Changes Since 301.24 Beta
If you downloaded our 301.24 beta drivers or the releases specifically for the GTX 670, 680 or 690, you'll definitely want to upgrade to the new 301.42 WHQL drivers as we've fixed bugs, improved functionality, added 4-way GTX 670 SLI support, improved Mass Effect 3 override anti-aliasing performance, and listened to user feedback to fine-tune and tweak the elements you care about.
New 3DTV Play Display Support
Add support for the following displays:
•Mitsubishi HC7800D Projector
•Samsung UE40ES6530 3DTV
•Samsung UE40ES6710 3DTV
•Samsung UE46ES8000 3DTV
•Samsung UN40ES6500F 3DTV
•Sharp LC-70C7450U 3DTV
Fixed Single-GPU Fixes
•GeForce 200 series: 3D Vision - The stereoscopic 3D image capture function (via hotkeys) does not work.
•GeForce 400 series: There is no picture when using LAV DirectShow Filters on MPC-HC for MPEG4 video playback.
•GeForce 400/400M series: HDMI displays - Changes made to the NVIDIA Control Panel->Adjust Desktop Color Settings->Content type (ITC) reported to the display setting are not preserved across system reboots or suspend/resume cycles.
•GeForce 500 series: Mass Effect – Anti-aliasing turns off for some objects at various positions.
•GeForce 500 series: NEC PA241W - The NEC MultiProfiler Calibration software is unable to communicate with the monitor.
•GeForce 600 series: ASUS VE278Q - Upon bootup, the DisplayPort display resolution is set to 1680x1050 instead of its native 1920x1080.
•GeForce 600 series: Bully: Scholarship Edition - The main game character is drawn incorrectly.
•GeForce 600 series: Dragon Age 2 - Shadows randomly become corrupted as you move characters around.
•GeForce 600 series: F1 2012 - The bottom edge of the screen eventually turns completely black.
•GeForce 600 series: The NVIDIA Control Panel incorrectly reports DirectX support as DirectX 11.0 instead of DirectX 11.1.
•GeForce 600 series: World of Tanks - Red-screen crash occurs when playing the game.
•When setting a custom resolution on the secondary Dualview (extended mode) display, the display goes blank.
Fixed Multi-GPU Issues
•2-way/3-way/4-way SLI: GeForce 500 series, DiRT 3 - Stuttering occurs in the menus and loading screens, and occasionally during a race.
•3D Surround, SLI: GeForce GTX 500 series, Batman: Arkham City - There is heavy flickering in the cut-scenes with 3D Surround enabled.
•3D Surround: With four displays connected, the displays used for Surround may not match what the Wizard depicts.
•3-way/4-way SLI: GeForce 600/500 Series - Certain custom resolutions result in ‘Display Driver Not Responding’ errors when running DirectX 11 games.
•SLI: GeForce 400 series - If SLI is enabled immediately after installing the driver, there is screen corruption upon system boot up. If SLI is not enabled, then there is no option to enable SLI after the system boots up.
•SLI: GeForce 500 series, 3D Vision, ASUS VG278H - The 3D monitor does not return to 2D mode when exiting a stereoscopic 3D video or game.
•SLI: GeForce 500/200 series, 3DTV Play: Black bars appear in the lower right portion of the screen of alternate frames in 3DTV Play for 720p @ 60 Hz.
•SLI: GeForce 500/400 series - With SLI enabled, the motherboard remains powered on even after shutting down Windows.
•SLI: GeForce 600 series - When shutting down the system with SLI enabled, the driver hangs and requires the system to be shut off using the power switch.
•SLI: GeForce 600 series, 3D Surround - The Windows taskbar appears on top of games when viewed in windowed full-screen mode.
•Surround: GeForce 600 series - The Confine taskbar feature fails when the accessory display is set as the primary display.
This latest release underlines our promise to support your purchases for as many years as possible, improving fidelity, performance, and the overall experience wherever possible.