- Joined
- Oct 14, 2017
- Messages
- 210 (0.08/day)
System Name | Lightning |
---|---|
Processor | 4790K |
Motherboard | asrock z87 extreme 3 |
Cooling | hwlabs black ice 20 fpi radiator, cpu mosfet blocks, MCW60 cpu block, full cover on 780Ti's |
Memory | corsair dominator platinum 2400C10, 32 giga, DDR3 |
Video Card(s) | 2x780Ti |
Storage | intel S3700 400GB, samsung 850 pro 120 GB, a cheep intel MLC 120GB, an another even cheeper 120GB |
Display(s) | eizo foris fg2421 |
Case | 700D |
Audio Device(s) | ESI Juli@ |
Power Supply | seasonic platinum 1000 |
Mouse | mx518 |
Software | Lightning v2.0a |
This is a generic post-processing injector for games and video software. It exposes an automated way to access both frame color and depth information and a custom shader language called ReShade FX to write effects like ambient occlusion, depth of field, color correction and more which work everywhere.
* dedicated, API-specific DLLs
* full global compiler optimizations, including LTO
* ASMlib by Agner Fog: hand-written assembly common standard library functions replacement
up to 10 times faster than microsoft compiler, significantly faster than even intel's C++ compiler
* increased security: all builds use /SDL and /Guard compiler flags
* CPU instruction-set specific DLLs
* around half of external DLL dependencies gone (wininet, ws32, gdi32, shell32...the list goes on)
* added experimental untested Windows XP builds (for One-Core-API + WineD3D)
* engine-only without GUI builds included
http://www.mediafire.com/file/xer8ms62nn46pi4/ReShade+4.1.1+optimized+builds.7z
https://www.mediafire.com/folder/0k6sx3irz86xr,9ghrbrj98r6hx/shared
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