- Joined
- Mar 20, 2022
- Messages
- 213 (0.18/day)
Processor | Ryzen 5 5600X |
---|---|
Motherboard | Asus B550-F Gaming WiFi |
Cooling | Be Quiet! Dark Rock Pro 4 |
Memory | 64GB G.Skill Ripjaws V 3600 CL18 |
Video Card(s) | Gigabyte RX 6600 Eagle (de-shrouded) |
Storage | Samsung 970 Evo 1TB M.2 |
Display(s) | 2 x Asus 1080p 60Hz IPS |
Case | Antec P101 Silent |
Audio Device(s) | Ifi Zen DAC V2 |
Power Supply | Be Quiet! Straight Power 11 650W Platinum |
Mouse | JSCO JNL-101k |
Keyboard | Akko 3108 V2 (Akko Pink linears) |
With the CPU loaded up at 100% on all cores doing a render task in the background, you can still play games without dropping any frames. The rendering task receives less processing time and will take longer but the primary application is completely unaffected.
Maybe this is the result of Windows task scheduling improvements over the years?
I feel like there's still a general misconception that the performance of all active applications will drop off a cliff when the processor is at 100% usage on all cores. And that you need a high core count processor to be immune to this problem. At least with modern versions of Windows (even on >15 year old hardware) that's not how the processing time allocation actually works.
It's news to me, at least.
Maybe this is the result of Windows task scheduling improvements over the years?
I feel like there's still a general misconception that the performance of all active applications will drop off a cliff when the processor is at 100% usage on all cores. And that you need a high core count processor to be immune to this problem. At least with modern versions of Windows (even on >15 year old hardware) that's not how the processing time allocation actually works.
It's news to me, at least.