Hey, everyone! Apologies for the late reply. I forgot my account credentials already, and before I remembered it was already night-time, so I went to sleep and wanted to reply to you guys today.
Anyway, thanks for all the suggestions, I've wrote them down, but I still have some questions:
That’s going to depend a lot on game and engine.
I would look at
shadow quality
Reflections
AA
Draw distance
if available
What is your resolution and what type of games do you usually play?
I'm gaming at
1440p, and the games that I play vary. Sometimes new AAA titles, mostly some older games (games released back in 2015 and earlier), so like I said, it can vary.
As for looking at AA as Solaris mentioned, since I play at 1440p, AA is usually disabled, as I hardly notice any jagged lines, but sometimes they do appear and are quite visible.
In such cases, which AA method would you guys recommend me to use that does not have a big hit on performance (except FXAA, as it looks ugly to me)? Also how much sampling should I use (2x, 4x...)?
Aside the ones people have pointed out:
Volumetric Fog. Cursed Volumetric Fog.
That one setting can give me 20fps more on some games. Geez.
I've noticed these settings appearing in modern games. What exactly are these "Volumetric X" things, and why do they affect performance so much?
The option I like keeping up the most is view distance, especially if it's a game that benefits you for having a high view distance.
The one I drop first is always shadows - take them to medium or low. Generally shadows don't make that much of a difference in a game for me.
If water isn't a big part of the game and there's an option to turn down the settings for it, that's the next one I do.
Reflections are kind of pointless, for me, as well. I'm not going to stand around staring at a puddle or into a pond to see the world reflections in it. If I also turned down the water options, reflections are kind of pointless do it only make sense to turn these down/off.
I also always uncheck motion blur - screw that crappy option.
Grass/terrain quality can also get dropped should there be an option for it. I'm not there to gaze fondly at the grass that grows out of the ground.
I agree with all of what you've said. I noticed that unless there is a drastic difference, your eyes will get accustomed to whatever graphic settings you use, so if Medium looks "about the same" as Ultra, you won't notice any difference unless you take screenshots and compare it side-by-side.
Also,
Ambient occlusion can also get unchecked.
I've always heard that
HBAO+ should be enabled and that the performance cost is negligible (1-3 FPS maybe), is there any truth to this, or should I just disable AO entirely?
Game graphical setting optimizations heavily vary title by title.
Your specific graphics card model will also factor in based on its individual characteristics (RT cores, Tensor cores, VRAM capacity, etc.).
One way to identify what settings have the most performance impact is to wait for someone else to do a detailed analysis so you don't spend your own time diddling with each option to see if it makes a difference.
For example, Shadow of the Tomb Raider has a lot of graphical options. Luckily, Nvidia themselves have published a performance guide
The definitive graphics and performance guide for Shadow of the Tomb Raider on PC. Discover the performance and visual impact of each game setting, learn how you can optimize your experience, and get the inside scoop on the tech powering the game.
www.nvidia.com
Naturally this performance guide is a snapshot in time and is aimed at people who own Nvidia cards not AMD ones.
There are third party reviewers who do analyses -- usually not in the same detail -- to highlight graphical features that significantly impact performance. It is worth reading these and considering their suggestions to improve performance.
Looking at guides for each game separately is a good idea.
Just curious, but what are some websites where I would find such guides for each game? So far, the best ones I've come across are just
NVIDIA's Performance Guides and
GamersNexus.
For any title that has ray tracing effects, I look for performance reviews that specifically analyze those features individually. Sometimes some of the RT effects (like ambient occlusion or shadows) are ineffectively implemented at a high performance cost where another RT effect (like reflections) might actually provide some desirable result.
You've mentioned Ray Tracing. Just curious but what is this video setting called (in most modern games), and what exactly is Ray Tracing? Just the post-process effect stuff or is it something different?
My primary gaming PC has a 3080 Ti driving a 4K OLED display at 120 Hz. For the newest titles, I occasionally drop quality from Ultra to High because I won't notice the very minor difference while I'm engrossed in the game. For older titles, I have few concerns.
I'm curious but since I play a lot of older titles as well (those released in 2015 or before), what are those concers that you have? Usually for any older-gen games I just check the article over at
PCGamingWiki to see how to run it on modern systems, but that's about as far as I go with it.
Upscaling features like DLSS are more useful on higher resolution displays (2160p and 1440p) and less satisfactory on 1080p because the GPU is working on too few pixels in the latter case. When enabling DLSS, I always set to Quality mode not Balanced or Performance.
Does DLSS even work on older-gen cards like mine (GTX 980 Ti), I've heard it's RTX-specific setting only.
Screen Space Reflections/Ambient Occlusion are usually quite a drag at Ultra. Turning them off completely ruins the look and makes everything look flat and makes reflections straight out of PS3 era but lowering to High or Medium gives a decent boost while keeping most of the visual impact.
Same question as before, but which AO setting should I use?
I've always heard that
HBAO+ should be enabled and that the performance cost is negligible (1-3 FPS maybe), is there any truth to this, or should I just disable AO entirely?
Motion Blur, dislike this effect !
Blur, Depth of Field, chromatic aberration and Bloom.
Do these things have any impact on performance? Personally, I disable them as well, as I don't like them too, but I've heard that the performance hit is basically negligible.
everything except LOD/Draw distance, textures and AA.
Just curious but what is this video setting called (in most modern games)? I know that LOD stands for Level-Of-Detail, but most games don't word it as such in the options menu.
Is it just the Draw/Render Distance as you mentioned or is it something else?
To over simplify don't touch texture quality start with shadows and lighting options then stumble around with the rest until they meet whatever strikes the best balance for you between performance and image quality.
Got it, but can you be more specific on the "lighting options"? That is, what are they called when entering video options in the games' menu?
Nowadays, there are so many settings that I don't what is what, and which settings belongs to which category, lol.