- Joined
- Dec 17, 2011
- Messages
- 360 (0.07/day)
Why don't video games have detailed FreeSync/G-Sync/Adaptive-Sync/HDMI-VRR settings? I am playing Halo Infinite these days and I saw the option of Minimum Refresh Rate and Maximum Refresh Rate and I thought it would be so cool if Halo Infinite was aware of whether or not I had a VRR display and could expose specific relevant settings (like what behavior the player wants when FPS exceeds refresh rate of the display - do we want tearing or do we want a FPS cap).
I have a 144 Hz display and when I played with V-Sync On, there was a noticable difference between when the game was running at 48 fps (1/3 of 144 Hz) and 72 fps (1/2 of 144 Hz) and it really makes me wish I had VRR. For now I changed my refresh rate to 120 Hz so that I can get 60 Hz constant. That's what spawned the thought that it would be so cool if games were aware if VRR was available and allowed for specific settings for it like they do with DLSS/RTX.
I have a 144 Hz display and when I played with V-Sync On, there was a noticable difference between when the game was running at 48 fps (1/3 of 144 Hz) and 72 fps (1/2 of 144 Hz) and it really makes me wish I had VRR. For now I changed my refresh rate to 120 Hz so that I can get 60 Hz constant. That's what spawned the thought that it would be so cool if games were aware if VRR was available and allowed for specific settings for it like they do with DLSS/RTX.