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(Some of) What I'd like to See From a Final Fantasy IX Remake

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I considered adding this as a reply to my Final Fantasy IX retrospective thread, and while it could fit under that, it's also a separate topic of discussion so I'm making a separate thread so that this doesn't get buried under it.

For those who aren't aware, there's been on and off rumors for the last few years that a remake of Final Fantasy IX could materialize. I won't get into details of that, but I want to emphasize I'm not making this thread with the expectation that it does or will exist in mind (hence "a" instead of "the" in the title). Even before those rumors started swirling, a remake of this game was always something I'd want to see, so these are simply my thoughts of what I'd like to see as potential changes/improvements to the game since it's my favorite.

Also, this may be obvious but here is the disclaimer anyway, there will be spoilers for the original game!

In no particular order, here's what I'd like to see...

A more faithful remake...

I would like to see it remain pretty faithful to the source material.

The best way to summarize what I mean by that would be to use examples from another series that has been seeing remakes, and that example is Resident Evil. It works as a good example because it has two different recent remakes that differ in how well they stuck to their source material, so I can use it to point to as what I'd like to see it be and what I'd not like to see it be.

If Final Fantasy IX were to have a remake, then I'd rather see a remake that resembles what Resident Evil 2 from 2019 was, rather than Resident Evil 3 from 2020. Resident Evil 2 made changes... but they were relatively few, and made up for with improvements. By contrast, Resident Evil 3 had far too many changes, and worse, outright omissions. The latter was a good game... but a far less faithful remake.

This is not to say I wouldn't like to see some changes as I would like to see some (and I'll list some below). A remake invites opportunity for improvements, but generally, the more faithful it is, the better. If you look at many of the remakes from the last many years, the successful ones (both in terms of fan reception and sales) are the ones that stay more faithful to their original iteration. Examples would be Spyro, Crash Bandicoot, Tony Hawk's Pro Skater, Command & Conquer/Red Alert, Silent Hill 2, Resident Evil (2), and so on.

...But yet re-imagined

I really think an example works better here than trying to explain every detail, and that example is the Memoria Project. This is a fan made project that started a handful of years ago, had a few teasers shown along the way (I'll never forget the hype of the first teaser), and then a full demonstration demo was finally shown a little over a year ago.


While that doesn't demonstrate everything (such as how the world map, battles, FMVs, summons, and so on would be handled), and while it even has some things that I think would need changed, it at least serves as what I believe is about the best example of the foundation for a re-imagined Final Fantasy IX. It has fully explorable, very detailed 3D locations, but retains fixed camera angles where needed, voice acting is added, and the presentation/story/characters/vibe seem to be there. The only major thing missing is the original music for obvious reason.

Addition of voice acting.

This one is obvious that it would be expected. The entry right after Final Fantasy IX was when voice acting was introduced to the series, and while the previous games in the series still managed to convey a lot of emotion and mood despite lacking voice acting, adding it would do nothing benefit. Those who dislike it can always adjust volume to disable voices.

Speaking of audio...

Retain the original music.

I'm not against making/adding re-imagined or rearranged music in game remakes, even if that new music is the default. I would like to see the original music included as well though.

I'm going to go back to my Resident Evil example here; Resident Evil 2 offered the original music, even if it was as DLC, and Resident Evil 3 did not offer it at all.

Ideally, it would be included with the game, but if financial reasons somehow prohibit this, then (and I hate to say this...) make it available as DLC. I just want the option for it to be there, and for it to seamlessly work with the locations and scenes.

Retain (at least as much as the possible) the original character looks.

I'm not referring to style, but rather to outfits and apparel. I wouldn't want to see them changed, at least for the important characters.

If they are changed, I'd rather see it be as slight as possible (such as minor color adjustments or minor tweaks at most, as opposed to more major or complete outfit changes) and/or for "original" versions to be included if they are changed substantially enough. Yes, that would mean more work, but I consider the original looks to be the "baseline" that should be made regardless, and for any changes to be considered the "more work" part.

The wild card here is anything that might "need" changed if any censoring happens. The one/two prominent spots I can think of where this might come up is the look of the Alexandrian soldiers in particular, and maybe Garnet's trance. If either were changed, it probably wouldn't bother me too much since the former isn't important enough, and I honestly think some trance looks could be improved anyway (which includes Garnet's), but hopefully there's little to no censoring to begin with. That shouldn't excuse changing the main casts' regular looks anyway since I can't think of anything there that would fall under that.

The following is more of expansion of this idea...

Consider including extra looks.

Having extra outfits to acquire used to be a mainstay in many games back then, such as after beating it outright or under certain conditions (such as Resident Evil). If squeezing it would be tough to justify due to time constraints, the offering it as DLC should justify it. Please don't hate me for suggesting this, but I'd like to see it one way or another. While playing Dragon Quest XI, one of the things I liked was the change of outfits at times. Although in that game it was tied to equipment, it could exist as a seperate thing here. Some characters already have additional outfits from the original game (er, well... I guess at least Garnet does), and more outfits for other characters can be freely created, or even borrowed from the rest of the series... which would be very fitting considering one of Final Fantasy IX's "things" was incorporating things from previously existing titles in the series. The "aloha" equipment could also be used for this, which was a nod towards the original team developing the game in Hawaii. While the equipment itself gives absolutely zero stats and is just a "useless bonus", it could also be used as an idea for an extra look that is sourced from something already in the game.

Include more moments where trance is a story element.

Trance is introduced when Zidane enters into it when trying to rescue Garnet in the beginning of the game. Vivi enters it, also near the beginning of the game, when the third Black Waltz attacks the cargo ship. Steiner enters it when defending Alexandria just after the mid-way point of the game. And uh... I think that's about it? I'm not saying every character needs an instance of it or that there should be multiple occurrences of it for many characters, but there's few instances of it in the story when it seemed to be introduced in a way that made it seem slightly more important.

Also, its role in battle seems like it could be improved, although I'm not sure of how to improve it there. It's just forced on you when that character accumulate enough attacks against them with no way to stop it though, and that sometimes feels bad.

As for the battles...

Keep battles "turn based".

By turn based, I'm aware the original game uses the ATB system and isn't strictly turn based.

This is one of the most important things of everything I'm listing. Of all the things that should remain faithful, this is one of them.

It's no secret that the battles in Final Fantasy IX are slow. It's one of the game's most prominent flaws (I personally don't mind it, but that's because I simply like Final Fantasy IX's battles, and its "play presentation" approach helps immerse me in them even if they are slower, but I understand I'm in the minority). I'm aware they would benefit from being sped up, but if they start resembling the formula that modern entries are going with of having action combat and the rest of the party controlled by the AI in real time and all that... then that is not going to fit in with something like Final Fantasy IX at all in my mind. Every other entry in the series is, and has been for a while, going with that sort of approach so it's not like there's any shortage of it, and yet some fans miss the older style. One of Final Fantasy IX's things was pushing back against the changes in the series and giving one last hurrah to things that the series was about to move on from (or had already done so), so if ever there was a time and a place for an entry with a turn based battle system to show up, it's precisely a remake of this title.

That being said, other battle changes (balance, damage numbers, accuracy of certain skills like Steiner's, etc.) are things I would find reasonable to consider looking at for possible adjustments if needed.

Try to include FMVs.

This is a tough one to suggest since FMVs have lost prominence as time has moved on, both because graphics have gotten better and because it has became more efficient from a time/cost reason to do things in-engine. Having an expansive amount of FMV content would likely be a bit costly and time consuming, so I would accept some in-engine replacements... but Dragon Quest XI still included some FMVs and I felt like it was better for them, so I'm holding out hope that some could be included if the game were remade today. Any scenes that replace FMVs with in-engine scenes would need to have serious care put into either retaining (or improving) what the original FMVs conveyed.

Retain Necron! (But improve explaining some lore and world things.)

I won't completely cover the reasoning for why I feel Necron is justified (I did so in my Final Fantasy IX retrospective thread for anyone interested), but I'd like to see Necron remain instead of being discarded. Many people seem to dislike Necron, but I think Necron is great as a final boss. No, I wouldn't have liked Hades in the same role any better (too generic). I might be biased here, but I'd like to see my theory that Necron is an ediolon used to explain it. I don't think Necron overshadows Kuja, and with what the game largely deals in with its themes, I think the game needed something representing what Necron does as the final challenge after Kuja. I think the big problem most people have with Necron is that much of the history of the world and how it works isn't well explained by the game (at least on a first play-through), so Necron feels not only "out of nowhere", but completely unjustified. I think sudden bosses can work, even as final bosses... but they need some very apparent justification then. Necron's is only vaguely hinted at, and only through optional material. It's really the Final Fantasy IX Ultimania, a separate source that came years later, that helps explain much of the history and lore of the world, which supplies the idea that might explain Necron.

Some characters could benefit from further coverage (and/or slight changes).

This will be a bit of a longer section.

We all know who I'm mostly referring to here; Freya and Amarant.

I'm (perhaps?) oddly of that opinion that Amarant isn't that bad of a character. People reduce him to "lone wolf servig the role for the sake of it that needs to be shown friendship is good" but that is his point. Every character has a worldview and his was supposed to be "survival of the fittest". Seeing Zidane challenge that, and even seeing Amarant agree to tag along to give Zidane that chance, only for the "forget this, I'm out" moment at Ipsen's castle where Zidane finally does begin to change him... that all worked for me. You can reduce any character down to a single statement to try and make them sound bad. Amarant's character wasn't terrible and doesn't need radically changed... but it was lacking and it shows, so it needs expanded upon. Covering his past more would help. I think the excuse that Zidane wronged him (and Zidane forgot about it!?) seems a bit flimsy.

The same goes for Freya although to a lesser extent. A common complaint is that she joins relatively early and has a lot of coverage, and then gets dropped. I'm mixed on this because I think the premise that a character needs heavy coverage throughout the game is flawed to begin with, but it's true that there's room to explore her more. She came to know Zidane during his travel's to find his home, so perhaps some of that could be shown. Showing her and Fratley or her motivations to rebuild Burmecia, or to continue on to try and save the rest of the world from meeting the same fate, are another angle.

Most other main characters are mostly fine; Zidane, Vivi, Garnet, Steiner, Eiko, and Quinna are all already sufficient in my mind. I feel like some of them could benefit from some things too, but they're not in need of it as badly as Amarant or Freya.

There are some other non-playable characters I'd like to see touched upon more.

One of those is Queen Brahne (and perhaps the late king before his passing). The game introduces Brahne as an evil Disney villain that you're supposed to hate, and I'm okay with that part. When Brahne dies, I don't think Garnet's sorrow (and by extension, Vivi's narration of this scene) isn't quite as impactful as it could be precisely because we don't know the supposed good, kind Brahne that Garnet knows. So show her! Brahne can (and should) remain the evil character she is during the story portions of the game, but flashbacks/active time events of the past could be used to present Queen Brahne, the king, and a younger Garnet to make Brahne's character a little less one-note (and introduce the king) and show the Brahne that Garnet speaks of, but is never shown. And all of this would make Brahne's passing and Garnet's sorrow (and by extension, Vivi's realization of sorrow) much more impactful.

As an inverse of the above, where I wanted to see a bad characters good past, let's see more of Beatrix's horrible past! She's supposed to be this general who knows no mercy and has committed serious atrocities in both the past and present, and then has a change of heart and sort of gets off easily. I love her trying to atone for her past and becoming a better person, but that is reduced when little time is spent showing that horrible past. I like how she regrets her actions against the Burmecians, and Freya simply tells her "it's too late to seek forgiveness, but you can still help your Princess and your own kingdom". It comes off in a "forgive but don't forget" way, and even if Freya won't readily forgive Beatrix, she'll give her the chance to right the things that she still can. So that might be a good way to give both Beatrix and Freya more time and development.

I'd like to know a little more about Zorn and Thorn. When I was younger, I didn't care for these two. As I got older, I realized they were pretty good characters. I don't have any particular ideas in mind of how else to focus on them, but maybe some of the questions I have about them would be ones to explore? What's with them being twins and color matching the twin moons that Gaia has (one of which is Terra's)? Is there a link, or is that coincidental and did these twins make that part of their identity later? Who were they originally and how did they become acquainted with the Alexandrian royal family? What's with the "monster" identity? Stuff like that. Or maybe just show them in flashbacks showing the happier times of Queen Brahne and the king.

If there's one main character I'd like to see a little more of, it's ironically Zidane. Not just for Zidane, but for all of Tantalus. While I think his character works great despite having less growth than most other characters around him (and for good reason), it would be a good opportunity to show how he fell in with Tantalus, and to show more of Baku's "tough love" abusive relationship with them. Something the game never explains (but the Final Fantasy IX Ultimania does) is that Baku is this way towards them because of the hard times of war and loss that he grew up in. There's also the consideration that they are, well... thieves and are more or less a gang, so that type of living style arrangement probably wouldn't be one of a trouble-free paradise adventure. They would need to be tough. Speaking of which, show's some of Zidane's (and Tantalus') mischievous past. Add a touch of flaw to Zidane! He's a thief, and that's not supposed to be admirable! Likewise, keep his flirting tendencies. The fact that he does that but then realizes "I actually like Garnet for who she is, and not just because I'm attracted to her" makes their eventual relationship better. If this part of his character is toned down, I feel like it may take away from how important his falling for Garnet actually is.

I think people generally like Tantalus so show more of them. It's hinted at early that Blank may partly despise Zidane... but then he sacrifices himself for him. Perhaps explain why he may despise him, and why he may save him despite that.

Beatrix should not become a fully playable character.

I am expecting to met with opposition as this may be an unpopular opinion. However, I not of the opinion that she should become a fully playable character. I really like her, and I get the appeal, but I think certain characters (and this includes Marcus, too) are nice to play as but I work best precisely because they aren't permanent.

It could be argued that for story reasons, it wouldn't make sense for her not to want to follow and protect Garnet after she becomes a Queen. However, I can accept that with Steiner following her, Beatrix would feel like it's not necessary and that she should be in Alexandria to serve as an authority figure and protect it.

Most importantly though, there's too much overlap with her character and the existing party. She's a Paladin (or Holy Knight) which is basically a Knight and White Mage in one. There's already Steiner and Freya as knights (Freya is a dragoon, but it's more of an off-type to that that is similar in function, but can jump and she has dragon themed skills), and Garnet and Eiko are White Mages, plus the other scattered healing in the party. Those two already step on one another's toes a bit whenever the party isn't split. Beatrix, especially with how good she is, would have way too much of that going on with way too many other party members.

I simply feel like she works best as a temporary playable character. If she were to become more, I wouldn't necessarily dislike it... but it feels unnecessary.

Add the other four shrine battles

It's often regarded that this part of the game was cut due to time or space constraints. Either way, there's an opportunity here to have those additional scenes and additional boss battles that are implied but not shown or played. Having to work only with whatever two characters you have could be fun and present some variety to the usual three or four party groups for most of the rest of the game.

Don't make the game a carnival (of mini games).

This may initially sound confusing since one thing Final Fantasy IX was praised for in its time was how many mini games it had, at how good many of them were. The thing is, it was praised for how many it had in its time because the norm was far lower back then. I feel like adding a lot more to its current roster could run the risk of crowding out the main game with a "carnival" feel.

That being said, I wouldn't be totally opposed to seeing some new mini games, or to seeing some changes to existing ones (in particular, minimize the number of jumps needed in jump rope, and Tetra Master's RNG needs removed, although I otherwise liked the card game).

The ability system itself should (of course) remain, but the abilities themselves don't necessarily need to remain as-is

This one may seem obvious since the feature itself is great. I wouldn't necessarily be against some reworking of the abilities themselves though. At the same time, I wouldn't be against them remaining mostly as-is. It depends on what they would want this to be; a more minor supplementary thing or a major way to customize characters.

It seems sort of in the middle but leaning towards supplementary. Early game, it seems limited to the role of either extra damage to certain enemy types or resistance to status effects. Late game, there's a few more nice options to customize things, although they seem few and far between; it's mostly the really strong generalist ones like auto-haste, auto-regen, and so on that seem to overshadow the rest late game. I think maybe some of those shouldn't even exist?

To wrap up, here's some small and simpler (and often minor) ones.

Consider Garnet's age during the disaster in Madain Sari

When Garnet has her recollection in Madain Sari of the disaster there in the past, she was six years old at the time. She later made her way to Alexandria and became someone else. I can buy that insofar the story events, and even the amnesia thing could work to explain having it as a plot twist... but I think six years old is a bit old to forget that. Having the occurrence a few years earlier when she was a few years younger works better.

As the lack of a scar from the horn removal... I don't think that needs an explanation as much. I can accept that one being the case just for character design reasons, even if it's less realistic.

Allow revisiting certain spots.

There's certain places you can't revisit once leaving. The Ice Caverns (and I think Fossil Roo?) come to mind. Why can these not be revisited after leaving? Even if there's "no reason" to, maybe I'd like to. There's some locations that become inaccessible due to story reasons, and those are fine, but some others seem unnecessary.

The active time event system should remain.

Does this need said? The only thing that needs said is that the addition of more would be welcome.

The synthesizing feature should also remain.

Again, it's such a good aspect of the game so I'm not sure it needs mentioned.

Please retain the iconic "title card"

I'm referring the title of the game being shown as the airship approaches the castle with the iconic music. Having the title shown only after a small portion of the game's early events were already shown is perfect. That scene without the title would miss a little bit of what made it so good.

Continue the music from the scene when entering Memoria into the boss battle after it

Oddly specific and minor, I know, but the music that plays before entering Memoria seems interrupted by the regular boss battle. It also makes that battle feel more like a sudden contrast. I think if the existing music kept playing, the boss battle there would have fit in and felt better.

And last, but not least...

"Oh, soft" shall definitely remain!

Don't censor this please! Haha. I will cry if it doesn't survive.

In closing, I want to strongly emphasize that this is by no means a checklist of things that I think a remake would need to do (or not do) in order to be good. if a remake materializes, maybe it doesn't do some of these, and maybe it does some things I don't want to see, and is still good despite that. Whether changes end up good or bad can sometimes be hard to imagine.

This is also probably not everything. I definitely feel like I'm forgetting some things... (But maybe that's for the better because I don't want it to be a never ending checklist of minor stuff.)[/b][/b]
 
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I rather see it as a true remaster instead of remake. Keep everything the same, just updated graphics and controls. Don't mess with a classic and turn it into 3 games over 15 years.
 
they should make queen brahne as grotesque as possible and the evil twin is menacing looking as kefka
oh and more moogle mail please, more quinna mini games and i reckon certain fmv cutscenes should be made into real time battles
for example when bahamut challenges alexander
 
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Leave it alone I say.

Like ir said, just update the graphics to today, but leave everything else alone.
 
I rather see it as a true remaster instead of remake. Keep everything the same, just updated graphics and controls. Don't mess with a classic and turn it into 3 games over 15 years.
Those aren't the only two possible options. I haven't come across many Final Fantasy IX fans that wants to see it get the treatment that the current Final Fantasy VII remake is/has.

The original will continue to exist regardless of what happens with any potential remakes, so it won't be messed with. It's not going to erase our memories of the original. I used to have the same opinion as you and in my case, it was born out of fear. I worried that "maybe it won't be exactly what I individually want" so I only wanted to see a remaster (or more specifically, a "remake" like what Resident Evil on the Gamecube was in 2002, which essentially was a remaster) since it was the safer possibility. If it's not a fear in your case and you simply don't desire a remake, that's valid, but then in the same light you also shouldn't mind if one were to happen.

This is my favorite game of all time, and the running theme in my post is that I do want to see it remain faithful as opposed to being radically changed. No game is perfect though, and as great as the game itself is, there's a lot of room for improvement. Over time, I started realizing my fear wasn't worth letting me be afraid of seeing that potential be attempted. This especially became the case in the last 5 to 7 years with the recent wave of remakes for other games, almost all of which have been faithful and very well received. Seeing that was when I started realizing the potential there was. The Memoria Project was probably the final example that made me drop my hesitation.

The thing with a remaster is that would only be upscaling the visuals. Maybe in 2005 or 2010 I'd agree that a "remaster" (akin to the Resident Evil remake with remade backgrounds, not merely AI upscaled ones) would have been good enough, but in 2025 there's so much more potential than that. Square Enix was actually going to "remake" Final Fantasy VII, VIII, and IX in that fashion back in the mid 2000s, but then they showed off that PlayStation 3 Final Fantasy VII opening FMV teaser and people lost their minds. Square Enix may have thought people would be disappointed with their current remake plans after seeing that example and just forgot the idea.

Would a proper remaster be better than nothing? Sure. An improvement is an improvement. But I'd rather see more of an improvement than that. It took seeing other successful examples, but I've dropped my fear against this.
 
The problem with Square Enix is quite a few of their recent remasters (to date) havent really been that great. Its like they dont care enough to even try anymore.

Given how they have been hurting financially. I find it hard to imagine them doing a really great remaster of one of their really beloved games.


Meanwhile there is always Moguri Mod - and this team probably put a hell of a lot more effort into it than SE probably will.

(I think the same team have worked on another FF game but i'll have to check my laptop for the browsing history for that one)
 
Which remasters have been bad? I only played select entries in the series so maybe they're not the ones I'm familiar with? But looking at the first dozen entries, most of them seem good?

I really like the pixel remasters of I through VI. It did take a number of updates across the span of some years for them to get stuff they should have had from the beginning, but it's more that they were initially lacking some quality of life stuff, not that they were terrible. Unfortunately, this is common for all games and even software as a whole these days because the development process seems to have become "ship it today, fix it tomorrow".

Then there's stuff like the Final Fantasy X/X-2 remaster, which I think is great. Yes, the expressions of the characters are lacking in some circumstances (from what I understand, that's because the original relied a lot on specific PlayStation 2 shortcuts and features to do that stuff), but I think that's really the only big criticism with that one. Overall I would say both versions are improved with their remaster.

The same probably goes for Final Fantasy XII Zodiac Age. I can't personally comment on this one since I'm not a fan of the game itself, but from everything I've seen and read, fans of it consider the Zodiac Age version a vast improvement over the original release.

For the most part, the remasters seem to be considered the definitive way to play most, if not all, of those games.

You'll notice a stretch of games is missing there; the PlayStation era games.

Final Fantasy VII is getting the obvious three part remake treatment.

Final Fantasy VIII did get a bad remaster... but even then, that's more because it was a poor excuse for one that only updated the main character textures and not because it was disastrous.

That leaves Final Fantasy IX. It has nothing. It's literally the most neglected classic mainline title in the series.

Yes, the Moguri mod exists (and yes, similar mods exist for other entries), but it's not a replacement for a proper remaster, let alone the potential that a remake could bring. That's the important thing to keep in mind; it's not a mere remaster that I want to see, but a remake.

And yes, the financial situation is a concern, but a lot of that comes down to modern Final Fantasy entries being such large projects that need to see an unbelievable number of sales to make up for it. Maybe the series should scale down to double A. I remember a year or so ago when their restructuring plans came out, many smaller projects were supposedly cancelled. I got worried about the rumored Final Fantasy IX project at that time, but who knows. If anything, given the success of remakes from other games of that era, a game that is a safe bet (and a faithful remake of Final Fantasy IX likely would be a safe bet) sounds exactly like what they could use right now?
 
I rather see it as a true remaster instead of remake. Keep everything the same, just updated graphics and controls. Don't mess with a classic and turn it into 3 games over 15 years.
I have to agree. Don't change a thing. Just make it run on new hardware.
 
I have to agree. Don't change a thing. Just make it run on new hardware.
I disagree, take FF8 remastered for example... only character model got upgraded and stayed the same....
the junctioning system and leveling system is outdated now and it is very tedious to level up... and drawing magic.. as much as i like the story and ost
the gameplay is what i dont want to go through... and that is keeping it faithful to the original but i wouldnt buy it...

FF9 is a gem and should get a proper remaster
 
I miss menu based Final Fantasy. I liked the Gameplay of FF8.
 
The soundtrack should be like with X/X-2 HD remaster where you can choose between the original and remastered one.
 
I have to agree. Don't change a thing. Just make it run on new hardware.
The game does run just fine on modern hardware for what it's worth. It just shows its age.

Games made during the PlayStation era are the ones that don't tend to age as gracefully and are most ripe for remakes. The reason is because it was an early 3D console so the geometry, render distance, and polygon count had to be seriously limited, and for the games that went with 2D, those pre-rendered backgrounds were made for such low resolutions compared to those of today that they look bad when displayed at higher resolution because a pixelated look isn't what they were going for. They already look bad at 640 x 480, now imagine 1080p+.
I miss menu based Final Fantasy. I liked the Gameplay of FF8.
Yes, most of the systems, including the menu-based stuff and the battles being turn-based (or "menu-based") is an important part of the game's DNA, so I did include that all of that should remain.

I think most fans/people acknowledge that if this game was to get a remake, a faithful one as opposed to a changed one is the way to go. It's not the proper game to give the Final Fantasy VII remake treatment.
The soundtrack should be like with X/X-2 HD remaster where you can choose between the original and remastered one.
Yes!

The good thing is, I don't have much concern here because of the track record Square Enix's remasters and remakes have had in retaining the original music. But since it would be such an important thing, I included it anyway.
 
I confess that the most recent time i played it was on an emulator rather than the actual pc version, so i've not had to contend with making it run. The old Eidos versions of 7 and 8 could sure be tricky.

I don't have any objection to some improvements, more music, or whatever. I just know that you could lose the flavor of the game very fast if you changed it very much.
6, 7, 8, & 9 are my favorites, and I hate to see them ruined for the sake of the "modern audience."

That's really all. It is very near, if not the absolute pinnacle, of the rpg video game pyramid, and I hate to see it changed.

I don't want to see King Lear, Madame Butterfly, nor Pagliacci changed. FF9 either.
 
Oh, yeah, the original PC versions of VII and VIII didn't age well. But those weren't examples of poor remasters, they were examples of poor PC ports and were partly a byproduct of the times (3D standards for the sake of long term longevity on the PC didn't yet exist). IX also never had an original PC version. When I say it's gotten the least care and attention to maintaining it over the years compared to the rest of the series, that's literally the case.
I don't have any objection to some improvements, more music, or whatever. I just know that you could lose the flavor of the game very fast if you changed it very much.
6, 7, 8, & 9 are my favorites, and I hate to see them ruined for the sake of the "modern audience."
That's a valid concern, but not all changes would risk doing that. The very first thing I expressed wanting to see from a remake was that it remain faithful. This is my favorite game of all time, and it probably always will be. Even if it gets remade and even if that remake is as close to perfect as can be, it might not entirely displace the original for me solely because of sentimental reasons. Believe me, if there's one game I wouldn't see to get a mediocre remake, it's this one. But I'm no longer scared of seeing it get attempted like I once was. Worst case scenario is that it's mediocre, in which case the original still exists. Best case scenario is that one of the best games becomes better.

Changes can just as easily improve something, and as good as the game is, there's clear examples of where it could be improved. Some of it is down to the poor way the game aged due to technical reasons as a result of the era is was made in and changing standards since then, and some are due to its own content, either because they were cuts the game scarified in development due to time constraints (the four shrines), or because we have the benefit of retrospect and can say "okay, this particular thing is pretty lacking, we could improve it" (Freya and Amarant). As great as it is, it's not perfect as nothing is.

I don't want radical changes to either the story, the characters or their appearance, the battle system, etc., and nowhere in my post did I list any. To the contrary, I even requested that Necron be retained when it was a divisive final boss, and for Beatrix not to become a full party member when she's a popular character and a common desire is that she should be one. I mostly listed additions and improvements to make what was there better, and to address a few of the weak spots of the original. The few changes I listed were mostly minor and I think they wouldn't upset anyone (for example, having the disaster in Madain Sari occur when Garnet is younger to make the amnesia part more believable).
 
Personally I don't believe whatever this ends up being is going to be a major remake as square doesn't have a team that could undertake that currently unless they outsource it which I also find doubtful.

My guess is it's just an HD remaster or at most somthing like the Crisis core FF7 treatment.
 
If i were square enix, i'd take on FF6 to remake... because the original game is 2d and in pixels... and potentially have better chance of success.
i personally never got far in ff6 until that train area... but from what i heard from fans that it is one of the best ff out there..

There are a few rendered cutscenes from the playstation ff6 disc... but i potentially believe FF6 has high potential to succeed,
i think the world will look very stunning once brought into full 3d.

I can just imagine fighting kefka in full glory and dancing mad fully orchestrated playing in the background..
 
If i were square enix, i'd take on FF6 to remake... because the original game is 2d and in pixels... and potentially have better chance of success.
i personally never got far in ff6 until that train area... but from what i heard from fans that it is one of the best ff out there..

There are a few rendered cutscenes from the playstation ff6 disc... but i potentially believe FF6 has high potential to succeed,
i think the world will look very stunning once brought into full 3d.

It will be interesting what they decide to do once FF7 is finished my guess is finish KH4.

CBU 1 is working on FF7 and KH4 which seems to be on the back burner.
CBU 2 is working on DQ12
CBU 3 just finished FF16 and works on MMO
CBU 4 does mana series and remasters my guess is they are working on this
CBU 5 does mobile and smaller games afaik.

I believe they had 12 development division at one point and consolidated them into 5.

6 remake would probably be awesome but it would probably be much more difficult than FF7 And even though it's one of the most beloved games in the franchise I'm not sure it has the mainstream appeal of some of the other entries in the series so it'll be interesting if that do undertake another massive remake what game they choose.

They're obviously hurting from the stupid deal they made with Sony so they will probably play it super safe on whatever they do next.
 
6 remake would probably be awesome but it would probably be much more difficult than FF7 And even though it's one of the most beloved games in the franchise I'm not sure it has the mainstream appeal of some of the other entries in the series so it'll be interesting if that do undertake another massive remake what game they choose.
Yeah it wont be easy and also the maestro has retired... and i personally dont really trust others to take on his work... for the soundtrack
 
Oh, yeah, the original PC versions of VII and VIII didn't age well. But those weren't examples of poor remasters, they were examples of poor PC ports and were partly a byproduct of the times (3D standards for the sake of long term longevity on the PC didn't yet exist). IX also never had an original PC version. When I say it's gotten the least care and attention to maintaining it over the years compared to the rest of the series, that's literally the case.
The original VII on Steam is practically the original PC version with working compatibility for modern hardware/OSes and has the original OST instead of the MIDI crap of the original. Original VIII on Steam is IIRC pretty much identical to the original PC version, I can't remember that did the original has also a MIDI soundtrack? And VIII Remaster was somewhat a cashgrab, the backgrounds look still pretty much like the original, only the character models are improved. One quality of life improvement was that it had the Xbox controller symbols instead of just numbers like in the original.

Should still 100% the original PC VIII, 100%'d VII and VIII Remaster though. And for IX, forget it. I'll never be doing that 1000 rope jump thing. :laugh:
 
Oh, I didn't know they were the same because I thought the original PC versions basically needed like graphics cards from around their time to work properly.

But yeah, if you're counting compatibility fixes and switching out the MIDI music for proper music, the PC versions that exist today for VII, VIII, and IX are all largely "unchanged" from the original releases, and they have all aged rather poorly because of that. They are from the early 3D era, and from a bit before resolution standards would skyrocket.
Personally I don't believe whatever this ends up being is going to be a major remake as square doesn't have a team that could undertake that currently unless they outsource it which I also find doubtful.

My guess is it's just an HD remaster or at most somthing like the Crisis core FF7 treatment.
It's funny you say that because the original rumors were that development was outsourced, but then apparently Square Enix (I still have a habit of typing Squaresoft...) didn't like the results and brought it in house.

The nVidia database leak that included it was late 2021 (three and a half years back), and if we presume it was ever a legitimate entry, which is likely given the fate of most other titles on the list, then who knows how far along it was at that point. It could have been anywhere between the planning and concept phase and thus not yet started, or it could have already been in early development for some time.

Then the whole pandemic slowed the industry right around that time.

Then the Square Enix restructuring of around a year ago happened (this may be when the teams were consolidated?).

Initially I thought the timeline was approaching too long for a supposedly smaller scale game, but a lot of that (especially if the project developer and focus/scale ever changed) could go a way towards explaining the delay? Add in intangibles like...

Maybe companies are trying to schedule around the obvious upcoming Black hole that is Grand Theft Auto VI. Nobody wants to schedule a release anywhere near late 2025 or even up until early 2026 right now, depending on when that ends up releasing.

Maybe they saw the Memoria Project and realized "what we have planned now will pale in comparison" and re-apporached whatever they had going on? This happened before; Square Enix was going to remake Final Fantasy VII, VIII, and IX before (probably more along the lines of what Resident Evil "remake" was, so more of a remaster in today's definitions), and then later they showed that promotion of a remade Final Fantasy VII's opening to coincide with the PlayStation 3's release and blew everyone's minds, and then the original trio remake idea never happened.

Maybe they are (or at least were) trying to coincide with the animation... which itself has setbacks.

So there's a lot of considerations.

The obvious thing to say is that these are all rumors... but there's so many of them pointing the same way, some coming from industry insiders claiming it is real, and others coming people who work in certain businesses who claim to see curious names as entries or listings in data they work with with ("Final Fantasy IX Timeless Tale / Remake" was apparently seen listed as an entry according to an anonymous source two months before the 25th anniversary site went live and included a vinyl with that sub-name, and they followed up saying that according to their business, it wouldn't make sense for the entry to be referring to the animation/show, so that would be one wild coincidence of a guess).

The only doubtful part is that the time that elapsed (three and a half years) is approaching a bit on the long side if it's truly a smaller scale project, but the above factors might explain the delay. I think the lasted rumor said it's still in development and a 2025 release is unlikely, maybe 2026?

Let's just say I'm in a strange place where I don't have expectations set for its reveal... but at the same time, I believe there's too many things pointing the same way. Either way, I'd flip if it's ever officially revealed. It's like a dream that this game could ever get a good remake (and I guess that's other angle, being confirmed for a remake is one thing, but what is it going to be like is the part that matters).

But, you know.... nature of rumors and all that. How many times have I said the word "rumor", haha?

But it's not like Square Enix themselves aren't stoking the flames! Come on! Even if that has nothing to do with intending to tease a remake, that's a low blow!

And yes, the second thing you're saying is apt because the rumors also suggested it wouldn't be on the scale of the Final Fantasy VII remakes, but more in line with Crisis Core or something. That was also back before the news that it was brought back in house, but I don't think anyone expects it to be on the scale of VII. I think "faithful to be safe" and "smaller scale than the triple A" is what is most likely and probably what everyone wants anyway. Well, depending on how "small scale" you'd consider something like Memoria Project, since a remake that resembles that seems to be what a lot of people would be thrilled with.

Anyway... we're waiting the year out to see if the Summer Games Fest, the 25th anniversary event, or further news later in the year brings any information. I think if it is real, we should get some official reveal or at least some very darning information within the next year. If not... that will be the point I think it isn't coming. And then I'll want to know what happened because there's too much information lining up from multiple angles for this be an elaborate, long running hoax.

And after all this, I hope VIII gets some attention. It's second in line for "most neglected".

Besides that, I'm waiting on Dragon Quest XII; I loved XI. Playing Dragon Quest XI was pretty what seeded my modern desire to see Final Fantasy IX remade. Then the remakes and finally Memoria Project finalized that desire. Like most other replies in this thread, I used to be protective and scared of the idea. Now that I've seen what can be done...
 
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That's definitely possible but also what happened with 7 it was being outsourced and wasn't very good so they brought it back in house which I believe delayed KH4.

I guess when they actually announce it we might gets some hints.
 
Oh, I didn't know they were the same because I thought the original PC versions basically needed like graphics cards from around their time to work properly.
Software rendering worked fine with faster machines if you had a graphics card which was unsupported by the game. The problem was though that then I had already Win2000 or XP, can't remember, and that caused problems with the compatibility.
 
That's definitely possible but also what happened with 7 it was being outsourced and wasn't very good so they brought it back in house which I believe delayed KH4.

I guess when they actually announce it we might gets some hints.
Wait... really? Really!? They were originally going to outsource Final Fantasy VII!?

Outsourcing something isn't always bad. There are some very talented and passionate smaller studios are out there. That's why I wasn't necessarily concerned when the original rumors stated Final Fantasy IX was being outsourced, and if Square Enix really did bring it back in house due to disappointment, that's also a good sign because it might mean they have some level of quality they are aiming for as opposed to a cash grab on nostalgia. But it surprises me that they would outsource Final Fantasy VII since that's like... the big one.
 
Wait... really? Really!? They were originally going to outsource Final Fantasy VII!?

Outsourcing something isn't always bad. There are some very talented and passionate smaller studios are out there. That's why I wasn't necessarily concerned when the original rumors stated Final Fantasy IX was being outsourced, and if Square Enix really did bring it back in house due to disappointment, that's also a good sign because it might mean they have some level of quality they are aiming for as opposed to a cash grab on nostalgia. But it surprises me that they would outsource Final Fantasy VII since that's like... the big one.

Yeah it was originally being developed by Cyberconnect2 but they weren't happy with the results so they brought it back in house.
 
No Chadley please.
 
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