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Valve Allowing Modders to Charge For Mods on Steam.

why is everyone hating on steam when the greed of the mod makers who decide to get paid for theyr mod or not
Because steam gave all these idiots the idea that they should get paid for a hobby or that they could make a job out being a mod maker.

they could disable modding if they wanted
Actually no they couldn't, in fact they tried to screw over modders from making or changing animations with a patch for skyrim and the modders easily bypassed it.


The gaming community just sucks these days
+1
 
Is that even malicious? What actually is a mod and who owns it in this context?

Well yes, it's malicious. Ask any mod-hosting site or any real modder, as well as the legions of mod users. If a mod author gives permission for all or part of their mod to be used in someone else's project, it is their intellectual property, and most simply ask for credit in that person's new mod.

Or they won't allow anyone to use their mod at all other than for gameplay. That's their right, and usually respected. When it is violated, the modding community has always done a good job of banning the offender and ensuring that person is not accepted anywhere in the modding community.

@ChevyOwner what Bethesda is forgetting in their greed is WHY Skyrim passed $1 billion in sales. It's mostly due to the PC crowd still buying an almost 4 year old game, BECAUSE they can make it their own. Mods give a game lots of longevity and continue to drive sales. If people have to pay for mods, it's going to drop the rate of sales drastically.

They are shooting themselves in the foot big-time if this is the model they use with new games. Remember, Skyrim is the test case.
 
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@ChevyOwner what Bethesda is forgetting in their greed is WHY Skyrim passed $1 billion in sales. It's mostly due to the PC crowd still buying an almost 4 year old game, BECAUSE they can make it their own. Mods give a game lots of longevity and continue to drive sales. If people have to pay for mods, it's going to drop the rate of sales drastically.

They are shooting themselves in the foot big-time if this is the model they use with new games. Remember, Skyrim is the test case.

You don't need to tell me. That is exactly what I was trying to say just using different words.
 
You don't need to tell me. That is exactly what I was trying to say just using different words.

I was just reinforcing your words, because I feel strongly about it. :)
 
Looks like some of the mods aren't as finished and good as they say
http://imgur.com/gallery/bqcla
Yep, this is the problem with the paid mod system. Do hasty work, cash in, and don't update. There's no incentive, bc there is no love for the game.

Falskaar is a year's worth of work, that the owner has pledged to keep free. I have no problem donating to him as a donation on the Nexus though. Donations are voluntary, and the mod owners feel appreciated for volunteering their love for the game.
 
Someone mentioned a donate button on Steam, and that is a good idea.
 
Someone mentioned a donate button on Steam, and that is a good idea.

If they change to the same policy as The Nexus, and make it a donation only, that would be fine, but greedy Bethesda isn't going to allow it. In fact, they are likely to take a cut still even if they did change it (which they won't).

On the Nexus, the owner's policy is mods will remain free, but they have instituted a "donate" button if someone is appreciative enough of the quality to do so. The entire amount of the donation goes to the mod author.
 
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Gabe Newell responds to the questions about their new modding policy.

http://www.dsogaming.com/news/valve...ng-policy-our-goal-is-to-make-modding-better/

It looks like it's here to stay at least for a while.

Reading alot of the background on this from the owner of The Nexus, it appears the impetus for this came from Bethesda, so I hold them mostly to blame.

And there's another side of this too. Some paid modder might feel really grateful for a site that has benefited him/her greatly, such as the SKSE folks at Silverlock, or The Nexus. He/She has the option to donate some of the pay to that site. That cut comes out of Valve's cut, not Bethesda's. Sounds alot like Bethesda is driving the train and Valve has no choice but to make the best of it.
 
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Just gonna leave this here so those defending the issue can see what they are actually defending.

http://imgur.com/gallery/bqcla

NVM rtwjunkie beat me to it.
 
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I can't defend either Bethesda or Valve on this one, but I am surprised that EA didn't do it first...........drum roll please.....

Bethesda is getting pretty crappy. I'm sure that their motivation here is 100% financial. They're looking at a game released 4 years ago, that still sells substantially, suddenly bringing in more money without any input effort from them. On the other end, all of that sweet money comes with a plethora of work that Bethesda can use in the future, to the point where they might actually release a stable game on a decade old engine. If I wasn't ready to spit bile at that, the huge section of the total mod cost going to Bethesda is just villainous. Almost half of the cost of a mod goes to the developer, who does no work. Give me a break.

Valve is not taking nearly as much heat here as they should be. If EA were to do this crap people would bemoan it in the streets (then forget about it during the next EA release). I'm thinking that the TF2 hats idea was how Bethesda saw this, and they wanted some of that sweet money. They, of course, failed to follow in Valve's foot steps with making the game free first.



To all those who might defend Bethesda;
1) Modders deserve money - They do if they ask for it. They don't deserve $0.30 on the dollar though. The Nexus allowed people to donate money for mods quite a while ago, and it was a way for the community to support itself.
2) But the developers did the hard work of making the game - Really? Have you ever played Fallout 3? About half a dozen community mods made it stable, and Bethesda even aped code from them to stabilize that pile of bugs.
3) But it's convenient - No more so than the mod manager already available free on the Nexus. It even does load order better, so why a paid product functions worse is beyond me.
4) But paid content is better - Have you ever played DOTA? That was a free mod. What about DayZ? These, and many other things, were freely made by the community. All the while, Valve made us pay for hats in TF2.
5) But paid content has better QC - I'm not even going to dignify that with a scoff. The recent flood of Greenlight twaddle can speak for itself.
6) Valve stands for quality - Ha! Valve stopped giving a crap when Steam started eclipsing earning from their two biggest game releases. The beneficence of Gaben is dead, unless there's money in it.
7) But you don't need any of these mods to play the game - Again, really? You don't need a spoon to enjoy pudding, but without it you make an ugly mess that serves to lessen the act of enjoying it. Mods made the issues with Skyrim tolerable.
8) Valve offers a unique distribution platform - Nope. Origin, GoG, and a bunch of other platforms exist. There is part of me looking forward to the day Valve face-palms hard enough to lodge their wrist into their brain, and one of the more awesome platforms get to shine.
9) Modders will be getting the money - Nope. Overlooking the 75% drop, it's still more profitable to butcher three mods together, claim it as your original work, and wait the months that it will take (if ever) Valve to discover your deception. In the mean time there is no reason you won't make bank. Neither Valve nor Bethesda is inclined to ferret out this deception, as it earns them money.


Assuming all my other arguments are moot, consider this; who stand to benefit from paid mods the most? It isn't modders. It isn't Valve (you can have a portion of their cut redirected). If you were in the same position, and could print money with impunity, wouldn't you view any corruption as "minor?" Wouldn't you take the money, blame the dishonesty on the people doing it, and claim that you were just trying to offer the community a way to be compensated for their work. This is an act of true evil genius. Bethesda can't lose, because they have no skin in the game. They either make money for no work, or blame individuals for taking advantage of a flawed system. The left hand washes the right indeed.
 
This whole thing is ridiculous. The modders are the ones who are putting their mods behind the "paywall" not Valve, not Bethesda. If anyone should get any flak for a poor mod, it should be the author of the mod. This whole argument is stupid. If you're going to rage, at least rage at the right people.
 
But only because it's a situation created by Bethesda, with the aquiescence of their lackeys at Valve. Without it, we still have a fun, community policed modding environment genuinely trying to better the game.
 
You still have that though. Nothing changed other than the mentality of the modders. Valve and Bethesda simply gave them a simple way to monetize.
 
You still have that though. Nothing changed other than the mentality of the modders. Valve and Bethesda simply gave them a simple way to monetize.

To some extent, with the free modders, yes, most of whom have loudly proclaimed their mods will remain free....and that mostly consists of the well-known, good modders. But there is now a great deal of suspicion and mistrust, which has already been fostered by some unethical people charging for crap, and others offering products that weren't theirs to begin with.
 
To some extent, with the free modders, yes, most of whom have loudly proclaimed their mods will remain free....and that mostly consists of the well-known, good modders. But there is now a great deal of suspicion and mistrust, which has already been fostered by some unethical people charging for crap, and others offering products that weren't theirs to begin with.
Again, the fault of the modders. No site or service forces anyone to do anything.
 
"Guilt by association. "

The best modders, the ones that are really doing it for the love of the Mod, or the Game, or the Challenge, They're not charging. They've already got a donation option, and this might prompt them to "prod" their "clientele" a little, but otherwise they're not changing. But what it does do to them, is gives them a taint. They are one of "those modders" now.

And yes, I blame Bethesda and Valve for this, with a side of greed from the lower tier of the modding group. But without Bethesda and Valve providing a method for the greedy ones to start muddying up the Mod Pool, we'd still be stirring the pool to get a good look at the treasures in there. Now? Now too many people don't see the treasures. They see the mud, and the kids on the side throwing it in. And behind them? Ma Beth and Pa Valve with a water hose and some dirt. Sure, the kids don't have to throw the mud in the pool. But how many kids do you know that don't like to play with the mud every now and then, especially Timmy over there is obviously having so much fun....
 
This video was bound to happen sooner or later :D
I liked the simile about taking a piece of taxi driver's earnings because they made the car.
 
This video was bound to happen sooner or later :D
I liked the simile about taking a piece of taxi driver's earnings because they made the car.

Hilarious!
 
What a farce, one minute Gabes defending the policy and next they are like oh us and Bethesda didn't like the policy.
 
Ding Dong, the Witch is dead!!

 
I cant wait for this entire system to fall on its face. I think paying is stupid for mods. most modders do it for free because of their own ideals. I will never pay for a mod, I will never support a modder charging. and I have no sympathy for the news stories flying around of chumps who are releasing mods using other peoples assets and getting eaten alive by the internet and the modding community for doing so. I hope they lose 100% of their face.

glad we avoided a whole year of stupid in 2015
 
Thanks God!

Money is not what I'm worried about, the dividing community is the real doom.
 
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