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NFS:Rivals

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Simply put game is 30fps. Now if you try to unlock via console commands of frostbite the game speeds up.This relates to the PC version of course.
 
wow, talk about not giving a shiet, good port ea.
 
I tested it out on pc it feels like you're gonna get blown away by a tank when you turn a corner.

Frostbite doesn't seem to work well for racing games its like I'm playing Battlefield.
 
Being a huge NFS fan and still waiting for the game (ordered it retail because it's cheaper than through sodding Origin). This is a first mega flop with Origin which i don't understand. 49,99 € online, i paid 39 € for the same retail boxed copy. WHAT!? So it's cheaper to buy a box and a disc with the same content that traveled across several countries to reach me, than just download it straight through Origin. Which i'll do anyway in the end because you have to use the Origin client. And it's the same with all EA games. Idiotic.

Seeing that game is locked to idiotic 30fps with no way of undoing that, i'm now wondering what are my options if i won't like it. You can't sell the friggin thing anymore once it's tied to your Origin (very clever EA)...

The game is arriving today hopefully, i'll report back how it goes when i get it...
 
I can't comment on whether it can be worked around until later tonight when I check the game files, but this is nothing new. If you recall Criterion did the same thing with NFS Most Wanted 2012, a game built on the Chameleon engine. Fortunately in that game all you had to do was edit a LockTo30=True command in one of the game files to False.

I would check NFS The Run's files to get a better idea, which is a Frostbite game too, but I don't have it installed anymore.
 
Most Wanted 2012 was pathetic with that engine. Lagging horribly on my system, so badly i never even bought it later. The Run looked better and was running great. It had framerate locked as well as far as i know, but wsn't too annoying, though if we have PC's, do a fuckin proper job and at least bother enough to port the damn games properly. PC seems only as a poor excuse to milk some more money from this group, all the rest of the effort goes straight and only into consoles. Like our money is worth any less than the one from console users...
 
I'm playing it on PS4, and the game appears to runs at 60FPS on my tv. The graphics are pretty good, but you can tell the engine is using a very low level of anisotropic filtering at this resolution, not that it matters much as textures on the road fly by so fast.

It's a shame EA is giving the shaft to PC gamers once more, I usually purchase all multiplatform releases on PC but Amazon had a buy two get one free on PS4 pre orders, so I decided to give it a shot...
 

Simply put game is 30fps. Now if you try to unlock via console commands of frostbite the game speeds up.This relates to the PC version of course.

This here is what happens, when u unlock fps in NFS Rivals...

 
Yeah this is inexcusable. In further searching I've found they tied the time/speed to the FPS so if you set it to 60 FPS you're moving twice as fast and control becomes almost impossible. This is why some are recommending only 35 FPS. There's a command you can add to the shortcut to unlock it, but most will probably leave it at 30 given the tradeoff.

All I have to say is EA better knock this shit off if they start using Mantle to develop games with.
 
what happens if you're below 30fps on slower hardware for example? how is the ps4 one not locked at 30? this isnt the first frostbite engine, very strange...

just make a 30fps physics engine & interpolate between each frame if it's too much work to do 60
 
It's locked at 30 BECAUSE of consoles. It's how they ensure stable frame rates at 1080p on mediocre spec.

My contention is why the hell do they need to tie the speed/time to the FPS, or even lock the frame rate at all on the PC version? It's lazy porting plain and simple.
 
carmack's id engine from doom3 onward tied the physics to framerate as well, i'm not sure it's specific to porting, it's something specific to timing/threads/amount of animation saved in the assets (bioshock1 physics is 30fps even if the game is rendering more)

plenty of games in the past had 30fps caps, or unreal's default 62, but very few actually tie it with the game speed/physics simulation, so i dont get what is going on here, it's not like it's a limitation of frostbite either maybe the dev sets a physics framerate, bf might be set to 240 or something

oh i just remembered there was a lot of talk about some judder seen in the ps4 version, i'm taking a peek at digitalfoundry now

Investigating further, we boot up Battlefield 4 on PC where the phenomenon is easy to replicate in the very same engine with a forced 30fps cap (via the command line: GameTime.MaxVariableFps 30). Again, the same jerky motion is experienced as a result of a string of unique frames being rendered, followed by a likewise number of duplicates to compensate - highlighting this as a possible quirk of Frostbite 3 engine itself.

:confused:

someone somewhere has explaining to do... let's ask repi?
 
Actually you could unlock Bioshock 1 physics which then worked perfectly fine (apart from very rare weird bouncing of objects).

Anyway, i've tried Rivals on PC through 42 inch FullHD LCD and it was running butter smooth with Ultra settings. Looks good and unlike horrible Most Wanted 2012, it's actually playable. Though i have to dmit that i don't have good feel playing on big screen.

Oh and i have to agree that mandatory tutorial is a bit dumb and degrading for us long year NFS fans. I mean it's not like they invented something ridiculously new that requires some extensive training. Apparently kids are total morons these days, back in my time, you jumped in the game and learned the stuff on your own. I mean, what's the fun of getting everything served up on a silver platter instead of all the joy when you find something on your own. Oh well.
 
Been playing the sp campaign and have progressed to the Ferrari Spider. Sometimes I wish the rear view cam weren't so far back and low, the high speed rises can create havoc not being able to see traffic in time. Cops are not as much a nuisance as I thought they might be, but I've only progressed to Medium level events so far. I've been doing mostly Races and Hot Pursuits. The Speedlist I unlocked the Ferrari Spider with had only one objective, get the heat to level 5. I just used a wide strip of freeway with a divider that had a gas station on one side, and a safehouse on the other and kept making passes back and forth ramming and shockwaving patrol cars into submission, then repairing the car every couple runs. This game has some really crazy jumps in it I noticed. Enough time to sing a few choruses of I Believe I Can Fly before landing. LOL
 
This here is what happens, when u unlock fps in NFS Rivals...


Don't you get it? The game is called Need for SPEED, it's a feature :rolleyes:
 
Being a huge NFS fan and still waiting for the game (ordered it retail because it's cheaper than through sodding Origin). This is a first mega flop with Origin which i don't understand. 49,99 € online, i paid 39 € for the same retail boxed copy. WHAT!? So it's cheaper to buy a box and a disc with the same content that traveled across several countries to reach me, than just download it straight through Origin. Which i'll do anyway in the end because you have to use the Origin client. And it's the same with all EA games. Idiotic.

This is true for pretty much every single digital title out there (save for GOG and Humble Bundle), including everything on Steam. And I mean EVERYTHING.

Anyway, hilarious. Sad, because I really liked MW and this looks like that.
 
But it makes little sense. Why pay more where you actually get less (no package, no physical disc, no transportation costs). I mean, i'm sure providing a server hosting is cheaper than sending out trucks with physical boxes with game... or is it?

Anyway, despite framerate lock, the good thing is that game runs very fast unlike NFS Most Wanted 2012 which was nothing to write home about and it was lagging horribly on my system which is no snail. So that's already a very good start. It also depends on how multiplayer will look like.

I hated the one in The Run, so i only made few gameplays and then i forgot about it. However The Run single play mode was jolly fun and going across entire continent in my favorite sports cars was something incredibly memorable. Where in NFS Hot Pursuit 2010, the storyless singleplayer was rather boring but i have hundreds of hours behind me in multiplayer. And i was still playing it during summer 2013 which makes it 3 years of multiplayer and i still see quite some players still playing it. If Rivals will be as good at least on one part, that would be great.

I'm renovating my room and the PC is now doing company with the 42 inch LCD which i'm not really good playing NFS from a sofa. I need to sit close to the screen for the bumper cam that i love to work (and drive) properly.
 
But it makes little sense. Why pay more where you actually get less (no package, no physical disc, no transportation costs). I mean, i'm sure providing a server hosting is cheaper than sending out trucks with physical boxes with game... or is it?

Well it's the way it is. This has been my problem with Steam since the beginning. The ONLY time something is cheaper on Steam is when the game is old and/or on a 50-75% sale. People don't care about it though.
 
How to enable gamepad? x360ce not working.
 
I'm typing with one hand because I'm facepalming with the other.
It's amazing how they managed to do that ... somewhere in the physics engine, frametime simply isn't included in one or more equations ... game speed tied to a framerate ... I still can't believe it ... amateurs :shadedshu:
 
Hi

How to enable gamepad? x360ce not working.

Using Xpadder here version 5.3 launching with windowsXP SP3 compatibility mode
Note: setup xpadder map buttons and d-pad and save settings leave xpadder running on task bar; then unplug the gamepad.
Next: run NFSR with full keyboard support [leaving gamepad unplugged]
allow NFSR to enter menu; then plug in gamepad.

hope this helps

atb (all the best)

Law-II
 
I'm typing with one hand because I'm facepalming with the other.
It's amazing how they managed to do that ... somewhere in the physics engine, frametime simply isn't included in one or more equations ... game speed tied to a framerate ... I still can't believe it ... amateurs :shadedshu:

I guess we got the answer. They just ported it quickly (and dirty) to make some bucks from it and forget about it. It's what pretty much happened to every single NFS title despite the fact that a lot of people are for example still playing NFS Hot Pursuit 2010 from, you guessed it, 2010. Yet, they never ever even bothered to fix stuff like idiotic bugs, non existent weather conditions in anything other than Interceptor mode, teleporting traffic, roadblocks that move on their own to close the gap in front of you etc. The game would be even better online experience if anyone at EA even bothered. I just don't understand why. Especially since they can churn out update after update for Battlefield but not for NFS. NFS existed decades before anyone even though of Battlefield...
 
But it makes little sense. Why pay more where you actually get less (no package, no physical disc, no transportation costs). I mean, i'm sure providing a server hosting is cheaper than sending out trucks with physical boxes with game... or is it?

When you factor in bulk rate shipping, it's probably a wash between that and the cost of all the servers and bandwidth, but IMO if it comes down to paying equal for both, I'd rather have the disc, esp when they only guarantee you can re-download it for a certain length of time.
 
I'm playing this on the PS4 but I had to admit I regret buying it. Just thought I'd toss in my 2 cents...
 
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