wolf
Better Than Native
- Joined
- May 7, 2007
- Messages
- 8,107 (1.28/day)
System Name | MightyX |
---|---|
Processor | Ryzen 5800X3D |
Motherboard | Gigabyte X570 I Aorus Pro WiFi |
Cooling | Scythe Fuma 2 |
Memory | 32GB DDR4 3600 CL16 |
Video Card(s) | Asus TUF RTX3080 Deshrouded |
Storage | WD Black SN850X 2TB |
Display(s) | LG 42C2 4K OLED |
Case | Coolermaster NR200P |
Audio Device(s) | LG SN5Y / Focal Clear |
Power Supply | Corsair SF750 Platinum |
Mouse | Corsair Dark Core RBG Pro SE |
Keyboard | Glorious GMMK Compact w/pudding |
VR HMD | Meta Quest 3 |
Software | case populated with Artic P12's |
Benchmark Scores | 4k120 OLED Gsync bliss |
Many thanks @the54thvoid for getting us back on track.
Actually since that I've just remembered, anyone playing High on Life? I started some weeks ago though XBGP, and played a few hours then went away, came back to find an update had dropped adding DLSS, FSR and XeSS! (the way it's meant to be, add them all!), now the more interesting part here is that they've implemented the DLSS preset "Ultra Quality" - what is the scale factor that uses? I'm getting 120fps flatline using DLSS UQ and optimised settings, before DLSS was added it was ~75-110fps. Needless to say it looks great, just piqued my curiousity about scale factors.
Actually since that I've just remembered, anyone playing High on Life? I started some weeks ago though XBGP, and played a few hours then went away, came back to find an update had dropped adding DLSS, FSR and XeSS! (the way it's meant to be, add them all!), now the more interesting part here is that they've implemented the DLSS preset "Ultra Quality" - what is the scale factor that uses? I'm getting 120fps flatline using DLSS UQ and optimised settings, before DLSS was added it was ~75-110fps. Needless to say it looks great, just piqued my curiousity about scale factors.