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- Jan 31, 2011
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System Name | Ultima |
---|---|
Processor | AMD Ryzen 7 5800X |
Motherboard | MSI Mag B550M Mortar |
Cooling | Arctic Liquid Freezer II 240 rev4 w/ Ryzen offset mount |
Memory | G.SKill Ripjaws V 2x16GB DDR4 3600 |
Video Card(s) | Palit GeForce RTX 4070 12GB Dual |
Storage | WD Black SN850X 2TB Gen4, Samsung 970 Evo Plus 500GB , 1TB Crucial MX500 SSD sata, |
Display(s) | ASUS TUF VG249Q3A 24" 1080p 165-180Hz VRR |
Case | DarkFlash DLM21 Mesh |
Audio Device(s) | Onboard Realtek ALC1200 Audio/Nvidia HD Audio |
Power Supply | Corsair RM650 |
Mouse | Rog Strix Impact 3 Wireless | Wacom Intuos CTH-480 |
Keyboard | A4Tech B314 Keyboard |
Software | Windows 10 Pro |
Hmm, i thought there would be a dedicated thread about it already...
For those who are not familiar, Shadowplay is a function of GeForce experience that lets you record gameplay videos.
We have FRAPS, MSI Afterburner and DXtory and other similar software to record gameplay vids you say, one thing separates shadowplay from them is its using Kepler's built in NVENC chip to record gameplay videos, same chip in which the card transcodes the output video to nVIdia SHIELD (streaming). This dramatically reduces CPU overhead and will only take very small fps hit when recording, very useful for folks who have weaker CPUs which gets battered when recording gameplay. Shadowplay is still in beta but it gets updated every now and then and its free, tho only Kepler users can utilize it (GeForce 600 and 700/Titan)
Anyway, a new update of GeForce Experience improves ShadowPlay engine
Ive been testing it since its release and its been great so far, tho it still needs more options and tweaks.
My monitor is only 1280 x 1024 and it gets upscaled to 1080p and makes it flat, the new update now records at whatever resolution you are playing.
Wish it could support emulators soon as shadowplay doesn't seem to detect it well, tho i hear some folks made it work by using different configs and plugins, PCSX2 and Dolphin, both of these are very CPU hungry so it takes a toll on CPU resources when recording.
For those who are not familiar, Shadowplay is a function of GeForce experience that lets you record gameplay videos.
We have FRAPS, MSI Afterburner and DXtory and other similar software to record gameplay vids you say, one thing separates shadowplay from them is its using Kepler's built in NVENC chip to record gameplay videos, same chip in which the card transcodes the output video to nVIdia SHIELD (streaming). This dramatically reduces CPU overhead and will only take very small fps hit when recording, very useful for folks who have weaker CPUs which gets battered when recording gameplay. Shadowplay is still in beta but it gets updated every now and then and its free, tho only Kepler users can utilize it (GeForce 600 and 700/Titan)
Anyway, a new update of GeForce Experience improves ShadowPlay engine
nVidia has updated their shadowplay engine (updated GF Experience 1.8)
GeForce Experience 1.8 Release Highlights:
This release adds user adjustable optimal settings and numerous improvements for ShadowPlay.
• Removes 3.8GB file limitation in Win7.
• Record up to 20 minutes in Shadow Mode
• Unlimited recording in Manual Mode
• ShadowPlay creates new files once 3.8GB is reached
• Captures video without re-scaling at up to 1080p. At higher resolutions, aspect ratio is preserved.
• Adds microphone recording
• Captures video at 60 fps instead of 62 fps
• Reduces stuttering in captured video
Ive been testing it since its release and its been great so far, tho it still needs more options and tweaks.
My monitor is only 1280 x 1024 and it gets upscaled to 1080p and makes it flat, the new update now records at whatever resolution you are playing.
Wish it could support emulators soon as shadowplay doesn't seem to detect it well, tho i hear some folks made it work by using different configs and plugins, PCSX2 and Dolphin, both of these are very CPU hungry so it takes a toll on CPU resources when recording.
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