- Joined
- Jan 20, 2019
- Messages
- 1,751 (0.75/day)
- Location
- London, UK
System Name | ❶ Oooh (2024) ❷ Aaaah (2021) ❸ Ahemm (2017) |
---|---|
Processor | ❶ 5800X3D ❷ i7-9700K ❸ i7-7700K |
Motherboard | ❶ X570-F ❷ Z390-E ❸ Z270-E |
Cooling | ❶ ALFIII 360 ❷ X62 + X72 (GPU mod) ❸ X62 |
Memory | ❶ 32-3600/16 ❷ 32-3200/16 ❸ 16-3200/16 |
Video Card(s) | ❶ 3080 X Trio ❷ 2080TI (AIOmod) ❸ 1080TI |
Storage | ❶ NVME/SSD/HDD ❷ <SAME ❸ SSD/HDD |
Display(s) | ❶ 1440/165/IPS ❷ 1440/144/IPS ❸ 1080/144/IPS |
Case | ❶ BQ Silent 601 ❷ Cors 465X ❸ Frac Mesh C |
Audio Device(s) | ❶ HyperX C2 ❷ HyperX C2 ❸ Logi G432 |
Power Supply | ❶ HX1200 Plat ❷ RM750X ❸ EVGA 650W G2 |
Mouse | ❶ Logi G Pro ❷ Razer Bas V3 ❸ Logi G502 |
Keyboard | ❶ Logi G915 TKL ❷ Anne P2 ❸ Logi G610 |
Software | ❶ Win 11 ❷ 10 ❸ 10 |
Benchmark Scores | I have wrestled bandwidths, Tussled with voltages, Handcuffed Overclocks, Thrown Gigahertz in Jail |
I'm just info-probing as usual to kill the curiousity
Going off w1zzard's recently added 53-game 5800X v 5800X3D benchmark (below) which sees some pretty amazing X3D performance gains in a number of titles.... i'm just wandering why this V-cache implemention has only recently materialized - 6 months ago. Is this something which wasn't possible previously? Maybe overlooked or was it down to architectural/component make-up limitations or were games not as cache demanding previously.... or a mix bag/other intolerables? Also why hasn't Intel caught on... or is this something in the plan and execute pipeline? I'm just surprised this sort of performance uplift is a recent phenomena and seeing AM5 its being treated as an on-going one-trick pony per Gen. Seems like we're going to continue seeing Intel/AMD fighting for the ST/MT performance crown for the baseline offerings with X3D parts being a secondary delicacy, perhaps one at a rediculous asking price at launch.
.....basically v-cache inquisitive and annoyed with AMD not having kick started AM5 with X3D from the get-go!
Going off w1zzard's recently added 53-game 5800X v 5800X3D benchmark (below) which sees some pretty amazing X3D performance gains in a number of titles.... i'm just wandering why this V-cache implemention has only recently materialized - 6 months ago. Is this something which wasn't possible previously? Maybe overlooked or was it down to architectural/component make-up limitations or were games not as cache demanding previously.... or a mix bag/other intolerables? Also why hasn't Intel caught on... or is this something in the plan and execute pipeline? I'm just surprised this sort of performance uplift is a recent phenomena and seeing AM5 its being treated as an on-going one-trick pony per Gen. Seems like we're going to continue seeing Intel/AMD fighting for the ST/MT performance crown for the baseline offerings with X3D parts being a secondary delicacy, perhaps one at a rediculous asking price at launch.
.....basically v-cache inquisitive and annoyed with AMD not having kick started AM5 with X3D from the get-go!

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