Aquinus
Resident Wat-man
- Joined
- Jan 28, 2012
- Messages
- 13,147 (2.94/day)
- Location
- Concord, NH, USA
System Name | Apollo |
---|---|
Processor | Intel Core i9 9880H |
Motherboard | Some proprietary Apple thing. |
Memory | 64GB DDR4-2667 |
Video Card(s) | AMD Radeon Pro 5600M, 8GB HBM2 |
Storage | 1TB Apple NVMe, 4TB External |
Display(s) | Laptop @ 3072x1920 + 2x LG 5k Ultrafine TB3 displays |
Case | MacBook Pro (16", 2019) |
Audio Device(s) | AirPods Pro, Sennheiser HD 380s w/ FIIO Alpen 2, or Logitech 2.1 Speakers |
Power Supply | 96w Power Adapter |
Mouse | Logitech MX Master 3 |
Keyboard | Logitech G915, GL Clicky |
Software | MacOS 12.1 |
Just like in windows if you have 8GB of memory you'll likely see windows use most of it when doing something intesnive, its how modern applications work. This doesn't mean you need that much, if someone with 4GB wants to do the same things they can do so with little performance loss except for those super rare situations.
Depends on what you're doing. You don't have to be doing something intensive to be using a lot of memory. VRAM doesn't quite work that way, but how much it bottlenecks depends on the game itself. Higher resolution textures need the extra memory if you're going to be doing a lot of AA.