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SLIing question

Joined
Sep 27, 2005
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Hey all,
I am just curious as to how this works.
When you SLI 2 GPUs, there is suppose to be a great increase in performance.
But how is that since when you put two GPUs in SLI they both go (8x, 8x) instead of (16x).
Is it just an increase to the memory like going from (256mb) to (256mb, 256mb).
So in essence is it just a memory upgrade to boost performance?
 
the literals ov sli are simple. current video cards and games maby max out the agp bus (8x) but dont come close to maxing out pci-e (16x) when you run a single card the cpu sends one set of graphics and one set of instructions to the one card. when you run sli the cpu sends one instruction set and one graphic set to each card. then in most cases card 1 produces frame 1, then card 2 produces frame 2 and then it alternates odds/evens producing near doubled framrates. the reason it isnt complete double in frame rates is the overhead involved peicing the fames together and small amount of system resources used just running sli. im not 100% sure im right but i think thats how it works in most games.
 
I'm sure many of us can remember the days of 3dfx, the first Voodoo Graphics back in 1996 and about a year later the introduction of the Voodoo2. Voodoo2 actually made sure that 3dfx reigned supreme for quite some time as two cards could be combined in something called an SLI, Scan Line Interleave, configuration. Each card rendered half of the image scan lines which resulted in double the performance of a single board and the ability to play OpenGL games such as Quake 2 in a 1024x768 resolution. To date no manufacturer has come up with a similar concept simply because modern graphics accelerators are all AGP based, there's no dual AGP motherboards and PCI simply doesn't have the bandwidth to handle modern graphics accelerators. With the arrival of PCI-E things have changed though,

Whereas Voodoo2 SLI used a ribbon cable to be connected between two Voodoo2 cards internally and a pass through VGA cable externally to distribute the analog signal Nvidia's implementation is all done in the digital domain. Both 6800 series PCI-E cards are connected by means of a SLI, Scalable Link Interface, dubbed the MIO port, a high-speed digital interconnect which connects to a connector on top of both cards. This connector is actually available on all PCI-E GeForce 6800 series graphics cards. Through this MIO port both cards communicate to each other and distribute the workload which is accelerated by dynamic load-balancing algorithms. In essence the screen is divided vertically in two parts; one graphics card renders the upper section and the second graphics card renders the lower section. The load balancing algorithms however allow it to distribute the load across the graphics processors. Initially they'll both start out at 50% but this ratio can change depending on the load
 
ahh so its crossfire that has alternating frames... from either side what anarion said is right.
 
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