There's no reason to do anything on foot when you can "shift." Why jack a car when you can simply possess the driver? XD
There's a lot of variety in the challenges too like having to jump over another car or drive 130+ MPH sustained for 20 seconds (more difficult than it sounds due to traffic).
The driving feels right. It is no doubt mostly arcade physics but the cars behave how you expect them to behave. There's also tons of variety of vehicles from dune buggies to 18-wheelers (with or without trailers, of course).
There's also challenges in there where you replay vehicle stunts from 1970s film like crossing the bridge with Elenor from Gone in 60 Seconds. Of course, all the vehicles in these 1970s challenges are from the 1970s (Trans Ams, Mustang fastbacks, beetles, Olds Cutlass, etc.).
What makes it really interesting is that virtually any car on the road (and there's usually lots of them) can be made into a weapon.
The story is so-so and doesn't look to be very long but I'm only to chapter 4 so I'm not sure.
In short, the game went back to its roots and added a sci-fi twist to make it better. This is good because Driver was never meant to be GTA just as GTA was never meant to be Driver.
On the down side, the music is blah and I really don't see much replay value.