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Windows 20H1 vs 20H2 - 12 Game benchmark

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Jul 13, 2016
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Processor Ryzen 9800X3D
Motherboard ASRock X670E Taichi
Cooling Noctua NH-D15 Chromax
Memory 64GB DDR5 6000 CL26
Video Card(s) MSI RTX 4090 Trio
Storage P5800X 1.6TB 4x 15.36TB Micron 9300 Pro 4x WD Black 8TB M.2
Display(s) Acer Predator XB3 27" 240 Hz
Case Thermaltake Core X9
Audio Device(s) JDS Element IV, DCA Aeon II
Power Supply Seasonic Prime Titanium 850w
Mouse PMM P-305
Keyboard Wooting HE60
VR HMD Valve Index
Software Win 10
This took awhile to complete so hopefully someone can find it useful. The intent of this benchmark is to test differences, if any, between the two windows versions.

System specs:

ProcessorRyzen 5800X
MotherboardASRock X570 Taichi
CoolingLe Grand Macho
Memory32GB DDR4 3600 CL16
Video Card(s)EVGA 1080 Ti
StorageToo much
Display(s)Acer 144Hz 1440p IPS 27"
CaseThermaltake Core X9
Audio Device(s)JDS labs The Element II, Dan Clark Audio Aeon II
Power SupplyEVGA 850w P2
Testing Methodology:

- Data gathered using MSI Afterburner.
- Each game was benchmarked 3 times with Windows version 20H1 and 3 times with 20H2.
- Every run is identical to ensure results are comparable.
- Locations were selected based on how intensive they are.
- Each run consists of a least 90 seconds of data.
- The game is restarted between each run.
- No other game updates or software was changed at any point between benchmarks.

Nvidia driver version 461.72, all unnecessary background processes disabled, windows game mode disabled, windows hardware scheduler disabled.


The following settings were used for each game: (a * indicates a game was run on a SSD, everything else is HDD)

Bioshock - Very low, 1080p Location: Welcome center / Rafael Square
Borderlands 3 - Very low, 1080p, Athenas *
Cyberpunk 2077 - Low, 1080p, Watson Market *
Deus Ex Mankind divided - Low, 1080p, DX11, Prague (city)
Divinity Original Sin 2 - Very low, 1080p, Arx
Fallout 4 - Low, 1080p, Diamond City
GTAV - Normal (all optionals disabled), 1080p, city *
No Man's Sky - Standard, 1080p, damp planet with flora *
Overwatch - Low, 1080p, reduced buffering, 400 FPS Cap, Grandmaster competitive replay (Hanamura)
The Outer Worlds - Low, 1080p, the groundbreaker
The Witcher 3 - Low, 1080p Location: Novigrad - Night
XCOM2 - Minimal, 1080p

The results:

Game performance - 20H1 vs 20H2.jpg

Game performance - 20H1 vs 20H2 - 2.jpg



Average is well within margin of error. What we do see that's interesting though is that 1% and 0.1% lows benefited, specifically in Borderlands 3 and The Witcher 3. I saw a significant reduction in the number of FPS spikes in windows version 20H2 with borderlands 3. The runs performed for the game were done using an end game character as well so it should have been as punishing as possible. On 20H1 0.1% minimums were between 45 and 85 FPS, on 20H2 they were between 93 and 133. The witcher 3 was very much the same, 0.1% minimums were pushed up and the variation between the minimum value and max value was reduced.

EDIT**

Corrected some chart color errors. LibreOffice was appling different colors to Bioshock even though all colors were to be applied the same to all data points.
 
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That XCOM2 result though - what a botch! Let's just pretend that it does not exist... These benchmarks lead to the coclusion that upgrading Windows to 20H2 will not hurt you FPS indeed! Great test!
 
Thanks for doing this dude! Will drop this into the longterm memory banks.
 
This took awhile to complete so hopefully someone can find it useful. The intent of this benchmark is to test differences, if any, between the two windows versions.
Amazing effort! Thank you for sharing the results of your hard work with us! :clap:
 
Thanks for doing this dude! Will drop this into the longterm memory banks.
Amazing effort! Thank you for sharing the results of your hard work with us! :clap:

Thanks guys, mean a lot to me :)

That XCOM2 result though - what a botch! Let's just pretend that it does not exist... These benchmarks lead to the coclusion that upgrading Windows to 20H2 will not hurt you FPS indeed! Great test!

Yes, it is a decent hit to 1% lows. That said, 0.1% lows remained the same. XCOM sees dips in FPS mostly when throwing grenades, spawning fire, or destroying walls. I feel like those effects were never designed with framerate in mind due to it being a turn based strategy game. If I wasn't benchmarking I doubt I would have noticed a difference.
 
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