cadaveca
My name is Dave
- Joined
- Apr 10, 2006
- Messages
- 17,232 (2.61/day)
LOL...it's not going to be any time soon, FYI. I'm currently testing off-line games, and coming up with a lsit of apps that are affected.
But I also have to look at alot of maps within each game...so this makes it alot more time consuming than jsut trying to get some FPS numbers.
Robert(the OP) highlighted this too, in GhostBusters...his vgas ahve enough grunt to push that game maxed out, but certai nscenarios lead to really poor performance, just simply due to the number of vgas he has(of course, the investigation revolves around finding out exactly when these limitations are exposed, and it may just tunr out to be bad game programming..and not the number of vgas...that's the question that needs to be answered.).
But I also have to look at alot of maps within each game...so this makes it alot more time consuming than jsut trying to get some FPS numbers.
Robert(the OP) highlighted this too, in GhostBusters...his vgas ahve enough grunt to push that game maxed out, but certai nscenarios lead to really poor performance, just simply due to the number of vgas he has(of course, the investigation revolves around finding out exactly when these limitations are exposed, and it may just tunr out to be bad game programming..and not the number of vgas...that's the question that needs to be answered.).