New inventory system (these screens are taken from the videos) looks pretty slick. Incase you don't feel like watching almost 25 min of video. It seems to be the same footage that is out there, but now there is some added footage mixed in, so be prepared to skip forward some if you don't want to watch the old stuff again. Seems like the same demo they been running everywhere.
Skills Tree/Inventory
Next one shows how you can zoom in and rotate anything to look at it closer.
This next one is all of your skills, as you can see each one has a constellation above it lit up and they are different. They show the shields one, and each one of those points is like Heavy Bash, or something else you learn to be capable of using your shield for.
NPCs
This is just amazing, the main character just walked up to a guy standing in a wood mill, with some logs in a stack on the left. Now I figure, I have seen this is many games, items strewn around, especially large objects like logs, everytime you come back they will be there. Or a NPC will grab a log out of the bunch, but it just spawns a magical one as he is pulling it out and doesn't change the pile, well look at this.
Before:
After: (amazing)
Here you see a camp of NPCs in one of their dungeons. These guys were in a conversation about some dark elf that wanted to keep going through their, so they let me go ahead.
Spell Use:
Notice that the enemies are highlighted in blue, seems you might be able to see them through walls. After this he switches hands and you see them in red, so it must be linked to the spell.
There is a quick menu for weapons I know for sure, and pretty sure for spells. But here is the big menu with spell explanations. The player chose this before going to fight a Frost Troll, so I would assume fire works well on cold things and such.
Dragon Calls:
I seen him use one that was an aoe knockback on enemies. Heres the only one he actually shows in the spell bool.
Melee/Ranged Combat:
And since Bow combat as been the topic lately, heres what I am noticing. It has bullet time (only if you are aiming), and any humanoid thing it seems to be a 1 or 2 hit kill (probably wouldn't be so against someone in metal armor), and it seems to matter where they get hit (could be wrong here). Anyways, here is just firing the arrow
And here is aiming/"bullet time" (seems he holds his breathe right before this happens for better aim)
Here is dual wielding
The World:
Here is a puzzle to unlock the door, you need to line up the 3 rows in the right order to open it. Earlier in the dungeon he looted a golden claw that if you inspect it shows the right order for the 3, then you put it in the right order and place the claw in the door to open it.
Other things I noticed:
-Dungeons have booby traps. I seen a wall of spikes (they didn't show that in action), and a hallway with big hammers swinging like like a pendulum that the character had to sprint through. So expect to feel a bit like Indiana Jones here.
-Spell casting seems to have a "bullet time" spell that might amplify spell damage.
-Player characters can place light beacons. Might be weapon specific, not sure here, but the player fired a light beacon out of his left hand weapon (called a Staff of Magelight) across the room and at a wall where it remained and lit that area.
-Seems that there is splash damage in the game. Just watched the player fire a fireball into a pillar of stone next to a Dungeon boss and it did damage to the boss and actually killed it. Though I would assume the splash damage is lower than a direct hit (at least I hope).