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Diamond Zerg Streaming Live!

Mussels

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How would you know? ;)

it went like this


next person to talk gets my cock in their mouth
hello
EAT MY COCK
NO U EAT MINE
COCK BALLS PENIS
shutup
NO EAT MY COCK



like that, for the whole match i watched.
 

Phxprovost

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it went like this


next person to talk gets my cock in their mouth
hello
EAT MY COCK
NO U EAT MINE
COCK BALLS PENIS
shutup
NO EAT MY COCK



like that, for the whole match i watched.

:wtf: guess jumping to the last post in this thread first was a bad idea:wtf:
 
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:wtf: guess jumping to the last post in this thread first was a bad idea:wtf:

COCK :D


and 3870 do u have a link to any good 3v3 zerg player guides? thats the only thing i really play with 2 of my buds, i play random and have good builds for terran and toss but jus end up rushing with lings and massing hydras when i go zerg
 
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Streaming live tonight! tonight is a special though. I will pick a person out of the crowd, and stream them playing!

Could that be you?

livestream.com/3870x2
 
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Stream going live in 10 minutes.
 
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Stream is now live!
 

Mussels

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damn, i thought the terran was hacking for a minute there... that marine blob just wouldnt die


i'ev also noticed you dont seem to use control groups, and you're a compulsive right clicker... do you REALLY need to click 30 times to send units somewhere?

edit: i think you use control groups, just not on the military units
 
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PVTCaboose1337

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damn, i thought the terran was hacking for a minute there... that marine blob just wouldnt die


i'ev also noticed you dont seem to use control groups, and you're a compulsive right clicker... do you REALLY need to click 30 times to send units somewhere?

He likes to keep his APM up, for reasons unknown to me. He says it keeps him primed for anything. I think it causes carpel tunnel and makes my hands shake.
 
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I called him out on it earlier after he said he didnt APM spam. Then again any "uber pr0" sc player does the same thing, thats why I think APM is an awful stat and find it hilarious that upper level players take it seriously.
 
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I called him out on it earlier after he said he didnt APM spam. Then again any "uber pr0" sc player does the same thing, thats why I think APM is an awful stat and find it hilarious that upper level players take it seriously.
I take apm seriously, as I dont spam click or spam order, therefore its a good metrics for my perf in game. I watch it everytime in my replays. I dont however take it as a metric for other players.
 
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Stream coming live in 10 minutes!

Tonight is exhibition match night!

I will be choosing players from the Chat to play.

livestream.com/3870x2

Stream is now live!
 
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Dont think u need to double post everytime.. jus saying
 
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@ShiBDiB: I post double on this all the time. The first post lets the users get the stream set up an lets them know the time, the second is when the stream is actually live.

Speaking of which, the Stream is coming live in 10 minutes!

Tonight I am going to point out some very good news!
 

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I had no idea the new 1.1 patch was tomorrow. I hope I won't have to relearn my race and change my tactics too much!
 

Mussels

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I had no idea the new 1.1 patch was tomorrow. I hope I won't have to relearn my race and change my tactics too much!

there is gunna be some big shakeups, relearning will take timez :(
 
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i haven't watched you much, but most of the time ur just using lings of some sort, sometimes with muta's. this time u kinda used a variety.

you should update your rankings for us so we don't have to watch you to kno. Like state league and position for 1v1, 2v2, etc. You get to 2v2 diamond yet? think it was 2 nights ago i saw u were in plat
 

PVTCaboose1337

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there is gunna be some big shakeups, relearning will take timez :(

You. Have. No. Idea.

StarCraft II: Wings of Liberty - Patch 1.1.0

--------------------------------------------------------------------------------
StarCraft II: Wings of Liberty - Patch 1.1.0

To get the latest news and interact with the community, visit our StarCraft II website. Be sure to check out our Game Guide for an in-depth look at StarCraft II gameplay. We wish you all the best on your journeys through the embattled Koprulu Sector!




General

The Standard (US) and Standard for Lefties (US) hotkey configurations are now available in all regions.
A new game clock has been added. Players can now instantly see how long they've been in their current mission or match. This feature can be turned on or off in the Gameplay Options menu.
A new Quick Save option is now available for the single-player campaign. Players can now quickly save their mission progress by pressing Ctrl + Q.
A new System Panel has been added. Players can now view their local time and FPS while in game by mousing over the Menu (F10) button in the upper-left hand corner of the game screen. Laptop users can also view Wi-Fi signal strength and battery levels.
Sight granted by death reveal no longer lifts Fog of War. Units revealed in this manner are not targetable.
(Mac only) Moved StarCraft II data files and settings from the Documents folder into the Application Support folder.
Support for NVIDIA 3D Vision has been added. To experience StarCraft II: Wings of Liberty in 3D on your desktop or notebook, you will need 3D Vision. For more information, visit www.nvidia.com/Starcraft3D




Balance Changes


PROTOSS
Zealot
Build time increased from 33 to 38.
Warp Gate cooldown increased from 23 to 28.


TERRAN
Battlecruiser
Ground damage decreased from 10 to 8.
Bunker
Build time increased from 30 to 35.
Reaper
Build time increased from 40 to 45.
Siege Tank
Siege mode damage changed from 50 to 35 (+15 armored).
Upgrade damage changed from +5 to +3 (+2 armored).


ZERG
Ultralisk
Ram ability removed. Ultralisk will now use normal attack against buildings.
Damage decreased from 15 (+25 armored) to 15 (+20 armored).


Maps
Desert Oasis
Destructible Rocks have been added to make natural expansions easier to protect.
Center Xel'Naga Tower area has been narrowed.




StarCraft II Editor Improvements


Added new requirement types: Odd, Divide, Mod, Multiply.
Added a chance field to effect data.
Added support for the Slider dialog control type.
Added a trigger to deal damage from a unit.
Added a trigger event response to provide the amount a player or unit property changes.
Added a trigger event when an effect executes.
New Trigger Editor functions:
Save Data Conversation State Value (Action).
Load Data Conversation State Value (Action).
Players On Team (returns Player Group associated with teams in game lobby).
Unit Owner Changes (Event).
Old Unit Owner (returns player ID in response to Unit Owner Changes).
New Unit Owner (returns player ID in response to Unit Owner Changes).
XP, Level, and Bounty unit properties can now be modified by triggers.
Banks now save/restore XP, learned abilities, and items.
Message Window now includes a time stamp for each message.
An actor event is now dispatched when a missile cannot hit its target.
When loading documents with Battle.net-only dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.
Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.
The Custom game variant is no longer automatically included when other non-default variants are defined.
Increased the maximum recharge vital rate for heal effects.




Bug Fixes


Battle.net
Chat windows no longer vanish when exiting a multiplayer map or campaign mission.
Fixed an issue where players would still receive toasts when their status was set to busy.


Custom Games
Default race in a game lobby is now properly set to Random.
Players can now configure the lobby for 1v5 matches.
The search functionality for map searches has been improved.
Lobby hosts will now receive a toast when an invited player declines an invitation.
Custom game lobbies will now remember the game mode chosen under a category.
Fixed an issue where changing the category to "Custom" would default the teams to 5v3.
Fixed an issue where custom maps could not be reported from the map preview screen.


Gameplay
General
If a unit loads into a transport, missiles targeting it will no longer target similar units in the area.
Structures damaged during construction will no longer count towards structures lost.
Fixed an issue where builders waiting for an area to clear could block units trying to leave the area.
Fixed an issue with inventory drop range checks.
Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card
Interface
Queue tooltips now display information about what is in progress.
Fixed an issue where the back button would not always return players to the score screen properly.
Terran
Marines trained at multiple Barracks will now prefer a Barracks with a Reactor over one with a Tech Lab or no attachment.
SCVs will now load into the closest Command Center if multiple are within range.
Zerg
Creep now recedes properly when an AI-controlled Hatchery, Lair, or Hive is destroyed.


StarCraft II Editor
The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.
Loading screen progress bar option now works when using Melee loading screen type.
Test Document now works properly on maps with Battle.net-only dependencies.
Publishing a new file using Major revision will now properly set the document version to 1.0.
Publish dialog now properly remembers the Show Real Name setting from previous publish.
File preview panel now displays author's real name if that option was set during publishing.
The Import module will now allow importing an override Assets.txt file.
Undoing a terrain object modification will now also undo associated terrain changes.
Editor will display document text from another locale if no text for the active locale exists.
Copying points with custom models will display the model properly on the pasted point.
It is no longer possible to have multiple default variants in the Game Variants dialog.
Removed icon support for attribute and variant definitions, as Battle.net does not display these.
Fixed issues with invalid map bounds when creating 32x32 maps.
Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.
Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.
Fixed an issue that would cause a crash if multiple unit forms had too many abilities.
Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.
Fixed an issue with the Unit Manipulates Item trigger.
Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.
Fixed preview panel display in Terrain Editor palettes.
Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.
Fixed initial display of variables in the Trigger Debugging Window.
Fixed generated script for built-in attribute values, which caused them to not be accessed properly.
Fixed action list when modifying a Custom Script action without sub-views enabled.
Fixed loading map dependency data.
Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.


Technical Issues
Fixed an issue where unplugging headphones could cause the game to freeze.
Fixed an issue where XP systems running with Unicode characters enabled could prevent a player from starting a multiplayer game.
 

Mussels

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actually i did have an idea, since i'd read the changelogs already
 

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actually i did have an idea, since i'd read the changelogs already

Have you played yet? Not a big deal for me, but Siege tanks are now less powerful than they were. I loved them as they were good for the WHOLE game. Too bad they debuffed them. Also, the changelog was released about a week ago, and I am sad they did not make more changes. Still, thank god for zeal debuff :)
 
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@a_ump: I was diamond in team, had something like a 20-5 record. Thereafter i just used 2v2 to practice, and if I didnt get the right race I wanted to practice against, I would quit out. After a few of those they saw fit to put me in platinum. I dont do team games unless I know my partner.

Also, we are hosting a tournament this weekend at fortheswarm.org. Feel free to join up, you can sign up on the forum post.

Streaming live in ~10 minutes!



Link to tournament:
http://fortheswarm.org/forum/index.php?topic=55.msg307;topicseen#msg307
 
Joined
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Stream is now live! Just won my first game.
 

PVTCaboose1337

Graphical Hacker
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Stream is now live! Just won my first game.

Interesting, the other guy thought he had you, then raged when his worker / 6 pool rush failed.
 

Mussels

Freshwater Moderator
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Have you played yet? Not a big deal for me, but Siege tanks are now less powerful than they were. I loved them as they were good for the WHOLE game. Too bad they debuffed them. Also, the changelog was released about a week ago, and I am sad they did not make more changes. Still, thank god for zeal debuff :)

not yet, no.


i dont use siege much, so its not too big a deal for me... weakened BC's will hurt tho.


one of my preferred strats was to econ harass the enemy with banshees or reapers, and if i got a succesful hit in, i'd sit back and tech/amass BC's while they rebuilt
 
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Streaming live in 10 minutes!
 
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Because I know you really wanna double post... ill say something so u can :)
 
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