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AORUS Redefines High-End Gaming Laptops, Covering the Horizon with Grand Display

GIGABYTE TECHNOLOGY Co. Ltd, the global leading brand of PC, is adding more members to the AORUS professional gaming laptops, including the new AORUS 17, AORUS 15, and AORUS 5 featuring the 12th Generation Intel Core Processors, and leading the concept of "Reshape the Game" with this launch on January 5th, 2022.

AORUS 17 is the first in the series to adopt a gaming display with a four-sided bezel-less design, reaching a 90% screen-to-body ratio and a 30% reduction in the lower edge of the screen. The impeccable visual extension shall enhance the visual experience to a level that would only find in a movie theater. With the max refresh rate of 360 Hz, the display shall never tear or blur as the extremely fast reaction time of 3 milliseconds gives the players unparalleled advantages on the battlefield. With the use of the bent-type panel, AORUS 17 has a big 17" screen but in a typical 15" laptop. The AORUS 17's slim body greatly increases portability. The ultra-high screen-to-body ratio gives this thin laptop a 17" screen, punching way above its weight class. Slide the laptop effortlessly into your backpack and immerse in an expansive e-sports gaming experience, any time any place.

Razer Announces All-New Blade Gaming Laptops at CES 2022

Razer, the leading global lifestyle brand for gamers (Hong Kong Stock Code: 1337), is kicking off 2022 with new Razer Blade gaming laptop models including the Razer Blade 14, Razer Blade 15, and Razer Blade 17. The world's fastest laptops for gamers and creators are equipped with the recently announced NVIDIA GeForce RTX 30 Series Laptop GPUs, up to an RTX 3080 Ti, making the new Blades better than ever, now shipping with Windows 11. All new Razer Blade gaming laptops now also include groundbreaking DDR5 memory, providing blistering clock speeds up to 4800 MHz, an increase in frequency by up to 50% compared to the previous generation.

"The Razer Blade series continues to be the best gaming laptop by providing desktop-class performance on-the-go," says Travis Furst, Senior Director of Razer's Systems business unit. "Additionally, we've enabled creators to work anywhere with gorgeous displays, available NVIDIA Studio drivers, and up to 14-Core CPUs. Users will have the ability to choose any model or configuration that best fits their gaming or creating needs, while getting the latest and greatest in graphics, memory and processing technology."

NVIDIA Releases GeForce 497.29 WHQL Game Ready Drivers

NVIDIA today released the latest version of GeForce Game Ready drivers. Version 497.29 WHQL comes game-ready for "GTFO," and optimization for "Horizon Zero Dawn" with the added DLSS feature. Among the bugs fixed include a crash-to-desktop and visual artifacts with Microsoft Flight Simulator; a performance drop noticed with "Supreme Command:Forged Alliance/Supreme Commander 2," a stutter noticed with Windows Desktop when the mouse is moved after an extended period of time; and some localization issues in NVIDIA Control Panel.

DOWNLOAD: NVIDIA GeForce 497.29 WHQL

NVIDIA DLSS Support Added to Valve Proton

Valve has recently been testing NVIDIA DLSS support for their Proton Windows compatibility layer for Linux with an experimental version available in 6.3-7 and now fully supported with 6.3-8. This latest addition to Proton will allow NVIDIA Linux gamers to take full advantage of Deep Learning Super Sampling (DLSS) in supported games. Proton has seen significant development attention recently with this release also bringing initial support for the BattlEye anti-cheat software enabling games such as PlayerUnknown's Battlegrounds and DayZ to run correctly. Epic Games have also previously announced that they are working with Valve to add support for their Easy AntiCheat software. This latest release also includes support for 24 new titles and various miscellaneous bug fixes.

NVIDIA Officially Announces DLSS 2.3

NVIDIA DLSS adoption is growing rapidly, accelerated by easy-to-use Unreal Engine plugins and native support in Unity. This month 10 new games get DLSS, and a number of others, including Cyberpunk 2077, get upgraded to the new NVIDIA DLSS 2.3 SDK for even better image quality. With an AI model that continuously improves through training on NVIDIA's supercomputer, NVIDIA DLSS offers the best image quality and performance for over 130 games and applications.

To deliver a level of performance and image quality far above that of traditional upscaling technologies, NVIDIA DLSS utilizes an AI model trained on supercomputers, deep game integrations, and GeForce RTX Tensor Cores. Our DLSS AI model is always learning, and our newest update, NVIDIA DLSS 2.3, is available now. It makes smarter use of a game's motion vectors to improve object detail in motion, particle reconstruction, ghosting, and temporal stability.

God of War PC Port Arrives on January 14, 2022

Santa Monica Studio, a video game developer, seated in Los Angeles and owned by PlayStation Studios, is the creator of the highly successful game God of War. Today, the company announced that they would be releasing a God of War port for PC owners, entering a whole new market. The PC port of the game will allow thousands of players to enjoy the story of Kratos and his adventures with a considerable boost to graphics. According to a company announcement, the PC port will allow fine-tuning of graphics settings, including a range of new technologies to back it.

Some essential upgrades over the console port include native 4K rendering and an unlimited frame rate. The company stated that the ambient occlusion pipeline had been upgraded with GTAO and SSDO tech, creating unique visuals. In addition to that, the game will feature support for NVIDIA's Deep Learning Super Sampling (DLSS) and Reflex low-latency technology. For controllers, the game will feature support for Sony's DualSense and DualShock4 controllers. And last but not least, ultrawide gamers are in luck as well, as the game will support a 21:9 aspect ratio. The game is going to be available on January 14, 2022, on the Steam storefront.

For some PC visuals, check out the images and the video below.

God of War PC Port Incoming to Steam Early 2022 - Featuring NVIDIA DLSS and Reflex Tech

It's confirmed: one of the most widely acclaimed games from the PS4 era is finally coming to your PC of choice early next year - January 14th, to be precise. The announcement was done by Sony via a blog post, quickly followed by a YouTube trailer (which you can watch below). A Steam store page has been made available since then; the game will be available for $49, and includes all previously-released digital content.

God of War on PC will be more than a straight PC port, according to Sony. The game will feature support for 21:9 resolution, various controller types, and will support a full 4K renderer for machines that have the required processing and graphics grunt. Sony also promises "a wide range of graphical presets and options so you can fine-tune your visual experience based on your setup. From higher resolution shadows and improved screen space reflections to enhancements to the ambient occlusion pipeline with GTAO and SSDO - God of War on the PC can create striking visual quality unique to the platform." Beyond that, Sony Santa Monica has been working closely with NVIDIA, and will be integrating the company's DLSS and Reflex technologies into the game - DLSS by itself should make a 4K output resolution much easier to achieve.

NVIDIA Releases Game Ready 496.13 WHQL GeForce Graphics Driver, Support Removed for Windows 8.1/8/7 & Kepler

NVIDIA has today launched its 496.13 game-ready WHQL GeForce graphics driver with many improvements and changes. Starting with the naming, the company has jumped from the 472.12 WHQL version released on September 20th to the 496.xx naming released today. Such a significant increase in version naming is uncommon, and makes us wonder why the company decided to do it, probably in preparation for the Windows 11 branch of their drivers, which uses version 500.

Starting from release 496.13, NVIDIA has also removed support for Windows 8.1, Windows 8 and Windows 7. The last driver to support these operating systems is 472.12. This makes some sense, since between this release and today, Microsoft has launched their Windows 11 operating system. NVIDIA also trimmed more fat by removing support for the Kepler architecture, which was launched in 2012 and included models like GeForce GTX 780 Ti, GTX 780, GTX 770, GTX 760, GT 740, GT 730, GTX 690, GTX 680, GTX 670, GTX 660 Ti, GTX 660, GTX 650 Ti and GTX 630.

Update 15:57 UTC: Added confirmation from NVIDIA
Download NVIDIA GeForce Graphics Drivers 496.13 WHQL.

NVIDIA DLSS Gets Ported to 10 Additional Titles, Including the New Back 4 Blood Game

NVIDIA's Deep Learning Super Sampling (DLSS) technology has been one of the main selling points of GeForce RTX graphics cards. With the broad adoption of the technology amongst many popular game titles, the gaming community has enjoyed the AI-powered upscaling technology that boosts frame-rate output and delivers better overall performance. Today, the company announced that DLSS arrived in 10 additional game titles, and those include today's release of Back 4 Blood, Baldur's Gate 3, Chivalry 2, Crysis Remastered Trilogy, Rise of the Tomb Raider, Shadow of the Tomb Raider, Sword and Fairy 7, and Swords of Legends Online.

With so many titles receiving the DLSS update, NVIDIA advertises using the latest GeForce driver to achieve the best possible performance in the listed games. If you are wondering just how much DLSS adds to the performance, in the newest Back 4 Blood title, RTX GPUs see a 46% boost in FPS. Similar performance gains translate to other labels that received the DLSS patch. You can expect to achieve more than double the number of frames in older titles like Alan Wake Remastered, Tomb Raider saga, and FIST.
For more information about performance at 4K resolution, please see the slides supplied by NVIDIA below.

NVIDIA Prepares to Deliver Deep Learning Anti-Aliasing Technology for Improved Visuals, Coming first to The Elder Scrolls Online

Some time ago, NVIDIA launched its Deep Learning Super Sampling (DLSS) technology to deliver AI-enhanced upscaling images to your favorite AAA titles. It uses proprietary algorithms developed by NVIDIA and relies on the computational power of Tensor cores found in GeForce graphics cards. In the early days of DLSS, NVIDIA talked about an additional technology called DLSS2X, which was supposed to be based on the same underlying techniques as DLSS, however, just to do image sharpening and not any upscaling. That technology got its official name today: Deep Learning Anti-Aliasing or DLAA shortly.

DLAA uses technology similar to DLSS, and it aims to bring NVIDIA's image-sharpening tech to video games. It aims to use the Tensor cores found in GeForce graphics cards, and provide much better visual quality, without sacrificing the performance, as it runs on dedicated cores. It is said that the technology will be offered alongside DLSS and other additional anti-aliasing technologies in in-game settings. The first game to support it is The Elder Scrolls Online, which now has it in the public beta test server, and will be available to the general public later on.

NVIDIA Releases Game-Ready GeForce 471.68 WHQL Graphics Drivers

NVIDIA has today decided to update the company's game-ready graphics drivers with the release of 471.68 WHQL. In the latest installment of the GeForce drivers, NVIDIA is bringing some much-needed support for the latest games. That includes the launch of Psychonauts 2, Naraka: Bladepoint, and Back 4 Blood Open Beta. These new games are now supported and are expected to be played on all GPUs from 3000 series to the older 500 series. As Naraka: Bladepoint game features NVIDIA's latest DLSS and Reflex technologies, this driver version is here to support it. Alongside game support, the new driver also adds support for seven new G-SYNC displays listed below. For a full list of changes, including bug fixes, please see the aforementioned list.
Download NVIDIA GeForce 471.68 WHQL Graphics Drivers.

NVIDIA Releases GeForce 471.41 Game Ready Drivers: Windows 11 and DLSS on RDR2

NVIDIA today released the latest version of GeForce Game Ready drivers. Version 471.41 WHQL comes with support for Windows 11, including a WDDM 3.0 compliant display driver, making it NVIDIA's first official driver for the upcoming operating system. In addition, the drivers introduce DLSS performance enhancement on Red Dead Redemption 2 and Chernobylite. The drivers also introduce CUDA 11.4 support.

Among the issues fixed are lack of hardware acceleration on Capture One; HUD loss issues on Valorant; a game freeze noticed with DOOM Eternal; League of Legends failing to launch; mouse pointer issues with certain DSC monitors in HDR mode; blurry Ansel depth-of-field in certain games; display resolution being limited to 640x480 on some monitors after updating from older drivers; distorted HDMI audio playback on 8K displays connected via HDMi 2.1, and HDMI audio drop-outs on LG C9 OLED TVs.

DOWNLOAD: NVIDIA GeForce 471.41 WHQL

NVIDIA Brings RTX and DLSS to Arm Platform

NVIDIA at GDC dropped a major hint at where it wants to take PC gaming post the Arm acquisition. The company is demonstrating its RTX real-time raytracing technology, and the DLSS performance enhancement, on an Arm processor by MediaTek. To the PC, this means NVIDIA is laying the foundations of gaming in the post-x86 world where it holds Arm IP; foundations that were dug up by Apple and its mighty M1 chip, based on Arm CPU technology.

Making this unequivocal, was MediaTek. "RTX is the most groundbreaking technology to come to PC gaming in the last two decades," said PC Tseng, general manager of MediaTek's Intelligent Multimedia Business Unit."MediaTek and NVIDIA are laying the foundation for a new category of Arm-based high-performance PCs." The Taiwan-based Arm SoC major has developed a new Arm-based PC processor called Kompanio 1200, which it hopes will power PC platforms much like the Apple M1 or the Qualcomm Compute Platforms.

NVIDIA DLSS 2.0 Added to Red Dead Redemption 2

Rockstar's Red Dead Redemption 2 is one of the highest-rated games of all time, with over 275 perfect scores and over 175 Game of the Year Awards. Its PC release is also one of the platform's best-looking titles, with an amazingly rendered and realistic open world that tests the mettle of any PC when effects and rendering resolutions are ramped up.

To boost performance on GeForce RTX PCs and laptops, Rockstar has today released a NVIDIA DLSS update for Red Dead Redemption 2 and Red Dead Online. If you're unfamiliar with NVIDIA DLSS (Deep Learning Super Sampling), it's a groundbreaking AI rendering technology that increases graphics performance using dedicated Tensor Core AI processors on GeForce RTX GPUs, without compromising image quality.

Red Dead Redemption 2 Update Arrives July 13, Brings NVIDIA DLSS Technology

Rockstar Games, the developer behind plenty of AAA titles, including Red Dead Redemption 2 (RDR2), is preparing an interesting update for all the RDR2 players. Called the "Blood Money" update, it brings new player activities to the Red Dead Online community. As Rockstar describes it, you will "Step into the criminal underworld of Red Dead Online: Blood Money on July 13, and prove you are willing to get your hands dirty in service to notorious and well-connected members of Saint-Denis society." While the update brings interesting content, it also integrates new technologies for visual/graphics improvements. NVIDIA's Deep Learning Super Sampling (DLSS) is also landing on July 13, allowing you to play the game with better performance and image quality if you have a GeForce RTX graphics card.
Check out the Red Dead Online: Blood Money trailer below.

Microsoft Seemingly Looking to Develop AI-based Upscaling Tech via DirectML

Microsoft seems to be throwing its hat in the image upscale battle that's currently raging between NVIDIA and AMD. The company has added two new job openings to its careers page: one for a Senior Software Engineer and another for a Principal Software Engineer for Graphics. Those job openings would be quite innocent by themselves; however, once we cut through the chaff, it becomes clear that the Senior Software Engineer is expected to "implement machine learning algorithms in graphics software to delight millions of gamers," while working closely with "partners" to develop software for "future machine learning hardware" - partners here could be first-party titles or even the hardware providers themselves (read, AMD). AMD themselves have touted a DirectML upscaling solution back when they first introduced their FidelityFX program - and FSR clearly isn't it.

It is interesting how Microsoft posted these job openings in June 30th - a few days after AMD's reveal of their FidelityFX Super Resolution (FSR) solution for all graphics cards - and which Microsoft themselves confirmed would be implemented in the Xbox product stack, where applicable. Of course, that there is one solution available already does not mean companies should rest on their laurels - AMD is surely at work on improving its FSR tech as we speak, and Microsoft has seen the advantages on having a pure ML-powered image upscaling solution thanks to NVIDIA's DLSS. Whether Microsoft's solution with DirectML will improve on DLSS as it exists at time of launch (if ever) is, of course, unknowable at this point.

TechPowerUp Hosts NVIDIA DLSS Client Libraries

TechPowerUp is hosting a repository of NVIDIA DLSS client libraries that game developers pack with their DLSS-compatible games. This library goes by the file name "nvngx_dlss.dll." Recent discussions on tech forums and Reddit revealed that the DLSS libraries, which are usually located in the game's installation folders, are user-swappable, meaning that one can replace their DLSS library file for a different version that enables a different set of features or potentially even image quality or performance improvements. So far people have shared these files through sites like Mega, which of course introduces a malware risk. That's why we decided to host these files ourselves, located in our Downloads section. We currently have 23 versions, all hand-verified to be the unmodified originals, ranging from 1.0.0 to 2.2.10. Click on the "show older versions" link below the "Download" button to list the other versions. We will keep adding to the collection as we come across more of these. Have something we don't? Comment below.

DOWNLOAD: NVIDIA DLSS DLL

NVIDIA Working on Ultra Quality Mode for DLSS Upscaling

NVIDIA's Deep Learning Super Sampling (DLSS) technology has been developed to upscale lower resolutions using artificial intelligence and deep learning algorithms. By using this technique, users with RTX cards can increase their framerates in supported games, with minimal loss in image quality. Recently, AMD introduced FidelityFX Super Resolution, a competing technology, which in one aspect might be technologically better than the DLSS competition. How you might wonder? Well, at the "quality" setting, NVIDIA's DLSS renders the game at 66.6% of the resolution, upscaling it 1.5 times. At the same "quality" preset, AMD FSR renders the game at 77% of the resolution and upscales the image by 1.3 times. This is technically providing an advantage to AMD FSR technology, as the image is posed to look better with less upscaling. DLSS on the other hand uses much more information, because it considers multiple frames in its temporal algorithm.

That newfound competition could be what made NVIDIA re-think their options and today we are getting some exciting news regarding DLSS. In the Unreal Engine 5 (UE5) documentation, there is a placeholder for "Ultra Quality" DLSS mode, which is supposed to rival AMD's "Ultra Quality" mode and offer the best possible image quality. Currently, the latest DLSS version is 2.2.6.0, which is present in some DLSS supported games, and can be added to others using a DLL-swap. The updated version with the Ultra Quality preset is already present in UE5, called DLSS 2.2.9.0. Mr. Alexander Battaglia from Digital Foundry has made a quick comparison using the two versions, however, we are waiting for more in-depth testing to see the final results.

EA DICE Names NVIDIA the Battlefield 2042 Official PC Platform Partner

EA DICE on Tuesday named NVIDIA as the official partner for Battlefield 2042 on the PC platform. To gamers, this means that Battlefield 2042 will feature support for NVIDIA DLSS and NVIDIA Reflex. DLSS integration will allow gamers to increase performance with minimal loss to image quality, while NVIDIA Reflex integration will be key to the game's online multiplayer component, as it works to cut down input latency. There is no word on whether Battlefield 2042 will feature RTX real-time raytracing, but given that Battlefield V was the pioneering title for RTX, some form of raytracing for Battlefield 2042 cannot be ruled out.

Among the other companies named as partners by EA DICE are Xbox Series X/S, as the "official console partner." Logitech has been named the official gaming peripherals partner, which means we'll see plenty of Battlefield 2042 co-branded gear from Logitech G. Western Digital, specifically its WD_Black brand, is the storage partner, with co-branded SSDs and external storage devices on the anvil, both for PC and Xbox Series X/S.

NVIDIA Announces DOOM Eternal GeForce RTX 3080 Ti Limited Edition Demon Slayer Bundle

As most of the DOOM Eternal fans are informed, on June 29th, the latest installment in the DOOM series of games, DOOM Eternal, will be receiving a huge upgrade coming to all PC gamers. For the first time, PC players will get to experience NVIDIA's best pieces of technology, coming in a form of raytracing and NVIDIA Deep Learning Super Sampling (DLSS). To celebrate that, the folks over at Bethesda Softworks and id Software have partnered with NVIDIA to launch a limited edition DOOM Eternal bundle. Called the "DOOM Eternal GeForce RTX 3080 Ti Limited Edition Demon Slayer Bundle", it will be a very scarce bundle made only in 300 copies.

Containing NVIDIA's GeForce RTX 3080 Ti graphics card, the bundle is all about performance. However, what makes it special and different from buying a regular card is that it includes some additional products. For starters, the bundle includes Titanium Slayer Collectible mini-figure with matching aesthetics of the GPU, making it a real collectible item. Next up is a Titanium DOOM Eternal-GeForce RTX t-shirt, and an exclusive "DOOM Eternal: The Ancient Gods" oversized 15.75-inch x 35.44-inch mouse pad. Additionally, a $100 Bethesda Store credit and DOOM Eternal Deluxe Edition game code is included as well. Together, it forms a bundle that is limited to 300 pieces and costs 1450 USD. To join the raffle to purchase this bundle, you can enter here for North America, and here for Europe. Unfortunately, people from other regions can not enter. The raffle starts today, June 23, 2021, 5:00 AM (MST), and ends on July 7, 2021, 11:59 PM (MST). Winners will be announced on July 8th.

AMD FSR Supporting 7 Games at Launch, 12 More Games to be Added in the Near Future

AMD's DLSS competitor FidelityFX Super Resolution (FSR) is going to be launched in a mere five days, on June 22nd. When AMD announced the technology last month, they used Godfall as a showcase for the improved performance characteristics of the technology, which should aid (particularly) in raytracing.enabled games. Being open source, AMD's FSR also supports NVIDIA's graphics cards, meaning that any game that bakes in support for the technology can be taken advantage of by PC players irrespective of GPU brand.

In the meantime, the launch titles for FSR have become known, and there are seven of them, though they're relatively small hitters (Anno 1800 is one of the supported games at launch). However, support for FSR is expected to launch in the near future for 12 more games, including heavy-hitter Baldur's Gate III, DOTA 2, Far Cry 6, Myst, Resident Evil Village and Vampire the Masquerade: Bloodhunt. Besides these closer-to-the-horizon games, a number of developers have announced they're working on integration FSR on their workflows, including Crystal Dynamics, Focus Home Interactive, Capcom, Ubisoft, Unity, Electronic Arts & Dice... A total of 44 developers in all, Of course NVIDIA's DLSS supports much more games - but remember it has two years in the market going for it, and remember that DLSS 1.0 wasn't all that good. So comparisons with NVIDIA's solution and claims of failure or disappointment on AMD's technology might be slightly too early judgments, especially considering how this tech has also been announced to be supported by Microsoft's Xbox Series X|S consoles.

MAINGEAR Launches New NVIDIA GeForce RTX 3080 Ti Desktops

MAINGEAR—an award-winning PC system integrator of custom gaming desktops, notebooks, and workstations—today announced that the new NVIDIA GeForce RTX 3080 Ti is now available to configure within MAINGEAR's product line of award-winning custom gaming desktop PCs and workstations.

Powered by Ampere—NVIDIA's 2nd gen RTX architecture, the NVIDIA GeForce RTX 3080 Ti features enhanced performance for a more immersive, jaw-dropping gaming experience. NVIDIA's 2nd gen RTX architecture delivers real-time raytracing effects—including shadows, reflections, and Ambient Occlusion (AO)—allowing the NVIDIA GeForce RTX 3080 Ti to take gaming graphics to new heights with ultra-realistic 3D visuals. The groundbreaking NVIDIA DLSS (Deep Learning Super Sampling) 2.0 AI technology utilizes Tensor Core AI processors to boost frame rates while producing sharp, uncompromised visual fidelity comparable to high native resolutions.

NVIDIA Releases GeForce 466.63 Game Ready Drivers

NVIDIA today released the GeForce 466.63 WHQL software. These drivers introduce support for the recently announced GeForce RTX 3080 Ti graphics card, which we reviewed here. The drivers also introduce optimization for "No Man's Sky" DLSS update, NVIDIA Reflex support for "Escape from Tarkov," "Sniper Ghost Warrior Contracts 2," and day-zero optimization for "Chivalry 2." A couple of issues are also fixed. A bug that caused the system to hand when connected to a 4K UHD TV and launching a VR game, has been fixed. 4K @ 120 Hz not being available to machines running GeForce GTX 16-series and 10-series graphics cards, has been fixed. Grab the drivers from the link below.

DOWNLOAD: NVIDIA GeForce 466.63 WHQL

Valve Working with NVIDIA to Bring DLSS Support to Linux through Proton

NVIDIA has announced that they are partnering with Valve to bring its Deep Learning Super Sampling (DLSS) graphics technology to Linux via Steam Proton. This will allow Linux gamers with an RTX GPU to take advantage of the AI tool to improve their framerates in games through Steam. Proton is an open-source tool from Valve which allows Windows games to be run on Linux, the tool is built into the Linux Steam Client Beta. This news comes after AMD announced their open-source DLSS competitor FidelityFX Super Resolution which supports AMD, and NVIDIA graphics cards.
NVIDIANVIDIA, Valve, and the Linux gaming community are collaborating to bring NVIDIA DLSS to Proton - Linux gamers will be able to use the dedicated AI cores on GeForce RTX GPUs to boost frame rates for their favorite Windows Games running on the Linux operating system. Support for Vulkan titles is coming this month with DirectX support coming in the Fall.

NVIDIA DLSS & Raytracing Technology Coming To Eight New Games

The launch of GeForce RTX GPUs two years ago brought an array of NVIDIA-designed technologies that dramatically transformed PC gaming and content creation. Now, there are over 130 games and applications supporting RTX-accelerated innovations, including GPU-accelerated raytracing, NVIDIA Deep Learning Super Sampling (DLSS), and AI-powered innovations like NVIDIA Broadcast. And our newest technology, NVIDIA Reflex is now supported in 12 of the top 15 competitive shooters, making gameplay more responsive.

NVIDIA has worked closely with the game development ecosystem, creative app developers, and industry standards bodies to leverage the company's technological innovations in the creation of this new standard for PC gaming and content creation. The list of game franchises, engines, and game and app developers now using NVIDIA-pioneered technologies is a veritable who's who. And today, more games and studios jump on board, as we announce the addition of RTX technologies to a further 8 titles, including DOOM Eternal, Red Dead Redemption 2, Rainbow Six Siege, Icarus, LEGO Builder's Journey, DYING: 1983, The Ascent, and The Persistence.
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