Sorry to say, but what an EPIC FAIL of an article.
http://img.techpowerup.org/110817/Crysis2_barrier.jpg
http://img.techpowerup.org/110817/Crysis2_wood.jpg
I'm not going to discuss about if the tesselation used is too much or not or if the performance hit is worth it or not, because that's highly subjective and the debate about performance/detail is Crysis 1 all over again, but one thing is clear: tesselation is doing a lot in terms of adding detail and realism.
So the whole article is EPIC FAIL because it's based off a falacy, that tesselation is there for nothing or no benefit. If you do not see benefit in the added detail (while sometimes subtle), honestly go play on consoles, you'll find all the perf/detail and perf-per-hardware-per $$ that you want there.
Or you can -as many PC gamers do- ask for innovation and adoption of new technologies, but please when someone does use the new technologies, don't blame them if your hardware is not capable.
My mainstream card (GTX460) is capable of playing that game with all the added detail at 50 fps, so that's the benefit for me, and many other (being able to play with great details). If your card cannot do it because it lacks the tesselation power to do it, maybe you should consider that your card is lackluster in that department and change the card or ask more from your graphics vendor in the future, so that you can still benefit from the added details while using your prefered brand and we can all benefit. That's what's best for gamers. Tonning down games so that they fit all is NOT what benefits the gamers, having the choice to use the highest detail posible IS. Even if that means using a particular brand, in the end the choice is yours. Plus if it looks the same to you why don't you just disable it?
Hell I'm tired of some people's double standards, they can talk hours on end about how PC is superior and how consoles are slowing down the progress and when someone actually improves the situation for the benefit of gamers (the ones not attached to a particular brand) they do nothing but whine. Sigh.
EDIT: Oh and about the water. While not ideal, it's not there because of malice or complete incompetence. The thing is it has always been there. It was there in Crysis 1 and it was there in FarCry 1, in both cases iirc also tesselated (not completely sure abouf FarCry), on the CPU not with DX11, there's even a cvar to control it in Crysis 1. It's not ideal for whater to be there, but I think it has a lot to do with how the editor, Sandbox works and so that it's very easy to create islands. It sure was easy to create them for FarCr and Crysis, it just so happens Crysis 2 happens in the city and it's unnecessary, but the engine is the engine and I guess it was far more complicated to change it than swallow the perf hit and design the game accordingly, optimizing elsewhere.