The price hasn't been a problem. I have paid $50-60 for games long ago. The game producers won't lower a game's price because they think they will sell more. They know they will sell more so, they leave the price where it's at. What is usually apparent is that independent developers are the only ones making changes in pricing because they know they need to do that to sell their obscure game no one has heard of and no one knows of that developer.
Am I missing something on the pricing of games? Considering inflation, if a game costs roughly $50 in 1995, then it would cost around $75 now. Is this person only looking at the top tier games costing $60 or the limited edition of Skyrim which costs $150? There are free games out there and many cheap games.
the only direction of gaming that I don't like is:
-time released energy to do actions in a game (all Zynga games - the scourge of facebook)
-paying real money for more content like coins, exclusive gear to wear, and in-game character upgrades in nearly every game. (all Zynga games - the scourge of facebook) I have more free time than free money.
-requiring you to have neighbors and requiring them to interact with you to advance in a game. (all Zynga games - the scourge of facebook) they are now implementing building buddies, that's odd.
These top 3 are mainly facebook spawned. the masses want free games(hence the person complaining about price increases)
-Releasing a game on a schedule to a new version with little change to just make sales.
-developers "balancing" games. I really hate it. Let a game be unbalanced. It causes players to think on how to beat a given strategy. Most of the time it seems they balance only to lessen people from complaining. Something that was unbalanced from before that never got changed - instant rocket kills.
-large producers creating games very similar to the best sellers.
Downloadable content - I am split on this as of right now since only a few games are sickening in their pricing and frequency of add-ons. One game that comes to mind is Railworks 3 Train Simulator 2012 on Steam. It is pretty sickening. There are 90+ add-ons totaling over $1500. It even has a Trains vs. Zombies add-on. Zombies are currently being overdone.
Another part of DLC that isn't cool; releasing DLC too soon after a game's release or the same day as release.
My current favorite game, Battlefield 3. It may be a series 3rd or 11th depending on how you look at it but, it is all new. It doesn't have time released energy. I can't put more money into it in the game to get perks or whatever. There is a new storyline for singleplayer campaign to play. Excellent multiplayer. Things that are done better, the knife animation. I knifed at least 2 people today. New graphics engine which required me to upgrade my rusty old video card. Added new game modes that weren't in BF2. Cinematics in the gameplay, even in multiplayer. A larger range of weapons than previous games. More interesting weapons or equipment to use.
I still like old games of the past. Classics Like The Legend of Zelda, Goldeneye, Sim City, Crystalis, Duke Nukem 3D, Altered Beast, Tetris, Command and Conquer the original from 1995, Everquest, Half Life and more.