- Joined
- Mar 24, 2011
- Messages
- 2,356 (0.47/day)
- Location
- VT
Processor | Intel i7-10700k |
---|---|
Motherboard | Gigabyte Aurorus Ultra z490 |
Cooling | Corsair H100i RGB |
Memory | 32GB (4x8GB) Corsair Vengeance DDR4-3200MHz |
Video Card(s) | MSI Gaming Trio X 3070 LHR |
Display(s) | ASUS MG278Q / AOC G2590FX |
Case | Corsair X4000 iCue |
Audio Device(s) | Onboard |
Power Supply | Corsair RM650x 650W Fully Modular |
Software | Windows 10 |
We must be twins and not know it, dude!
It's basically what all Monk's are stuck doing. I really need a weapon with good attack speed and Life on Hit, but to even get a damage side-grade, or slight downgrade compared to what I have, I'd have to drop 5-10m at least. For an upgrade in any slot at this point I need at least 1m and probably closer to 2m. It's really annoying that I have a character with pretty solid stats (about 30k life, 650~ Resist to All, 20k dps, and 6.7k armor) and I still can't hold my own in Act II without dancing around mobs for several minutes and\or picking and choosing my battles to an extreme degree.
I'm also quite positive a lot of people are hoarding the good items they find and waiting for the RMAH, which is pretty ridiculous. I also don't like that DH's have a leg up on all other classes by being able to equip a 2H and an Off-hand (Quiver) for an extra slot of stats. The DH's on BNet swear it makes sense because the Quiver goes on their back or at their hip, but if that's the case why can't my Monk equip 2 fist weapons and a shield since his fists are his actual weapons and shields just sit on their backs when attacking.