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OFFICIAL X-COM 2 (Discussion)

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Yesterday on an urban map I ran into 2 groups of aliens with my sniper, who had "Lightning Hands" (free shot with a pistol) and "Faceoff" (shot at ALL enemies within range).
Freaking awesome to watch her shoot 6 times in a row, like in a western... =)

My top scorers so far:
Sharpshooter (Ace) - 45 kills (was wounded only once)
Ranger (Iron Lady) - 32 kills (gets wounded on most missions, was low on morale at least twice)

I never lost a soldier (and I don't reload if someone gets wounded), but the rest of the squad has less than 18 kills.

Snipers are underrated, imo.
 
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AsRock

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Yes i like that skill too, how ever i found out that i was better of not having a sniper int he team at all lol.
 

Mussels

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snipers are the bomb when it comes to luring out enemies you're not up for fighting head on. love using run and gun into heavy cover, hunkering and letting snipers/overwatch do the work.
 
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Benchmark Scores 3050 scores good 15-20% lower than average, despite ASUS's claims that it has uber cooling.
Yes i like that skill too, how ever i found out that i was better of not having a sniper int he team at all lol.
Whom are you using instead? Ranger heavy?
 

AsRock

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typically 2 specs, 1 rangers, 2 heavys and a PSI. Some times 2 rangers 1 spec. Need those grenadiers :p

snipers are the bomb when it comes to luring out enemies you're not up for fighting head on. love using run and gun into heavy cover, hunkering and letting snipers/overwatch do the work.

Been thinking of needing that for the 1st time, as the enemy's are spawning both left and right of insert making it very hard to do all in 8 turns lol.
 
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Benchmark Scores 3050 scores good 15-20% lower than average, despite ASUS's claims that it has uber cooling.
Whopping 2 specs? Does it get mech heavy later on?
 

AsRock

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one healer and one hacker, the mission i am on now there is 3+ at least and it depends like if they come from a drop ship they are pretty random.
 

Mussels

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there are more mechs later on, but the enemy types definitely vary. having psiops and hackers really can help take out an enemy at a critical point.
 

AsRock

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there are more mechs later on, but the enemy types definitely vary. having psiops and hackers really can help take out an enemy at a critical point.

Been a few times i thought we were all dead and turned out totally the opposite.
 

Mussels

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new fun bug: when a ranger with bladestorm gets tongue-japanese-school-girled by a viper, you end up with a ranger that teleports around playing bondage for the rest of the level.
 
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System Name M3401 notebook
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Benchmark Scores 3050 scores good 15-20% lower than average, despite ASUS's claims that it has uber cooling.
new fun bug: when a ranger with bladestorm gets tongue-japanese-school-girled by a viper, you end up with a ranger that teleports around playing bondage for the rest of the level.

I actually had my ranger chop the snake after being tongueported without such bug. (animation was messy though)
 

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i have seen game corruption over time to the point were sounds get left out and all kinds of other stuff, a solution to this is to re validate the files though steam until none are replace, even after playing once or twice i have seen files replaced.

Anyways the good stuff.


400MB patch today, they say there is more on the way :).

The first major patch for XCOM 2 is live! This patch will automatically install when starting the Steam client. If it doesn’t install automatically, restart Steam.
This patch introduces new fixes, balance tweaks, and several performance optimizations in the game that should improve framerates and in-game delays overall. Players can also opt into the new “Zip Mode” option by pausing the game at any time and activating it under gameplay options. Zip Mode will create a faster paced experience that speeds up animations and some delays in gameplay.
After installing the patch, we recommend all players to go into the graphics tab under options and select “Auto Detect Graphic Settings.” Installing the patch will not rewrite your graphic settings. Players must do this manually.
The XCOM team has been working hard to improve performance, balance, and stability issues reported by our fans. A big thank you to anyone who took the time to provide feedback and submit reports. We will continue to improve the XCOM 2 experience with additional updates and patches over the coming months.
*Required User Action: If you have mods enabled after installing the patch, launch it once, close the game, and launch it again. Players will only have to do this once. After the restart, the game will have initialized the patch to work with mods. While the majority of mods will operate in harmony with the patch, some mods may conflict with patch updates and will need to be updated to take advantage of the patch improvements.
Performance
  • Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increased
  • Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance
  • Support for nVidia SLI and AMD Crossfire
  • Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS
  • Reworked Light Clipping Manager
  • Particle Vertex Buffer Reallocation
  • Optimization to shadows in the Avenger
  • Enable triple buffering to fix VSync performance
  • Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used
  • Disabled shadow casting from character lights w/in Avenger
  • Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048
  • Reduces the impact count of the Avatar Rifle
  • Removed a hitch that occurs when the camera enables/disables building visualizer
  • Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile
  • After changing graphics settings, based on the selected preset, extra crew will be capped
  • Character head mesh optimized

Balance

  • Mimic beacon rebalance: Price increased to 75
  • Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots
  • Wet Work is no longer retroactive
  • Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge
Gameplay
  • Added a new recommended Steam Controller configuration with support for additional actions
  • Fixed an issue where VIP units would take damage when their origin location was damaged
  • Fixed an issue where Promotion Earned text appeared before action is seen on screen
  • Fixed an issue where civilians pathed to the base of ladders and blocked XCOM units
  • Fixed an issue where Character Pool choices like Class, Attitude, and props did not save
  • Fixed an issue where weapons did not keep names and customizations upon tier bump
  • Fixed an issue causing some scan timers to go into negative time
  • Engineering items that are full squad upgrades are now designated in the UI
  • Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region
  • Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off
  • Removed start-of-turn hang during certain missions where enemy units had fallen out of the world. Auto-saves (and ironman saves) made in these situations should now be playable
  • Minimized action camera obstructions
  • Minimized camera look-at hopping during AI abilities
  • Fixed an issue where Psi abilities did not trigger death cams
  • Kill Zone now respects concealment status
  • Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters
  • Buildings don't cut down when tabbing through units
  • Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player's last action is being visualized
  • Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster
  • Fixed an issue where shot HUD wings would fail to re-open after taking an action that required the wings to close
  • Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100
  • Optimized Return Fire hits causing long delays
  • Optimized AI reveals causing long hangs
  • Optimized Wait actions causing long timeouts
  • Optimized falling unit visualization to timeout faster
  • Updated the Geoscape save description to use the localized HQ time, instead of previously used GMT game time
  • Fixed an issue with an invalid spawn point on a specific Retaliation mission plot
  • Destroyed cover does not take reduce % to-hit on enemies
Systems
  • New option to only use Character Pool creations until the pool is exhausted
  • Bulletproofing bad saves from causing main menu crashes
  • Fixed an issue causing hitches in strategy
  • Fixed an issue where armor customizations did not save

Graphics
  • Unit Highlighting Flash when targeting units

Multiplayer
  • MULTIPLAYER: Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen.
  • Added camera rotation to MP
 

Mussels

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damn, thats one hell of a patch.
 
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About time they launched, it`s been over a month since the release.
It's my second campaign, and i hit targets with 10-30% chance and miss with 70-80% it happens quite a lot. Don`t know if it is a "feature" or just my luck.
 
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