EastCoasthandle
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System Name | MY PC |
---|---|
Processor | E8400 @ 3.80Ghz > Q9650 3.60Ghz |
Motherboard | Maximus Formula |
Cooling | D5, 7/16" ID Tubing, Maze4 with Fuzion CPU WB |
Memory | XMS 8500C5D @ 1066MHz |
Video Card(s) | HD 2900 XT 858/900 to 4870 to 5870 (Keep Vreg area clean) |
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Case | P180 |
Audio Device(s) | X-fi Plantinum |
Power Supply | Silencer 750 |
Software | XP Pro SP3 to Windows 7 |
Benchmark Scores | This varies from one driver to another. |
Ok, I found some information regarding DX11 titles that are suppose to be released. So far there is only 1 game mentioned to be released this year (at year's end hopefully). However, if anyone finds out more information on other DX11 titles I encourage you to post them in this thread so others are kept informed as to what's going on with DX11 titles.
So far it appears that:
will offer (at least) a DX11 variant. At this time there isn't a whole lot of information regarding how it's being implemented.
Sources are but not limited to:
Here
Here
Here
So far it appears that:
- Aliens versus Predator (confirmed)
- Battlefield: Bad Company 2 (confirmed) Q1/10
- BattleForge (confirmed)
- BioShock 2 (Unreal 2.5 Engine, no confirmation)
- Crysis 2
- Dirt 2 (confirmed) Dec 2009
- Dragon's Century: The origin (no)
- Dungeons and Dragons Online: Eberron Unlimited (confirmed) 2010
- F1 2010 (awaiting confirmation)
- Genghis Khan MMO (confirmed) 2010
- Half-Life 2 Part III (awaiting confirmation)
- FrostBite Engine 2 (Some sort of BF type of game)
- Lord of the Rings Online (awaiting confirmation)
- Mass Effect 2 (Unreal 3.0 Engine, no confirmation)
- Race Driver Grid 2 (awaiting confirmation)
- Scivelation (confirmed 2010. According to this interview UT3 does offer some DX11 functionality)
- S.T.A.L.K.E.R: Call of Pripyat (confirmed) Q1 2010
- StarCraft 2: Wings of Freedom (awaiting confirmation)
- Two Worlds 2 (awaiting confirmation)
- Unigine Engine (Heaven Demo / Benchmark) (now)
will offer (at least) a DX11 variant. At this time there isn't a whole lot of information regarding how it's being implemented.
Sources are but not limited to:
Here
Here
Here
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