1. Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

TPU Minecraft Server

Discussion in 'Games' started by newtekie1, Feb 2, 2011.

  1. PVTCaboose1337

    PVTCaboose1337 Graphical Hacker

    Joined:
    Feb 1, 2006
    Messages:
    9,513 (3.07/day)
    Thanks Received:
    1,142
    Location:
    San Antonio, Texas
    50x50 my ass. More like 80-100 x 80-100.
  2. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    13,350 (6.30/day)
    Thanks Received:
    3,364
    Location:
    IA, USA
    Can finally get on. :D
    Crunching for Team TPU
  3. Phxprovost

    Phxprovost Xtreme Refugee

    Joined:
    Apr 6, 2009
    Messages:
    1,214 (0.62/day)
    Thanks Received:
    262
    Location:
    Pennsylvania
    :wtf:
  4. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    13,350 (6.30/day)
    Thanks Received:
    3,364
    Location:
    IA, USA
    I saw slimes and disconnected. Now I'm getting 503s again. :(
    Crunching for Team TPU
  5. PVTCaboose1337

    PVTCaboose1337 Graphical Hacker

    Joined:
    Feb 1, 2006
    Messages:
    9,513 (3.07/day)
    Thanks Received:
    1,142
    Location:
    San Antonio, Texas
    I've not been able to get on all day. I blame Notch, not you Newtekie.
  6. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    13,350 (6.30/day)
    Thanks Received:
    3,364
    Location:
    IA, USA
    The problem seemed to be fixed around 8 or 9 PM CST. There's been no more 503s since then.


    Please "like" this: Wooden Buckets for Carring Water. We need wooden buckets for the fire chests because people apparently like to steal iron ones.
    Crunching for Team TPU
  7. PVTCaboose1337

    PVTCaboose1337 Graphical Hacker

    Joined:
    Feb 1, 2006
    Messages:
    9,513 (3.07/day)
    Thanks Received:
    1,142
    Location:
    San Antonio, Texas
    That is an awesome idea. I would love to have wooden buckets, would balance the game a bit. Also, nobody has been stealing the fire buckets, have they?
  8. razaron

    razaron

    Joined:
    Apr 26, 2008
    Messages:
    1,107 (0.48/day)
    Thanks Received:
    177
    Location:
    london
    I must say, these look better ingame.
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Attached Files:

    Soylent Joe says thanks.
  9. PVTCaboose1337

    PVTCaboose1337 Graphical Hacker

    Joined:
    Feb 1, 2006
    Messages:
    9,513 (3.07/day)
    Thanks Received:
    1,142
    Location:
    San Antonio, Texas
    20000 more red wool please.

    EDIT: and 10000 white please.

    [​IMG]

    Attached Files:

    Last edited: Feb 27, 2011
    Kreij says thanks.
  10. Kreij

    Kreij Senior Monkey Moderator Staff Member

    Joined:
    Feb 6, 2007
    Messages:
    13,881 (5.08/day)
    Thanks Received:
    5,615
    Location:
    Cheeseland (Wisconsin, USA)
    The logo is going to be awesome !
    Unfortunately, the lag and disconnects are so bad I can't play. :(
  11. razaron

    razaron

    Joined:
    Apr 26, 2008
    Messages:
    1,107 (0.48/day)
    Thanks Received:
    177
    Location:
    london
    I can't even catch my own train.:laugh:
  12. Kreij

    Kreij Senior Monkey Moderator Staff Member

    Joined:
    Feb 6, 2007
    Messages:
    13,881 (5.08/day)
    Thanks Received:
    5,615
    Location:
    Cheeseland (Wisconsin, USA)
    I can't even open doors or chests. I'm getting about a 2 minute lag on chat, if I ever see it.
    I did manage to kill a skeleton earlier today though. :D

    There was a creeper in the logo (Cab warned me, but I could not do anything from lag).
    It ended up coming out later in the day and exploding near me (ouch) but I repaired the minor damage to the logo. I added a few torches to the entrance. Took me almost a half hour. (sigh)
  13. PVTCaboose1337

    PVTCaboose1337 Graphical Hacker

    Joined:
    Feb 1, 2006
    Messages:
    9,513 (3.07/day)
    Thanks Received:
    1,142
    Location:
    San Antonio, Texas
    Ok I did a little reading and I have bad news. Perpetual minecart tracks cause MASSIVE lag. We need to take out the loops in the track, and just have it so people can use the metro's when they need to, but not have them running 24/7. Might help out Kreij a bit, cause I'm not messing with the TPU logo by myself.
  14. Kreij

    Kreij Senior Monkey Moderator Staff Member

    Joined:
    Feb 6, 2007
    Messages:
    13,881 (5.08/day)
    Thanks Received:
    5,615
    Location:
    Cheeseland (Wisconsin, USA)
    I know what you mean Cab, it's a massive project. Let it go for now ... maybe an update will help or something.
    I'll keep trying to do what I can. (come to me sheepy sheepy)
  15. razaron

    razaron

    Joined:
    Apr 26, 2008
    Messages:
    1,107 (0.48/day)
    Thanks Received:
    177
    Location:
    london
    I've killed my tracks.
  16. PVTCaboose1337

    PVTCaboose1337 Graphical Hacker

    Joined:
    Feb 1, 2006
    Messages:
    9,513 (3.07/day)
    Thanks Received:
    1,142
    Location:
    San Antonio, Texas
    No. Fuck killing sheep. Let's do math kids (I think Kreij is like in his mid 30's but whatever)!

    Assume each sheep drops 2 wool on average. We need 30000 wool total. This is entirely ignoring red dye, which would take a fuckton of time as well. Back to math.

    That means 30000/2 sheep = 15000 sheep sheered, which we will assume takes 10 seconds per sheep, allocating time to find a sheep, sheer it, trips back to house when inventory is full, etc.

    So 15000 * 10 = 150000 seconds = 41.6 manhours. Fuck.

    Flower gathering estimate:

    Finding 20000 red flowers: let's assume 2 minutes per flower, cause they are rare as fuck. 2 x 20000 = 40000 minutes = 666.66 manhours. Fuck.

    So short, it would take roughly 30 mandays in order to gather this much material. Fuck.

    I say tekie can help us out.
  17. Kreij

    Kreij Senior Monkey Moderator Staff Member

    Joined:
    Feb 6, 2007
    Messages:
    13,881 (5.08/day)
    Thanks Received:
    5,615
    Location:
    Cheeseland (Wisconsin, USA)
    No Caboose. We are not in any kind of hurry.
    If Newt just adds resources into the game so we have them available there is no point in playing.
  18. razaron

    razaron

    Joined:
    Apr 26, 2008
    Messages:
    1,107 (0.48/day)
    Thanks Received:
    177
    Location:
    london
    I agree with what Kreij said.
    Also why not make a sheep farm?
  19. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    13,350 (6.30/day)
    Thanks Received:
    3,364
    Location:
    IA, USA
    There was six in the beginning, then it fell down to four, I put it back up to six, and now it is down to two.


    I don't want to be a spoil sport but having such a large object (the TPU logo) so close to the spawn isn't going to look very good. It will block the view of a lot of people/things. :(
    Crunching for Team TPU
  20. PVTCaboose1337

    PVTCaboose1337 Graphical Hacker

    Joined:
    Feb 1, 2006
    Messages:
    9,513 (3.07/day)
    Thanks Received:
    1,142
    Location:
    San Antonio, Texas
    I agree, I think it should be moved to another location, but Kreij chose this spot, but I really don't want to take down 1000+ wool! Tekie, give me the wool and I will burn it to the ground!
  21. Phxprovost

    Phxprovost Xtreme Refugee

    Joined:
    Apr 6, 2009
    Messages:
    1,214 (0.62/day)
    Thanks Received:
    262
    Location:
    Pennsylvania
    culmination of great minds right here :pimp:
    [​IMG]
    PVTCaboose1337 says thanks.
  22. Kreij

    Kreij Senior Monkey Moderator Staff Member

    Joined:
    Feb 6, 2007
    Messages:
    13,881 (5.08/day)
    Thanks Received:
    5,615
    Location:
    Cheeseland (Wisconsin, USA)
    Hmmm ... I chose that location because it was on the edge of the safe zone and there was nothing behind it. Figured it would be a good spot when viewd from the center of the town.

    I'll leave up to the consensus. If it's going to take me two minutes just to open a door, I'll be useless unless something gets fixed in the software.
  23. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    13,350 (6.30/day)
    Thanks Received:
    3,364
    Location:
    IA, USA
    To the north is all mountains, to the south is the TPU, to the east is the pyramid, so all that really leaves is west. Here's some possible locations:
    [​IMG]

    A) Lots of room to work but can't be seen by spawn. I think it would be interesting for people to approach the TPU to see the logo behind it.

    B) It's close but it is off center quite a bit.

    C&D) Probably my favorite locations. It is pretty likely both can be at least partially seen from the park and tree farm. C is almost on center to the spawn and will be accessible by the park. Unfortunately, a large hill would obscure a lot of it and the same goes for D. D is good because there is likely to be a major path leading that way anyway.

    Edit: C&D have very, very large hills between them and the spawn. They are probably not the best choice.

    E&F) I really don't like because of the 45 degree angle to the spawn. You gotta do a lot of running to look at it head-on. The advantage though is not much is out that way.

    G) Is another good location because of it's almost perpendicular location to the spawn. The only problem is that it is quite a ways away.


    I would also highly recommend reducing it to 4 deep (the minimum you can fit a stair well in) instead of 8 or 10 to conserve on time and resources. Could even drop down to 3 with ladders.


    On to less serious matters...

    I made Peter the Creeper more anatomically correct but, it could be even more correct except wool, cactus, and glowstone are in short supply:
    [​IMG]

    And I present a really, really big tree (natural):
    [​IMG]
    Last edited: Feb 28, 2011
    Crunching for Team TPU
  24. PVTCaboose1337

    PVTCaboose1337 Graphical Hacker

    Joined:
    Feb 1, 2006
    Messages:
    9,513 (3.07/day)
    Thanks Received:
    1,142
    Location:
    San Antonio, Texas
  25. char[] rager New Member

    Joined:
    Jun 9, 2010
    Messages:
    310 (0.20/day)
    Thanks Received:
    26
    Location:
    Massachusetts Institute of Technology, Computer Sc
    Here is a Mario that Caboose and I made:
    [​IMG]
    PVTCaboose1337 says thanks.

Currently Active Users Viewing This Thread: 1 (0 members and 1 guest)

Share This Page