BababooeyHTJ
New Member
- Joined
- Apr 6, 2009
- Messages
- 907 (0.16/day)
Processor | i5 3570k |
---|---|
Motherboard | Gigabyte Z77 UD5h |
Cooling | XSPC Raystrom |
Memory | 4x4GB DDR3 1600mhz |
Video Card(s) | 7950 crossfire |
Storage | a few |
Display(s) | 27" Catleap |
Case | Xigmatek Elysium |
Audio Device(s) | Xonar STX |
Power Supply | Seasonic X1050 |
Software | Windows 7 X64 |
Q9650 has how much more cache? There's a reason it has more...and an E7400 @ 3.0ghz would be like the q9650 @ 2.0ghz. Every 2MB of cache is Core2 cpus = 200mhz in performance. But you also lose an avg 200mb/sec in memory bandwidth by the addition of that extra 2MB of cache. The same loss of memory performance was seen in 512k cpus vs 1mb cpus.
Well, I was speaking speciifcally to the performance increase by disabling sound. I'm being very specific. You are being very general, speaking about the app overall. The reason for Oblivion's very variable framerate is due to what, exactly? And yes, of course I have that game. I own almost every mainstream title Since 1995 on pc. Played probably 95% of them to completion, too.
The poster made no mention of disabling sound. Secondly, processing sound in a game should have little to no impact on performance on that cpu. Especially in Oblivion where it still would have to go through the shoddy memory heap manager even if using a sound card.
You were mentioning memory bandwith and I don't see how L2 cache would effect that since the MCH connects directly to the FSB and not L2 on 775, afaik.
The famous Oblivion stutter has nothing to do with framerates, it's an issue with the engine. It's not really even a classic stutter to begin with. The only workaround that I know of is to cap the framerate and no V-sync does not do the trick. I'm not sure if Oblivion Stutter Remover uses just caps the framerate as a workaround. You would have to ask SkyRanger from Bethsoft forums for a real answer as to why Oblivion and FO3 tend to have this stutter.