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Slow textures problems and Pop in objects on new system. RTX 5080

ScalettaWhiskey

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Joined
May 29, 2025
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Hello TechPowerUp Community,

I'm writing to seek some advice on a persistent issue I'm experiencing with a newly built PC. I'm starting to doubt it's a graphics card problem, despite initially suspecting it.

My System Specifications:Graphics Card: NVIDIA GeForce RTX 5080Processor: Intel Core Ultra 7 356KRAM: 32GB DDR5 (5200MHz Kignston)Motherboard: (Gigabyte Z890 EAGLE WIFI7)Storage: (x2 NVMe Kingston KC3000, x1 NVMe Samsung)Power Supply: (CORSAIR Fuente RM1000e)Operating System: Tested with Windows 10 and Windows 11

The Problem: I'm encountering that many textures take longer than what would be considered normal to load to their full resolution, often only when I am practically face-to-face with them. Similarly, I am experiencing issues with objects appearing very abruptly and almost out of nowhere – the well-known graphical 'pop-in' effect for many objects, as if the LOD (Level of Detail) configuration were set to its minimum.

Troubleshooting Steps Already Taken:

Clean Graphics Driver Reinstallation: I have completely uninstalled the graphics drivers using DDU (Display Driver Uninstaller) in Safe Mode and reinstalled the latest NVIDIA drivers from scratch. I have also tried older driver versions.

Operating System Reinstallation: I have performed a full format and fresh installation of both Windows 10 and, subsequently, Windows 11. The issue persists across both operating systems.Alternative

Graphics Card Tested: To rule out the new RTX 5080, I installed a known-good RTX 3090 into the system. Unfortunately, the exact same problem occurred with the RTX 3090.System Monitoring: I have run various stress tests and monitoring software (e.g., HWMonitor, MSI Afterburner, Cinebench, 3DMark etc.).

Throughout all tests, the system shows: No CPU or GPU overheating. No signs of CPU or GPU bottlenecks. No component appears to be overutilized or hitting 100% usage in an abnormal way leading up to the issue. Voltages appear stable. Given that the issue persists even with a different GPU and across fresh OS installs, I am now highly skeptical that the RTX 5080 is the culprit.

Has anyone in the community experienced similar elusive problems with a new build, particularly with comparable high-end components? After all the standard troubleshooting, I'm at a loss as to what could be causing this, especially since the system isn't flagging any obvious errors like overheating or clear bottlenecks.

Any insights or suggestions for further troubleshooting steps would be greatly appreciated.

Thanks in advance!
 
Is this one specific game or every game?

Some games are just poorly written and suffer from texture/object pop-in no matter what hardware you have.

If it's all games, then the obvious things I would check are:

  • BIOS updates
  • Resizeable BAR
  • Chipset drivers
  • Intel APO
  • Making sure your SSD with the game install is performing as expected with something like CrystalDiskMark

Also, you say you have 2 KC3000 SSDs, you're not doing anything weird like SoftRAIDing them into a RAID0, are you? That would potentially cause massive headaches and break DirectStorage that some games now use.
 
Is this one specific game or every game?

Some games are just poorly written and suffer from texture/object pop-in no matter what hardware you have.

If it's all games, then the obvious things I would check are:

  • BIOS updates
  • Resizeable BAR
  • Chipset drivers
  • Intel APO
  • Making sure your SSD with the game install is performing as expected with something like CrystalDiskMark

Also, you say you have 2 KC3000 SSDs, you're not doing anything weird like SoftRAIDing them into a RAID0, are you? That would potentially cause massive headaches and break DirectStorage that some games now use.
Thank you for the response

I've already updated my motherboard's BIOS to the latest version.

I've also installed the most recent chipsets.

I'm not doing anything strange with my SSDs, at least not intentionally.

I used the official App for kingston to check the SSDs but im gonna give it a try to that Crystal Disk Mask.

To be honest, I'm not familiar with Resizable BAR, nor with Intel APO.

I will try to look into those methods to see if the problem gets solved.

P.S. It happens with all games, at any resolution, and even with graphics set to low. Iv'e also with different RAM sticks from different brand.
 
ReBAR is a BIOS setting that should be enabled. It allows the CPU to talk to the GPU better, very specifically related to streaming data between system RAM controlled by the CPU and VRAM on the GPU - the majority of which is used by texture data in modern games.

The 5080 should work okay with ReBAR disabled, but there's not much data on how it behaves with the latest range of Intel Arrow Lake CPUs. Most reviewers are using AM5 test platforms to test gaming because the X3D processors are unquestionably the fastest CPU for games and as a reviewer testing graphics cards, you don't want any CPU bottleneck whatsoever. The 265K isn't a bad processor, it's just a long way behind a 9800X3D and no reviewer using Intel for game testing would bother replacing their 13900K or 14900K test bench with a 265K because it would be a downgrade, from a game-testing perspective. Even still, a 265K is fast enough in games that I wouldn't expect something as simple as texture streaming to be laggy and slow.

I've never used APO but Intel CPUs have benefitted from additional software extensions to Windows for a while now to help the OS scheduler and Intel Thread Director put the right processes on E cores or P cores as needed. I doubt it's important, but it's something to try once you've already done or ruled-out all of the more obvious stuff.

Honestly, the way most open-world games work these days is that they load most of the textures you need into the GPU's VRAM during a loading screen, and then as you move around an area that needs new textures, it loads them into VRAM from SSD via system RAM, or in the case of titles that use DirectStorage, straight from SSD without needing to be buffered into RAM first. It's not really a CPU-intensive process, so my suspicions are on either instability or fault in your main DDR5 RAM, or something weird going on with your SSD performance.

You can test RAM stability with tools like Linpack or OCCT. DDR5 has some error-correction built-in so you should also check that it's not running slowly because it's constantly having to error-correct for a fault or incorrect RAM timings. Again, OCCT can benchmark your RAM and you can check you have approximately the right performance against 265K reviews on the web.

If Crystal Diskmark is showing speeds in this sort of ballpark, then your SSD is fine. I'm not using a KC3000, but this is typical for a Gen4 drive running normally:

1748551448645.png
 
P.S. It happens with all games, at any resolution, and even with graphics set to low. Iv'e also with different RAM sticks from different brand.

What games specifically?
 
after reading everyone else's comment i can only suggest where are your ssds installed? hows the airflow in your pc case?
looking at the motherboard looks like the all the m.2 ssds are in the centre adding the gpu in front of it.
few things to consider is the ssd properly installed? i.e the ssd is in contact with its motherboard heatsink/cooler?
im thinking maybe the ssds are hot causing game asset to load slow?

i've only ever experience this where my system shut off and games running slow is because (back then) hdd was super hot and had no cooling... i added a fan next to it... and problem went away
 
after reading everyone else's comment i can only suggest where are your ssds installed? hows the airflow in your pc case?
looking at the motherboard looks like the all the m.2 ssds are in the centre adding the gpu in front of it.
few things to consider is the ssd properly installed? i.e the ssd is in contact with its motherboard heatsink/cooler?
im thinking maybe the ssds are hot causing game asset to load slow?

i've only ever experience this where my system shut off and games running slow is because (back then) hdd was super hot and had no cooling... i added a fan next to it... and problem went away

I agree this seems like a storage issue. CDI would have seen it in the moment, but what are the nvme temps when gaming? You mentioned reinstalling windows but did you wipe your game drives or re-use them?
 
Additionally to others requests, can you also show us GPUZ screenshots while a game is running? Maybe it's running on low pci express speeds for some reason.
 
ReBAR is a BIOS setting that should be enabled. It allows the CPU to talk to the GPU better, very specifically related to streaming data between system RAM controlled by the CPU and VRAM on the GPU - the majority of which is used by texture data in modern games.

The 5080 should work okay with ReBAR disabled, but there's not much data on how it behaves with the latest range of Intel Arrow Lake CPUs. Most reviewers are using AM5 test platforms to test gaming because the X3D processors are unquestionably the fastest CPU for games and as a reviewer testing graphics cards, you don't want any CPU bottleneck whatsoever. The 265K isn't a bad processor, it's just a long way behind a 9800X3D and no reviewer using Intel for game testing would bother replacing their 13900K or 14900K test bench with a 265K because it would be a downgrade, from a game-testing perspective. Even still, a 265K is fast enough in games that I wouldn't expect something as simple as texture streaming to be laggy and slow.

I've never used APO but Intel CPUs have benefitted from additional software extensions to Windows for a while now to help the OS scheduler and Intel Thread Director put the right processes on E cores or P cores as needed. I doubt it's important, but it's something to try once you've already done or ruled-out all of the more obvious stuff.

Honestly, the way most open-world games work these days is that they load most of the textures you need into the GPU's VRAM during a loading screen, and then as you move around an area that needs new textures, it loads them into VRAM from SSD via system RAM, or in the case of titles that use DirectStorage, straight from SSD without needing to be buffered into RAM first. It's not really a CPU-intensive process, so my suspicions are on either instability or fault in your main DDR5 RAM, or something weird going on with your SSD performance.

You can test RAM stability with tools like Linpack or OCCT. DDR5 has some error-correction built-in so you should also check that it's not running slowly because it's constantly having to error-correct for a fault or incorrect RAM timings. Again, OCCT can benchmark your RAM and you can check you have approximately the right performance against 265K reviews on the web.

If Crystal Diskmark is showing speeds in this sort of ballpark, then your SSD is fine. I'm not using a KC3000, but this is typical for a Gen4 drive running normally:

View attachment 401777
Thanks for the reply, what you say about the processor is correct and makes perfect sense. I have checked the situation with ReBAR both enabled and disabled, and the result showed no difference at all. I have run the test with the program you recommended, and indeed, everything looks perfectly fine. I have tried adjusting some things in the BIOS, such as disabling the integrated graphics.

Ultimately, I've decided to change the processor to a RYZEN 7 9800X3D along with an Asus ROG STRIX B650E-F GAMING WiFi. In a few days, I should have the system assembled. I'll let you know how it goes with that combination and if the problem has indeed disappeared, or if it's something else.

Thanks again for taking the trouble to help, regards!

What games specifically?
What games specifically?
"I've already tested it with multiple games. To be honest, I could give you a list of at least 10, but they've been of all kinds: from an Indiana Jones game, Cyberpunk, Hitman 1, Mad Max, or Star Wars: The Last Jedi, Forza Motorsport, etc

Ultimately, I've decided to change the processor to a RYZEN 7 9800X3D along with an Asus ROG STRIX B650E-F GAMING WiFi. In a few days, I should have the system assembled. I'll let you know how it goes with that combination and if the problem has indeed disappeared, or if it's something else.

after reading everyone else's comment i can only suggest where are your ssds installed? hows the airflow in your pc case?
looking at the motherboard looks like the all the m.2 ssds are in the centre adding the gpu in front of it.
few things to consider is the ssd properly installed? i.e the ssd is in contact with its motherboard heatsink/cooler?
im thinking maybe the ssds are hot causing game asset to load slow?

i've only ever experience this where my system shut off and games running slow is because (back then) hdd was super hot and had no cooling... i added a fan next to it... and problem went away
Indeed, they are located right in the center of the motherboard, behind the GPU. I've made sure that they are, in fact, properly installed. Also, checking their temperatures under heavy load, they maintain optimal temperatures, at least according to the scanner/monitoring.

Ultimately, I've decided to change the processor to a RYZEN 7 9800X3D along with an Asus ROG STRIX B650E-F GAMING WiFi. In a few days, I should have the system assembled. I'll let you know how it goes with that combination and if the problem has indeed disappeared, or if it's something else.

Thanks a lot for your response!

UPDATE: I've decided to change the processor to a RYZEN 7 9800X3D along with an Asus ROG STRIX B650E-F GAMING WiFi. In a few days, I should have the system assembled. I'll let you know how it goes with that combination and if the problem has indeed disappeared, or if it's something else.
 
I'd be interested to know if swapping out the CPU/motherboard solves your issue.

My gut feeling is a storage issue, but changing the CPU/motherboard could still fix that, because NVMe storage is connected either directly or indirectly (via chipset) to the CPU's PCIe lanes, and the motherboard's BIOS plays a role in that connection too. Incompatibilities are rare, but they obviously exist and that's why QVLs are a thing. I'm not saying you should only ever buy stuff on the QVL, but more generally pointing out that there's always a small risk two components don't play nicely with each other.

Were you wiping your games library when you reinstalled windows, or were you just pointing Steam/GOG/EPIC launchers at your existing games drive? If you still get slow texture loads after changing CPU+motherboard, then the integrity of the game installations themselves is the only thing left that I can think of, and presumably that would have been one of the first things you tried (though you didn't specifically mention it).
 
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I'd be interested to know if swapping out the CPU/motherboard solves your issue.

My gut feeling is a storage issue, but changing the CPU/motherboard could still fix that, because NVMe storage is connected either directly or indirectly (via chipset) to the CPU's PCIe lanes, and the motherboard's BIOS plays a role in that connection too. Incompatibilities are rare, but they obviously exist and that's why QVLs are a thing. I'm not saying you should only ever buy stuff on the QVL, but more generally pointing out that there's always a small risk two components don't play nicely with each other.

Were you wiping your games library when you reinstalled windows, or were you just pointing Steam/GOG/EPIC launchers at your existing games drive? If you still get slow texture loads after changing CPU+motherboard, then the integrity of the game installations themselves is the only thing left that I can think of, and presumably that would have been one of the first things you tried (though you didn't specifically mention it).
Of course, I was quite careful to format the 3 storage drives and do clean installs of each game. Speaking with a couple of programmer colleagues, just like you, they mentioned they believe it's a CPU and motherboard level issue.

As soon as I have the equipment ready and perform the tests, I'll let you know how it went and if everything was resolved. I hope luck is on my side this time.

Thanks again!:love::rockout:
 
Of course, I was quite careful to format the 3 storage drives and do clean installs of each game. Speaking with a couple of programmer colleagues, just like you, they mentioned they believe it's a CPU and motherboard level issue.

As soon as I have the equipment ready and perform the tests, I'll let you know how it went and if everything was resolved. I hope luck is on my side this time.

Thanks again!:love::rockout:

Good luck with the 98XX! This also gives you the chance to check for bent/damaged/broken socket pins or even tiny debris. Sometimes the slightest of contact issues can mess with memory access/PCIe lanes.
 
Of course, I was quite careful to format the 3 storage drives and do clean installs of each game.
Yeah, I figured as much - your first post indicated you weren't stupid and you'd clearly tried the obvious stuff. I try not to make assumptions though, they've stung me plenty of times before ;)
Speaking with a couple of programmer colleagues, just like you, they mentioned they believe it's a CPU and motherboard level issue.
Intel used to be the gold standard of reliability, compatibility, and testing standards but those days were 15 years ago. Intel are dropping the ball with increasing regularity these days. That's not to say that AMD are flawless either, but you certainly can't trust Intel to get everything right these last few generations. :(

Anyway, best of luck with the new system, hopefully you can return or sell or find another home for your i5 and at the very least you now have a better CPU for your 5080, which in turn will get you more performance out of the 5080 as well.
 
Guys,

You're not going to believe this!!! But after assembling the new rig, having already installed Windows, updated the BIOS, configured settings, etc., we arrived at the moment of truth: trying out a game (and many more). And oh, surprise! The pop-in issue is still happening!o_O I was obviously very puzzled; however, although I never dismissed the idea that it could happen, I am truly surprised and evidently left with more questions than answers.

Any thoughts?:D

Regards!
 
can you add some screenshots with the issue?
provide game examples and the actual resolution of your monitor?
you have changed cpu and mobo, how about RAM and disk?
I assume you have tested a game on each of the 3 drives
maybe also try an AMD gpu, get one and return it if the issue is still present
at this point you might as well just swap each hardware component
 
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