Going to add my 2 cents
3 x 1080p is 5760x1080, or 6220800 pixels. 1440p is 2560 x 1440, or 3686400 pixels.
Oculus rift cv1 will 'probably' be 1440p at 95 hertz. So optimally, we need a minimum of 350,208,000 pixels per second being displayed (95fps+).
Back to 3 x 1080p. Optimally, we need a minimum of 373,248,000 pixels per second to be displayed, at a 60 hertz minimum (60 fps+).
They are both pretty close really
So, this debate is kinda null and void to me. The oculus is going to be requiring the same pixel throughput that 3x1080p at 60hz requires atm.
And I know that every man and his dog will be wanting oculus specific resolution and framerate information once cv1 comes out
Atm, our reference for oculus is actually the 3x1080p scores from previous reviews. If the game goes 60 fps+, then that means it's probably oculus cv1 ready already
(but yes, now we have 1440p, so 3x1080 isn't needed)
... me, personally, I can't wait for oculus cv1. Having only just yesterday, finally got my 4 year old 3d vision glasses up and working with my benq xl2720z monitor, I can see what all the fuss is about! And i'm from a sim racing background where a good whack of fellow sim racers run triple monitor setups
)
Now i've decided that I want to experience cv1, before deciding if I want to then go back to aiming at triple screens for competitive racing.
I'd buy dk2, but I want to wait... I want the surprise