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[TQ Mod] Underworld Released!

10TaTioN

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Bored of Titan Quest because you already did everything? Give this new mod a try.
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Formerly known as the Occult Mod, Underlord is a total overhaul of Titan Quest: Immortal Throne. Part restoration, part expansion, this mod adds a huge amount of content to the game, as well as re-working the game balance to create a more exciting and varied gameplay experience.

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Homepage: ModDB
Gallery: ModDB
Download: Underworld 1.2 | Patch from version 1.2 to version 1.3
 
Last edited:
Patch 1.3 Released

Biggest change melee players will notice is the OA/DA math. Offensive ability and defensive ability now work much better, and players will no longer have to suffer and endless barrage of critical hits (thanks to Galefury for finding and fixing this problem). DA will reduce more melee damage and OA will offer less frequent, but more powerful critical hits (net damage gain is greater than vanilla TQ).

Changelog:

* Players start with 2000 gold (to help new players get out of Helos faster).
* UI text changes now working (class names, race names, damage type display changes)
* Sileni Butcher gear no longer says "Brute's" gear (they now drop "Butcher's Smock" and MI "Butcher's Plate).
* Templar's set now renamed to Overseer's.
* Anapaest and other gigantes are now correctly classed as "Gigantes"
* Skill and mastery bonuses on new set items fixed (including Horns of Vorenus, Vestments of the Seer, etc..)
* Arachne's Shame now drops Black Venom Sack properly
* Legendary Reaver's wands and MI wands now drop in Epic and Legendary (were dropping normal ones in all 3 difficulties)
* Animations fixed when players dual-wielding wands.
* Tortured Soul charm description changed to indicate amulet-only restriction.
* OA/DA math fixed (thanks to Galefury).
* Cleave description changed for clarity.
* Epic and Legendary quilvines no longer have 100% chance to sleep target (oops :O)

Also, missing from initial release notes:
Recipes now take higher-quality relics and charms. Meaning, if a recipe calls for an Epic relic, you may substitute a Legendary-difficulty version of that relic, but not a Normal-difficulty version.

All map-related bugfixes will be included in the large 1.4 content patch out in January.
 
Oooo sweet Thanks man! Didn't know this game had mods. Hadn't payed much attention to it, just played it a bit to keep me distracted from the failure of Sacred 2.
 
Will look into as soon as I finish IT (no I haven't done that yet, but Heroes 3 takes up all my time). Looks nice.
 
Am I lame for only just now buying and starting the vanilla version of this game?
 
Nope, not at all. I never played the reg version and just got it recently but the Mod is DEFINATELY harder. If you want to start a new Char or something let me know. Lost all mine in a HD wipe recently.. =/
 
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