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anyone else beta testing Elder scrolls online?

I started at 28 minutes.. Now I'm at 42 minutes. I don't think Bethesda knows what a queue means.
 
Every Friday of each test there's something ailing the servers, so, by morning it clears up.

Waiting the in que is somewhat pointless. After it adds time, it eventually kicks you and when you rejoin it shows your real time, which is more.

First time I have seen a que for ESO though; think it may be down to them throttling because of connection issues.

I started at 28 minutes.. Now I'm at 42 minutes. I don't think Bethesda knows what a queue means.

Aye
 
Wait.. Now it's going back down. lol.
 
And they've managed to get music playing simultaneously - wow this is cutting edge.
 
I would be on the edge of my seat.. but it would roll out from under me and I'd probably hit my jaw on the desk.

Sub 20 minutes now.

IT'S HAPPENING!!!

1388244719973.gif
 
Right?

Ok got in, but the performance /frame rate is trashed. 7.2fps not good
 
Im in the game now it crashed and let me back in with no que time thank god.
 
Fu!! SLI is broken - total performance death.
 
That happens occasionally. Here's some pointers from my OG thread

  • Do not mouse click on the LOGIN button, use the enter key instead
  • Don't give up, sometimes can take twenty attempts, though not often that many
  • You'll know the login process is working, as the animated ESO logo hiccups twice, before loading the next screen
  • If you get to character select, hurry up and make your character within three to five minutes. Sometimes you will get randomly kicked and have to start over again
  • At character screens, logging in can sometimes have you staring at yourself(requesting character load) or a black screen for several minutes. If you see a artistic painting next, then you're about to login to the game world
  • Last session /client had a problem with Vsync and it caused noticeable performance loss. It's better to have it on, though not until it's fixed


Also, what name you under Kreij?
 
Played the beta a few weeks ago, it was fun, this time was a buggy piece of shit, I thought later betas were supposed to be better as they fix stuff.
 
Also, what name you under Kreij?

I haven't been able to get in with a character yet, so I don't have one if that's what you are asking. I'm not even sure how the game works at this point. lol
 
Hmm, well try some of my tips above. But yes was asking your player or account name.

Also if you come by Raid Call, I can help you more
 
Played yesterday, leveled my sneaky dark elf to level 5, left the starting area, had a blast and realized that everyone in this game has characters with silvery white hair ... and while it's "requesting character load" I have enough time to write a post here ...
 
Played yesterday, leveled my sneaky dark elf to level 5, left the starting area, had a blast and realized that everyone in this game has characters with silvery white hair ... and while it's "requesting character load" I have enough time to write a post here ...
;/

For the times I have been in, I managed to be mostly alone for inside dungeon related quests. The game becomes enjoyable then, as you get to explore and not feel interrupted, or have no monsters to slay cause they're already dead or etc.
As much as I enjoy playing with others in dungeon runs or some outdoor dynamic events, the shared instances really kills this game.

In EQOA it was awesome, here, it's awful. I can't explain it other than that the more I play ESO the more I just want to play Skyrim.
 
Just create a templar and it's been 15m at the loading area.

What's the most fun class at the moment?
Melee fighter (templar) doesn't feel that great, the blow doesn't feel connected. How about bow or dagger?
On the other hand, watching prophet heals me seems okay to me (managing/keeping your friends alive), should I become some kind of healer? Is there any dual talent specialization like in WoW so I can use offensive talent for solo and healing talent if needed?

newconroer said:
As much as I enjoy playing with others in dungeon runs or some outdoor dynamic events, the shared instances really kills this game.
Whoa, the instances are shared? only leveling/exploring ones not the end game, right?
 
Just create a templar and it's been 15m at the loading area.

What's the most fun class at the moment?
Melee fighter (templar) doesn't feel that great, the blow doesn't feel connected. How about bow or dagger?
On the other hand, watching prophet heals me seems okay to me (managing/keeping your friends alive), should I become some kind of healer? Is there any dual talent specialization like in WoW so I can use offensive talent for solo and healing talent if needed?


Whoa, the instances are shared? only leveling/exploring ones not the end game, right?

Pretty much all of them. And with the way things are going I'd rather have it the other way around any ways. ESO is meant to be about a journey/adventure/explore - not rush to 'end game' and 'raid.'
You never get any peace and quiet - ever where you go is a cluster fu** of random and immersion breaking activity - even your 'solo' epic quests are shared with others but not as a group effort, simply you all exist in the same game space.

It's one big whackamole fest.


Melee combat with some weapons may feel better than others, but a slight hint of lag makes it clunky no matter the weapon type. Which is a shame because it makes you want to use the hot button abilities more, rather than swing your own weapon.

Most fun class is considered a Dark Knight with a staff of fire and using their class skill line to boost fire damage.

As for multi talents, yes, you have a limited amount of slots and that's it. Everything else is open to you as long as your class supports it.
 
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As for multi talents, yes, you have a limited amount of slots and that's it. Everything else is open to you as long as your class supports it.

Thanks for clearing a few things up, but what exactly do you mean by that?
I think Rooivalk meant whether you have the ability to store multiple skill/talent builds, or is that what you mean with slots?

Looked into it for half an hour or more, but so far the only thing good seems to be the voice-acting and soundtrack, maybe I should lower my expectation level a bit.
 
I played for around and hour and the GFX is ok but not skyrim quality. Another thing I thought was goofy was that everyone is doing the same missions and it looks unorganized cause you can see what they are doing but it is not playing along with what you are doing and they look like useless people jumping around.
 
Thanks for clearing a few things up, but what exactly do you mean by that?
I think Rooivalk meant whether you have the ability to store multiple skill/talent builds, or is that what you mean with slots?

Looked into it for half an hour or more, but so far the only thing good seems to be the voice-acting and soundtrack, maybe I should lower my expectation level a bit.

There's only one set of active hotbuttons/bank. There's no secondary or tertiary to swap to. If you want to change, you have to change them one by one.

However, you can switch weapons at a certain level. Each set of active weapons has it's own hot bar of six abilities. Thus when you switch weapons in combat, you are effectively switching to a second hot bank/build.


As for lower expectations, the best thing you can do is remember that it's an online game with TES elements, not a TES game you can play online.
**The majority of people who will really enjoy it are either A) Not veteran TES players (or never appreciated TES) B) Have not experienced Skyrim with good mods C) Massive TES lore fans, who want anything and everything TES they can get their hands on.

**Exceptions to the rule do exist, yes yes we know.


...Another thing I thought was goofy was that everyone is doing the same missions and it looks unorganized cause you can see what they are doing but it is not playing along with what you are doing and they look like useless people jumping around.

Exactly.

While there's much more to it then that, you've summed it up quite well.
The way people interact with the npcs and each other, as well as the combat speed and ease of mobs.... it feels like a F2P game. There's plenty of opportunity to do things together, though few people do because it's not a requirement and the benefits of joining others, is out weighed by the fact you can do it alone, just as quickly and without any of the hassle.

I can guarantee if the tagging system for the mobs, was a bit more old school (or had the option to toggle on and off whether others could attack your mobs), the whole landscape and attitude would change. People would intentionally be grouping together, and those that didn't wouldn't be interfered upon by others.

Thing is, the game is ok - it's fairly fun to play, there's some real moments of brilliance and enjoyment. This is why I said it was awesome when I had moments to myself, because I was exploring. Yet without fail, inevitably a train of random people come brawling through what is meant to be some dark sacred ruins. They then proceed one shot everything in sight and now I no longer have anything to fight, anything to worry about dying from and my whole EPIC story mission is me going from one end of a dungeon(which comes complete with a full map and quest icons.... ..)to the end of the dungeon and simply clicking on the lever that opens the door to some objective bla bla blah.

Games like this are a perfect example of why my idea for a fully instanced world where you can private or public any zone at your discretion, is something we really need in a game.
Developers always talk about 'choice' as if it's some holy grail, but in the end it's a PR term because they do not actually offer choice - such as the choice to play alone or with others when I choose to do so.

The difference with old open /shared games like EQOA, was that you had several purposes to be in a place. You either were questing, farming or mob xp grinding. Areas had their own social ecosystem, and others knew what others were there for and managed to for the most part, not intrude upon others' goals. But quest progression games that are the way of MMOs now, including ESO, mean that all you do is go from one place to another knocking out quests

Anyways, I'm almost to my bug testing phase now so if anyone wants to group up, let me know soon.
 
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sign up on curse.com for beta key to ESO
 
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