- Joined
- Dec 2, 2008
- Messages
- 368 (0.06/day)
- Location
- Over There
System Name | Games for Breakfast |
---|---|
Processor | i7 2600k @ 4.3ghz |
Motherboard | ASRrock Z77 extreme6 |
Cooling | Cooler Master TX3 Dual Fan |
Memory | 16GB DDR3 - RipjawsX 1600 1.5v @ 8-8-8-22 1T |
Video Card(s) | Asus AMD R9 290 4GB Reference PCB |
Storage | Samsung F3 Spinpoint 1TB |
Display(s) | HP 22vx IPS LED |
Case | Cooler Master Elite 331 |
Audio Device(s) | Onboard |
Power Supply | Corsair TX650 V1 |
Keyboard | CM Storm Devastator |
Software | Windows 10 64bit |
This is just out of curiosity.
Let's, for example, take the 8800gt/9800gt and the HD 4830.
They are both in the same performance league, yet the 8800gt has 112 shader units, and the 4830 has 640.
I was wondering, they have to be different somehow... because less shader count on Nvidia cards matches higher shader count on ATI's.
Are they architecturally different? If so, how?
Let's, for example, take the 8800gt/9800gt and the HD 4830.
They are both in the same performance league, yet the 8800gt has 112 shader units, and the 4830 has 640.
I was wondering, they have to be different somehow... because less shader count on Nvidia cards matches higher shader count on ATI's.
Are they architecturally different? If so, how?