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Satisfactory

FordGT90Concept

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I'm three days into this game (as in ~72 hours) and it continues to blow my mind...

The basics:
-You land on the planet in a pod which the AI instructs you to recycle immediately.
-You're then instructed to build the HUB which has basic storage, basic power production, and handles most research.
-There are two crafting stations: the crafting station (for making materials) and the equipment station (for making equipment).
-The maps are hand crafted with secrets accessed by platforming or by exploding cracked boulders and resources placed in strategic locations.
-Ores are permanent and unlimited but come in three varieties: impure (50%), normal (100%), and pure (200%). Once you set up a factory based on these, they'll run forever.
-There is no recycling penalty. Build, dismantle, and rebuild as much as you please.
-Resources are moved via conveyors which have per minute ratings.
-Power lines can hold unlimited power but consumption exceeding production will cause the power plants to go offline until the problem is fixed and they're turned back on.
-You cannot modify the terrain. At the same time, the terrain is a challenge in itself with mountains, rivers, chasms, lakes, and waterfalls.
-There's hostile and docile creatures throughout the world. The "lizard doggo" can be tamed.

-The game looks gorgeous and is extremely immersive.
-It has wheeled vehicles as well as a monorail train.
-Lots of options for power that progress with the player.
-Buildings can be overlocked when fed power cells. The structure consumes more power but can produce up to 250% of the normal output.
-Finding new stuff in the world opens research options.
-Factories get as big and complex as you want them to be.
-Supports co-op but I've only played solo.

This is what made me post this thread. An evening fog that set in slowly and dissipated quickly like a real fog would. By the time I snapped the picture, the fog was already lifting. I could only navigate by the conveyors on the right. To the right of those conveyors is deep water. Really glad I placed them now and made them tall enough to clear the fog.


Here's the HUB (on the left) and a garage I built to store my three vehicles:


Modular frame factory. The huge structure on the left is the space elevator. Input on the bottom is iron ingots. Output on top is the modular frames going to the heavy modular frame factory below.


Heavy modular frame factory (that's a human-sized door on the left to give context of scale). The visible conveyors from left to right: limestone and limestone joining to enter, steel ingots out to a remote motor factory, steel pipes moving from fabrication on the first floor to the assembler on the second floor, modular frames coming in from a remote factory to feed the heavy modular frame assembler.


Giant flying creature:

It's Early Access and sadly, only available on Epic Games Store. I have no regrets of buying it though.
 
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Sounds somewhat familiar to Factorio, with a few key differences and in 3D. My curiosity has been piqued. :cool:
 
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its a blown up version of Factorio.

@FordGT90Concept you should try multiplayer, its... different and still kinda fun if you can work together.
 
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It was something like 28-10 moneys on Epic Games Store during holidays. I am fairly disappointed in myself that I didn't go for it :)
 

FordGT90Concept

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Sounds somewhat familiar to Factorio, with a few key differences and in 3D. My curiosity has been piqued. :cool:
I have yet to uncover automated defense in Satisfactory because I don't think there are any. The wildlife stays where it is unless you decide to tread on their territory. Once you kill them, they don't respawn. Factorio has an overarching theme of stress where Satisfactory doesn't. The factory mechanics (one component, two component, four component factories) are similar but that's where the similarties end.

It was something like 28-10 moneys on Epic Games Store during holidays. I am fairly disappointed in myself that I didn't go for it :)
The $10 coupon is valid until May if you haven't used it already.
 

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I just see a game like that and imagine all of my free time and family time being eaten away by it!
 
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I just see a game like that and imagine all of my free time and family time being eaten away by it!
Yeah, these games are a real danger to our free time (and backlog).

@FordGT90Concept any idea when it comes out of early access? I typically avoid buying games at that stage. I think the only exception so far was Starbound.
 
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I think I saw it mentioned that there is one or two more major updates, nuclear power I think, before it will leave EA.
 

FordGT90Concept

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@FordGT90Concept any idea when it comes out of early access? I typically avoid buying games at that stage. I think the only exception so far was Starbound.
We here at Coffee Stain Studios are terrible at planning and we don't even know what we are doing tomorrow.
"...we have no idea how many updates are coming..."
As long as the game is making money and they want to keep working on it, they'll keep working on it.


The bugs I encountered are minor (like vehicles consuming fuel while no one is in it). It doesn't give me the impression of early access at all. It's very, very well polished. That said, the update video says Update #3 will break saves so...

I think I saw it mentioned that there is one or two more major updates, nuclear power I think, before it will leave EA.
I think nuclear is already in the game but I haven't reached that point yet (need 1000 computers which is a lot...and then whatever is needed to research nuclear power after that). I've broken ground on my supercomputer factory but I can't make up my mind on layout given the limited space I have to work with so...it'll be a while before it is done.

I make a chart like this of every factory before I break ground so I know what the inputs, outputs, and components are (required/produced):
Code:
1 Manufacturer: Supercomputer (1.875)
	2 Manufacturer: Computer (3.75)
		3 Assembler: Circuit Board (37.5/45)
			4 Refinery: Rubber (120)		120 crude oil
			4 Constructor: Wire (180)
				2 Smelter: Copper Ingot (60)	60 copper ore
		2 Constructor: Cable (24/30)
			2 Constructor: Wire (60/90)
				1 Smelter: Copper Ingot (30)	30 copper ore
		3 Refinery: Plastic (67.5)			90 crude oil
		3 Constructor: Screw (225/270)
			3 Constructor: Iron Rod (45)
				2 Smelter: Iron Ingot (45/60)	60 iron ore
	1 Assembler: A.I. Limiter (2)
		1 Assembler: Circuit Board (10/15)
			2 Refinery: Rubber (40/60)		60 crude oil
			2 Constructor: Wire (60/90)
				1 Smelter: Copper Ingot (30)	30 copper ore
		2 Constructor: Quickwire (90/120)
			2 Smelter: Caterium Ingot (30)		90 caterium ore
	3 Manufacturer: High-Speed Connector (5.625/7.5)
		5 Constructor: Quickwire (300)
			5 Smelter: Caterium Ingot (75)		225 caterium ore
		5 Constructor: Cable (75)
			4 Constructor: Wire (150/180)
				2 Smelter: Copper Ingot (60)	60 copper ore
		2 Refinery: Plastic (45)			60 crude oil
	2 Refinery: Plastic (39.375/45)				60 crude oil

SHARED RESOURCES
7 Constructor: Cable (99/105)
	9 Constructor: Wire (390/405)
		5 Smelter: Copper Ingot (135/150)

7 Constructor: Quickwire (390/420)
	7 Smelter: Caterium Ingot (105)
	
TOTAL BUILDINGS
6 manufacturer
5 assembler
32 constructor
15 smelter
13 refinery

TOTAL RAW INPUT
180 copper ore
60 iron ore
315 caterium ore

TOTAL REFINERY INPUT
151.875 plastic (7 refineries)
160 rubber (6 refineries)
oil pump: 163%
 
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i find this guy IGP does good videos of not mainstream games if ya want to see more games like satisfactory:

 

FordGT90Concept

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Took like two days but the Supercomputer factory is finally done. It's my first to use three floors:
 
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FordGT90Concept

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I see your "powahhh!"
Waiting for the supercomputer factory to churn out 200 more computers so I can advance to tier 7. :D


I was gonna take a picture of each floor of the supercomputer factory as I finished them but I got carried away with construction (was half done with the second floor before I remembered). I only managed to take a pic of the first floor.

Furthest three on left: screws
Closest three on left: rods
Back row: quickwire
Ciddle row: wire
Closest row: cables

The second floor works from right to left:
a column of circuit boards
a column of high speed connectors
a column of computers

Third floor only has two from right to left:
AI Inhibitor
supercomputer

Every resource has a storage container inline so I can grab whatever I need without interrupting or (usually) waiting.

When they release update #3 and it loses save data, I think I'm gonna take a more open approach like you have. The amount of work that goes into making singular factories like I have is staggering and now that I know that they rebalance things...which means my counts can be obsoleted...it makes more sense to have one factory for each resource and link them together. Because I don't like tearing up the planet anymore than I must, I think this dispersed factory will end up being built over the abyss.
 
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I remember they voice over mentioning that they want you to build up not out.
 

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Coffee Stain Studios? These are the peeps that made Sanctum and Sanctum 2.

Factorio-like? Damn it...

b75.jpg
 
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FordGT90Concept

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I took the buggy around part of the island and damn it's huge and varied. I went through at least five biomes and one looked...Japanese.

Heh, at one point I thought I ran into constructions by someone else...a minute later I realized I looped back around to my caterium ore smithy for the supercomputer factory. I was disappointed, but made sense. :roll:

Coffee Stain Studios? These are the peeps that made Sanctum and Sanctum 2.
Don't forget Goat Simulator!


I remember they voice over mentioning that they want you to build up not out.
So you're saying I'm doing it right? :D
 
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So you're saying I'm doing it right? :D
I admit nothing!

Heh, at one point I thought I ran into constructions by someone else...a minute later I realized I looped back around to my caterium ore smithy for the supercomputer factory. I was disappointed, but made sense. :roll:
I did that once too. :laugh: Before I knew what I was doing I laid a belt down to ship coal to that ore area for power and another belt to bring the ore back, before I realized it would have been better and much easier to just run power poles from a central power facility. I never did try thermal power since adding more gas generators was faster and easier.
 
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I just threw two geothermal power plants down because they were a hop and a skip away from the supercomputer factory and the factory had all the resources necessary to build them (namely rubber and supercomputers). They're only 200 MWh each which is kind of sad but, hey, free power!

Apparently all the uranium and bauxite are on that huge central plateau and I spent the last hour trying to figure out how to get up there. I have not found any natural paths and jetpack will only get you so high (not very) so now I'm plotting build the mother of all ramps...

I have like 3000 MWh surplus power right now so nuclear isn't a priority.

If I keep playing the game (thinking about stopping to play Rebel Galaxy Outlaw), I finally have motivation to renovate my motor factory (was built flat) into a turbo motor factory.


Edit: I was able to ascend using the jetpack...but not in the right place.

Edit: I finally found a way, found one of the bauxite deposits, and looked down over the supercomputer factory and all I saw was this:


I think I'm going to wait until Update #3 drops. The amount of effort to get aluminum production operating will be staggering and it's all going to be gone in a month.
 
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Apparently all the uranium and bauxite are on that huge central plateau and I spent the last hour trying to figure out how to get up there. I have not found any natural paths and jetpack will only get you so high (not very) so now I'm plotting build the mother of all ramps...
when I first read this I thought, I wont tell him about building a ramp, til i got to the ending LOL. :laugh:
 

FordGT90Concept

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So I thought "now would be a good time to try out rails in case I muck it all up because everything will be lost anyway with the update." Problem is, I was still up on the plateu from the previous picture so I had to get down. Que ramp. Not really the "mother of all ramps" because that would be big enough conveyors, electrical, and the truck. This one is just big enough for the buggy with its main purpose simply being to get me down to normal elevation. It was tricky to build and required a lot of concrete but I got 'r done:

After I got to the ground, I set up stations, rails, and the train for my experiment (routed between Refinery and Supercomputer factory carrying rubber and plastic). Turns out, they are awesome:
They carry 48 stacks per car, move at 120 kph, automated, you can ride (when automated) or drive them (when not automated), they transfer power, and they use far less resources than equivalent conveyors/power poles. Literally no disadvantage I can think of. Well, the stations are quite large...so there's that.
 
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@FordGT90Concept That looks pretty cool. Does it get very complex automating everything? And what kind of performance do you get on your system?

Also, this post made me play Factorio again. In the blink of an eye, Sunday afternoon gone. :laugh: I guess I'll have to pick this up eventually. Maybe I'll wait until the next update drops due to the save thing.
 

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It does but not as bad as Factorio because you have depth to work with and conveyors are a lot more flexible. The inside of the factories get crazy complicated but that's mostly because of me packing everything in as densely as I can. After the save reset, I'm still undecided how I will make factories. Part of me wants to make big single-item processing facilities (e.g. smelted iron into plates) and a part of me wants to make large factory structures with three-tall floors (so it can fit any building) filling it with what's necessary. I'm leaning towards the former because of trains.

As for performance, it does this weird pause every, I don't know, few minutes? Might be the autosave or might be the factory thread holding up rendering. It's gotten worse since I started playing so probably a combination of both. They said they're working on multithreading the factory work so that should lessen. I think the autosave will always cause a brief pause. Other than that, runs great.


I'm not thinking of anything else I want to try before saves are broken. Maybe I should try truck transport but that's really been made redundant by trains. Fueling vehicles is going to be a PITA too because they burn through a lot.
 
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I'm three days into this game (as in ~72 hours) and it continues to blow my mind...

The basics:
-You land on the planet in a pod which the AI instructs you to recycle immediately.
-You're then instructed to build the HUB which has basic storage, basic power production, and handles most research.
-There are two crafting stations: the crafting station (for making materials) and the equipment station (for making equipment).
-The maps are hand crafted with secrets accessed by platforming or by exploding cracked boulders and resources placed in strategic locations.
-Ores are permanent and unlimited but come in three varieties: impure (50%), normal (100%), and pure (200%). Once you set up a factory based on these, they'll run forever.
-There is no recycling penalty. Build, dismantle, and rebuild as much as you please.
-Resources are moved via conveyors which have per minute ratings.
-Power lines can hold unlimited power but consumption exceeding production will cause the power plants to go offline until the problem is fixed and they're turned back on.
-You cannot modify the terrain. At the same time, the terrain is a challenge in itself with mountains, rivers, chasms, lakes, and waterfalls.
-There's hostile and docile creatures throughout the world. The "lizard doggo" can be tamed.

-The game looks gorgeous and is extremely immersive.
-It has wheeled vehicles as well as a monorail train.
-Lots of options for power that progress with the player.
-Buildings can be overlocked when fed power cells. The structure consumes more power but can produce up to 250% of the normal output.
-Finding new stuff in the world opens research options.
-Factories get as big and complex as you want them to be.
-Supports co-op but I've only played solo.

This is what made me post this thread. An evening fog that set in slowly and dissipated quickly like a real fog would. By the time I snapped the picture, the fog was already lifting. I could only navigate by the conveyors on the right. To the right of those conveyors is deep water. Really glad I placed them now and made them tall enough to clear the fog.


Here's the HUB (on the left) and a garage I built to store my three vehicles:


Modular frame factory. The huge structure on the left is the space elevator. Input on the bottom is iron ingots. Output on top is the modular frames going to the heavy modular frame factory below.


Heavy modular frame factory (that's a human-sized door on the left to give context of scale). The visible conveyors from left to right: limestone and limestone joining to enter, steel ingots out to a remote motor factory, steel pipes moving from fabrication on the first floor to the assembler on the second floor, modular frames coming in from a remote factory to feed the heavy modular frame assembler.


Giant flying creature:

It's Early Access and sadly, only available on Epic Games Store. I have no regrets of buying it though.

I am going to grab this for sure, but I want it feature complete first, as I do with all games nowadays. Decided to stop being unpaid beta tester, my hourly wage is way too high for that :D

Kinda secretly also planning to make sure I have a box for this game ready when my daughter gets to 'capable of understanding' age. Let her tinker with this instead of Minecraft, hell yeah.

I love how these games give you some sort of inspiration and then you're burning away many hours just absorbed with that idea... you triggered me again... *must resist temptation*
 

FordGT90Concept

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I think you'll be waiting a very long time then. Like Minecraft, it may be a game that is never really done.

Yeah, I would recommend this game over Minecraft simply because cooperation is much more beneficial and, as I showed above, the math revolving around production and consumption can get very complicated. Game requires a lot more thinking than Minecraft does simply because of how resources are positioned in the world and the limitations of the miners to extract them, conveyors to move them, and facilities to process them.

It's also so much more immersive. Even my having 100 hours in it, there's a lot I haven't explored (haven't been up by the Spire Coast nor the Dune Desert). And it's all handcrafted, not RNG'd, so it's *worth* exploring.

That said, there is a limit to its entertainment value. Once you set up factories for everything you need in the game, there's not much left to do. That said, it takes a long time to get to that point...and that point will continue to move as more content is released.

I figure, of the content is available now, there's another 50-100 hours of stuff I could be doing. I haven't developed uranium, bauxite/aluminum, nor quartz. All of them are big jobs individually and the resources are quite far from everything else I already built.


The only thing I would caution about for younger audiences is that there's one type of super-creepy critter in the game. I'd call it spider-like but not really a spider. They're black with spindly legs, move fast, attack in groups, there's large versions of them... *cringe*
Activating the "arachnophobia mode" option replaces the stinger models with various images of cats with an animated hologram filter, to make the stinger visuals more palatable for those with arachnophobia.
I might have to do that. :roll:
 
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