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Quake 4 run Ray-tracing Enabled on Intel Larrabee

Discussion in 'News' started by btarunr, Aug 14, 2008.

  1. btarunr

    btarunr Editor & Senior Moderator Staff Member

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    Part of the series of published slides by French website CanardPlus on slides part of the IDF event shows a picture of Quake 4 run with ray-tracing enabled on Intel's upcoming GPU codenamed Larrabee. The slide shows the advantages of ray-tracing, being accurate shadows, reflections, and the image looking more natural that what conventional shaders can achieve in bringing about.

    [​IMG] [​IMG]

    Source: CanardPlus
     
    Last edited: Aug 14, 2008
  2. Lillebror New Member

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    Maybe its just me.. But i dont really think that we have to go raytracing. Some stuff just have to be done in another way, or we have to come up with a totaly new way of doing everything.
     
  3. TheMailMan78

    TheMailMan78 Big Member

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    God,
    I dont talk to you much and when I do its pretty depressing stuff. However if you could somehow have Carmack remake Quake3 with ray-tracing I would be eternally greatful. Amen. :respect:

    Nice find btarunr. Love the new Avatar too!
     
    Last edited by a moderator: Aug 14, 2008
  4. DanTheBanjoman Señor Moderator

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    Why Carmack? The engine is open source. Plus there already was some ray tracing demo for quake or quake 2 made by some guy.
     
  5. TheMailMan78

    TheMailMan78 Big Member

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    Because Carmack made Quake and I want a remake of Quake 3 like Bionic Commando Rearmed but in Ray-Trace. Maybe with vehicles this time!
     
  6. flashstar New Member

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    You Quake 3 fans will be overjoyed once Quake Live comes out! I'd play that over a ray traced Quake 4 any day.
     
  7. chron New Member

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    I wish they took more pictures :/
     
  8. btarunr

    btarunr Editor & Senior Moderator Staff Member

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    You won't like it. Say you're hiding behind a wall preparing an ambush and a light source happens to fall on you, a shadow is projected, you're pwned.

    Use this button to post replies :) The entire news article needn't be quoted. It appears on the website and its list of replies. Let's not add fat to that.

    [​IMG]
     
  9. newtekie1

    newtekie1 Semi-Retired Folder

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    Maybe it is just me, but it doesn't look that much better than what we already have.
     
    Crunching for Team TPU More than 25k PPD
  10. DanTheBanjoman Señor Moderator

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    I know he did, but it's open source. You can upgrade the engine yourself.
     
  11. mep916

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    Yeah, that's what I was thinking too. Of course, this is very preliminary and it's hard to tell from a single slide.
     
  12. yogurt_21

    yogurt_21

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    no it's not just you. seems the same to me
    maybe you have to play it to see the difference or something.
     
  13. Katanai

    Katanai

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    Am I the only one to notice that ray tracing distorts the image? It's like you are looking through a lens...
     
  14. ShadowFold

    ShadowFold New Member

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    Ray tracing pwns.. I saw some Q3 stuff and the lighting was amazing.
     
  15. Scrizz

    Scrizz

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    that picture doesn't do ray-tracing justice.
     
  16. johnnyfiive

    johnnyfiive

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    I'm already playing it! Beta ftw!!!! QLive is definitely fun. :rockout:
     
  17. GSG-9

    GSG-9

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    Not saying ray-tracing is bad, but that is a terrible screenshot and results in washed out colors and a bad looking enemy.

    They should have had it render a visually stimulating scene like the one below. (Not in real time below mind you) [​IMG]

    I will be psyched for rt when it is out in capacity and is visually appealing.
     
  18. Weer New Member

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    I just finished Quake 4. Played it on Maximum @ 1920x1200 with 4xAA.

    I can't tell a difference in image quality between my screenshots and that one, but how can I enable this "Ray Tracing" add-on?
     
  19. PCpraiser100 New Member

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    Ray-tracing is cool, which is why I can't wait for DX11 to solve this graphics detail BS. Personally, I don't think ray-tracing is a big deal as the older ray-tracing in games like Half-Life 2 serve me well enough. I rather focus on water detail and shaders as they are the ones that have compatibility issues.
     
  20. ktr

    ktr

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    typical cam shot :shadedshu
     
  21. tkpenalty New Member

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    Ray tracing in HL2?
     
  22. hat

    hat Enthusiast

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    doesn't look much better than normal non ray-tracing
     
    Crunching for Team TPU
  23. Bjorn_Of_Iceland

    Bjorn_Of_Iceland

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    Looks pretty kewl. But you wont be adoring em shadows and reflections when tight fragging gameplay is going on. ^^
     
  24. Wshlist

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    Lots of gossip from canard, and although it seems mostly correct I must say that canard is a french term for not just 'unfounded rumour' but for 'hoax' too, so keep critical while reviewing the gossip.
     
  25. newconroer

    newconroer

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    Putting the whole Carmack drama aside..

    I know screenshots are screenshots, but you'd think if they're putting the time into ray-tracing, they could do something about the awful quality of the textures they use.

    I don't feel ray-tracing will come to fruition until we have fully implemented physics, and we're at the point where vertex shading is in full swing. Until that point, all objects and walls and such will continue to have photo-imaging textures laid on top of them, rather than drawn in real time.
     

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