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nVidia ShadowPlay

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System Name Ultima
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Hmm, i thought there would be a dedicated thread about it already...

For those who are not familiar, Shadowplay is a function of GeForce experience that lets you record gameplay videos.
We have FRAPS, MSI Afterburner and DXtory and other similar software to record gameplay vids you say, one thing separates shadowplay from them is its using Kepler's built in NVENC chip to record gameplay videos, same chip in which the card transcodes the output video to nVIdia SHIELD (streaming). This dramatically reduces CPU overhead and will only take very small fps hit when recording, very useful for folks who have weaker CPUs which gets battered when recording gameplay. Shadowplay is still in beta but it gets updated every now and then and its free, tho only Kepler users can utilize it (GeForce 600 and 700/Titan)

Anyway, a new update of GeForce Experience improves ShadowPlay engine

nVidia has updated their shadowplay engine (updated GF Experience 1.8)

GeForce Experience 1.8 Release Highlights:
This release adds user adjustable optimal settings and numerous improvements for ShadowPlay.
• Removes 3.8GB file limitation in Win7.
• Record up to 20 minutes in Shadow Mode
• Unlimited recording in Manual Mode
• ShadowPlay creates new files once 3.8GB is reached
• Captures video without re-scaling at up to 1080p. At higher resolutions, aspect ratio is preserved.
• Adds microphone recording
• Captures video at 60 fps instead of 62 fps
• Reduces stuttering in captured video

Ive been testing it since its release and its been great so far, tho it still needs more options and tweaks.
My monitor is only 1280 x 1024 and it gets upscaled to 1080p and makes it flat, the new update now records at whatever resolution you are playing.

Wish it could support emulators soon as shadowplay doesn't seem to detect it well, tho i hear some folks made it work by using different configs and plugins, PCSX2 and Dolphin, both of these are very CPU hungry so it takes a toll on CPU resources when recording.
 
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if they use dx or ogl, i would think they can get detected ok (newer api is probably better, for example if an emu is using dx7 or dx8, there's a chance a lot of recording apps will have trouble with it)
 
Both emus use DX11 and OGL (mostly the most recent version), its just that ShadowPlay only tries to record in full screen and both emus doesn't seem to use proper full screen mode (more like windowed full screen of sorts, not real full screen), maybe shadowplay needs to be able to record on non full screen games and or Emus need to get updated fullscreen mode.
 
I haven't played with Shadowplay yet, I just built my new system a week and a half ago and got my new monitor last night though. I'm more interested in the Twitch.tv streaming when that comes out, that gives you "past broadcast" which is a recording of your gameplay and allows you to (potentially) gather a following and make some money. I'm not going to do it for that reason, I won't ever be interesting enough to generate followers in the numbers required to make money...but it'll give me an easy log of my gameplay without editing.
 
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