Hello,
I got some strange problems with G-sync compatible displays on two different systems.
System 1 PC :
RTX 3080 ti
i9 9900k
32 GB of Ram
NVME drive 2TB
Gsync compatible Monitor
Windows 11
System 2 Laptop
RTX 4060
AMD Ryzen 5 7535HS
16GB Ram
NMVE drive 500GB
Gsync compatible Display
Windows 11
So, I usually cap my framerate using either RivaTurner or Nvidia CP to 40fps when playing singleplayer games. I just dont mind 40fps cap to get stable 4k framerates. However many games work flawlessly and smoothly without any stuttering, but some games I get terrible stuttering even though my fps is rock solid 40. As mentioned above im playing on Gsync compatible display on both system. However, I do have a gsync monitor as well on my PC. And there is a zero issue there, which led me to believe it's the Gsync / vrr problem.
Couple things i noticed while trying to pinpoint the issue :
-First one being as i mentioned above is that this is NOT happening on my G-sync native display, but is happening on G-sync compatible displays.
-Also this is only happening when frame rate is near 40fps cap (but still above). That's why is stuttering happening when i'm in more demanding areas. When in less demanding areas stuttering disappears (possibly because fps goes above lets say 47-50 fps). Keep in mind that my fps is capped at 40 and never goes below. So my first thought was that VRR range is from 50 fps. So I try to cap on 50 fps or even 52, then reduce graphics settings to maintain stable fps over 52. However there comes stuttering in demanding areas again even though fps is stable 52, in less demanding areas stuttering is basically non existent. Also worth noting is that GPU usage is high when stuttering occurs above 88% usually (i guess that's because more demanding areas).
- That being said, funny thing is thou that gameplay is smooth as butter when I uncap fps no matter if i'm in demanding areas or not (apart from usual fps fluctuation depending on area i'm in). Yeah i guess possible solution would be uncapping the frame. But that's not ideal either as I'm used to locked fps.
- Also forget to mention, super weird but gameplay feels very smooth when fps goes under 40fps cap, lets say 37. It feels as smooth as uncapped. So stutters only when fps is 40.
Some games that stuttering above is happening:
- Horizon Forbidden West
- AC Mirage
- Alan Wake 2
- Resident Evil 4 Remake
- Avatar Frontiers of Pandora
- Far Cry 6
- Starfield
- Fallout 4
Some games that are buttery smooth 100% of the time:
- Last of Us part 1
- Lies of P
- Elden Ring
- Cyberpunk 2077
- Dishonored 2
- Dying Light 2
I did sooo many things to resolve the issue without any luck. Ive tried all usual settings in Nvidia Control Panel, some windows settings and so on. Tried many combos from Nvidia Control Panel without avail. I did not try to change things in Bios that much as i'm not really aware what different settings does.
So if you have some advice I have not tried, I would gladly hear it.
I got some strange problems with G-sync compatible displays on two different systems.
System 1 PC :
RTX 3080 ti
i9 9900k
32 GB of Ram
NVME drive 2TB
Gsync compatible Monitor
Windows 11
System 2 Laptop
RTX 4060
AMD Ryzen 5 7535HS
16GB Ram
NMVE drive 500GB
Gsync compatible Display
Windows 11
So, I usually cap my framerate using either RivaTurner or Nvidia CP to 40fps when playing singleplayer games. I just dont mind 40fps cap to get stable 4k framerates. However many games work flawlessly and smoothly without any stuttering, but some games I get terrible stuttering even though my fps is rock solid 40. As mentioned above im playing on Gsync compatible display on both system. However, I do have a gsync monitor as well on my PC. And there is a zero issue there, which led me to believe it's the Gsync / vrr problem.
Couple things i noticed while trying to pinpoint the issue :
-First one being as i mentioned above is that this is NOT happening on my G-sync native display, but is happening on G-sync compatible displays.
-Also this is only happening when frame rate is near 40fps cap (but still above). That's why is stuttering happening when i'm in more demanding areas. When in less demanding areas stuttering disappears (possibly because fps goes above lets say 47-50 fps). Keep in mind that my fps is capped at 40 and never goes below. So my first thought was that VRR range is from 50 fps. So I try to cap on 50 fps or even 52, then reduce graphics settings to maintain stable fps over 52. However there comes stuttering in demanding areas again even though fps is stable 52, in less demanding areas stuttering is basically non existent. Also worth noting is that GPU usage is high when stuttering occurs above 88% usually (i guess that's because more demanding areas).
- That being said, funny thing is thou that gameplay is smooth as butter when I uncap fps no matter if i'm in demanding areas or not (apart from usual fps fluctuation depending on area i'm in). Yeah i guess possible solution would be uncapping the frame. But that's not ideal either as I'm used to locked fps.
- Also forget to mention, super weird but gameplay feels very smooth when fps goes under 40fps cap, lets say 37. It feels as smooth as uncapped. So stutters only when fps is 40.
Some games that stuttering above is happening:
- Horizon Forbidden West
- AC Mirage
- Alan Wake 2
- Resident Evil 4 Remake
- Avatar Frontiers of Pandora
- Far Cry 6
- Starfield
- Fallout 4
Some games that are buttery smooth 100% of the time:
- Last of Us part 1
- Lies of P
- Elden Ring
- Cyberpunk 2077
- Dishonored 2
- Dying Light 2
I did sooo many things to resolve the issue without any luck. Ive tried all usual settings in Nvidia Control Panel, some windows settings and so on. Tried many combos from Nvidia Control Panel without avail. I did not try to change things in Bios that much as i'm not really aware what different settings does.
So if you have some advice I have not tried, I would gladly hear it.
Last edited: