080 Ti. But nothing about. Me sad now:cry:
 
Does anyone else find it weird that Nvidia chose to put 12GB of VRAM on the 3060 while the 3060Ti only has 8GB

192bit memory bus. They can only do 6GB or 12GB. I bet there is gonna be a 3060 6GB for cheaper.
 
192bit memory bus. They can only do 6GB or 12GB. I bet there is gonna be a 3060 6GB for cheaper.
6GB would have made way more sense than 12GB

Than based on the specs it seems this may not be that much slower than the 3060Ti while being only $70 cheaper
 
6GB would have made way more sense than 12GB

Than based on the specs it seems this may not be that much slower than the 3060Ti while being only $70 cheaper


12GB is useless for this GPU power. I guess it is just there to counter any potential AMD RX6700 or 6600 GPU

It is not like Nvidia is doing charity here, the cost of 12GB will definitely be passed onto consumer who are silly enough to believe 12GB is needed for a 1080P GPU
 
12GB is useless for this GPU power. I guess it is just there to counter any potential AMD RX6700 or 6600 GPU

It is not like Nvidia is doing charity here, the cost of 12GB will definitely be passed onto consumer who are silly enough to believe 12GB is needed for a 1080P GPU
But... but... I can throw on 12GB worth of AI-scaled textures.
 
I hope RTX 3060 for $299 and compete with RTX 2070, it is disappointing. Nvidia makes 12GB but performance of 3060 is just little faster than 2060 about %15.
 
I also don't like DLSS - any images always appear fuzzy from reviews. There is a reason why I always disable "motion blur" in a game's settings; to me, DLSS feels like a very minor motion blur setting that's always on and it impacts everything whether you're moving or standing still.

What reviews? I haven't seen a single review that show DLSS as fuzzy. In fact in most cases looking better than native.
 
What reviews? I haven't seen a single review that show DLSS as fuzzy. In fact in most cases looking better than native.

To each their own.
 
What reviews? I haven't seen a single review that show DLSS as fuzzy. In fact in most cases looking better than native.
I have to wholeheartedly disagree that in most cases it's better than native. I will agree there are some cases in which certain assets or textures are better than native at a distance or possibly vegetation. However on the whole it is not better than native, close in some instances, but not better
 
What reviews? I haven't seen a single review that show DLSS as fuzzy. In fact in most cases looking better than native.

DLSS 2.0 applies light sharpening and has a small loss to detail. It's only "better than native" if you are fool for sharpening (which can be applied by AMD or Nvidia regardless). There are sharpening artifacts, DLSS related artifacts (flicking), and a loss of detail. These are all objective negatives of DLSS. I have yet to see a DLSS 2.0 implementation that had more detail than the native resolution and I have yet to see an implementation that didn't have one or a combination of the aforementioned defects.
 
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