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No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch

PhysX can make games look better, it's nice to have the option either way.

Not sure why you brought it up though.



Any examples?


Every DX12 game. You can add more eye candy at less cost.
 
DX12 support will be patched in and I'm sure we will see articles about what difference it will make. So I will wait a few weeks to see those. In any case none of this affects me for a couple of years. I buy my games a couple of years after release when they are patched and polished like they should be on release and I pay 66% to 75% off for them on sales. :)
 
Good choice.
An actually working DX12 render path via patch 2 weeks later is better than a shitty performing at release day.
 
This is stupid. Sure, Deus Ex has more replay value than Doom (especially if you finished it on hardest difficulty the first run), but what's the point of releasing DX12 API for it AFTER launch? I want to experience it at its finest on launch, not 2 months later. Maybe. Stupid. I'd rather wait some extra time and get a proper fully finished game than this "DX12 after launch". I don't expect much boost for GTX 980, but still, if it means 5fps better performance, then so be it. Why not. It's going to suck even more for R9 Fury and RX480 users. C'mon devs, stop doing this crap.

Personally, I don't care if it's at launch or two months later. Most games I play have been on a waiting list far longer than that.
But this is disheartening, because it shows that this title was not built for DX12 from the ground up. And this was supposedly one of DX12's poster boys. At the same time, I have always said proper DX12 and Vulkan titles are about 2 years away, so I'm not surprised in the least.
 
Good choice.
An actually working DX12 render path via patch 2 weeks later is better than a shitty performing at release day.
I wonder if you saw things in the same light if you bought a car and the dealer would give it to you without back seats, because they have to tinker with them a bit more and they'll install them a a later date.
Patching is meant for fixing minor things and rebalancing, we should not buy stuff with a promise of getting the full package later. Anyone still remembers the saga of UT3 and its promised Linux port?
 
Just as long as it supports 21:9 aspect ratio monitors I'll be fine.
 
I wonder if you saw things in the same light if you bought a car and the dealer would give it to you without back seats, because they have to tinker with them a bit more and they'll install them a a later date.
Patching is meant for fixing minor things and rebalancing, we should not buy stuff with a promise of getting the full package later. Anyone still remembers the saga of UT3 and its promised Linux port?

The game isnt missing any content, it just wont have its full performance potential "unlocked"...

A DX12 path which is performing worse than DX11 is absolutely pointless so why should they implement it in the first release? Nobody needs another Tomb Raider.
 
This is stupid. Sure, Deus Ex has more replay value than Doom (especially if you finished it on hardest difficulty the first run), but what's the point of releasing DX12 API for it AFTER launch? I want to experience it at its finest on launch, not 2 months later. Maybe. Stupid. I'd rather wait some extra time and get a proper fully finished game than this "DX12 after launch". I don't expect much boost for GTX 980, but still, if it means 5fps better performance, then so be it. Why not. It's going to suck even more for R9 Fury and RX480 users. C'mon devs, stop doing this crap.

Frankly I don't get why DX12 wasn't the primary API. Everything back since Fermi and the 7000 series support DX12, so really there is no point in making anything DX11 anymore. If anything just throw in a DX9 option so literally everyone can play.
 
The fact that according to steam more than half of the gamers are on win 7/win 8.1(because you know, win 10 is a s***t os, and win 7 will last forever etc...) might also explain why the dev are not in a hurry to work on DX12 in priority.

Until that change, DX11 will always get the priority, and I don't think that we will actually get improved visual with DX12 until it become the standard. How many years did it take to get rid of DX 9 again ?
 
The fact that according to steam more than half of the gamers are on win 7/win 8.1(because you know, win 10 is a s***t os, and win 7 will last forever etc...) might also explain why the dev are not in a hurry to work on DX12 in priority.

Until that change, DX11 will always get the priority, and I don't think that we will actually get improved visual with DX12 until it become the standard. How many years did it take to get rid of DX 9 again ?


Haha I'm sorry Windows 10 already commands 48% of the gamer market. DX10/11 Vista only card users make up 26% of the market, and that is more than the 22% of morons holding on to their old OS. So what, should we program for DX10 first?

I am not saying that we can't keep DX11 support, I am saying that clearly the overwhelmingly plurality is the DX12 people, and therefore it makes ZERO sense to not put them first. What SHOULD be happening is the game launches with DX12 (Because let's be honest the people who play on the latest and greatest will be the ones who buy the game first), and then they can just launch DX11 a month later for everyone else who waits for steam sales anyways.
 
Frankly I don't get why DX12 wasn't the primary API. Everything back since Fermi and the 7000 series support DX12, so really there is no point in making anything DX11 anymore. If anything just throw in a DX9 option so literally everyone can play.
Ah, the wake up call...
DX12 being lower level requires more work. Get used to DX11 titles that only translated to DX12, at least for a while. At least Khronos has been upfront with Vulkan not being a replacement for OpenGL, but a means for those that really need to squeeze extra performance (and are willing to do the legwork).
 
Ah, the wake up call...
DX12 being lower level requires more work. Get used to DX11 titles that only translated to DX12, at least for a while. At least Khronos has been upfront with Vulkan not being a replacement for OpenGL, but a means for those that really need to squeeze extra performance (and are willing to do the legwork).

Yeah but it really is about time the devs did more work. Just look at the "Gamesworks" program - Devs were so lazy they basically had Nvidia do half of the programming for them! And as expected the results were a piles of broken and biased games, which is bad for everybody.

I would never expect devs to put in as much effort per graphics card as they do per console, but it is about time they learn how to program their own games and at least put in some effort per GPU vendor.
 
Haha I'm sorry Windows 10 already commands 48% of the gamer market. DX10/11 Vista only card users make up 26% of the market, and that is more than the 22% of morons holding on to their old OS. So what, should we program for DX10 first?

I am not saying that we can't keep DX11 support, I am saying that clearly the overwhelmingly plurality is the DX12 people, and therefore it makes ZERO sense to not put them first. What SHOULD be happening is the game launches with DX12 (Because let's be honest the people who play on the latest and greatest will be the ones who buy the game first), and then they can just launch DX11 a month later for everyone else who waits for steam sales anyways.
My bad, I got a bad source: http://www.statista.com/statistics/...ems-used-on-the-online-gaming-platform-steam/

reliable source: http://store.steampowered.com/hwsurvey/directx/

That's still a huge chunk of people (40%) who can't use DX12 (who's a WIN 10 exclusive feature).

I don't think that commercials are seeing this that way. For them DX11 means more people can actually play the game at launch, and therefore buy it at launch too. F**** pushing the futur, they want money.
 
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Haha I'm sorry Windows 10 already commands 48% of the gamer market

Damn, I want some of the fantasy smoke you have! :roll:(Because we all know Steam is the ONLY gamers. :rolleyes:)

@FordGT90Concept You will have to cut your list of DX12 Titles at release from 2 to 1. Rise of The Tomb Raider released in February with DX11. It did not get DX12 until a patch in the last week of March.
 
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Haha I'm sorry Windows 10 already commands 48% of the gamer market. DX10/11 Vista only card users make up 26% of the market, and that is more than the 22% of morons holding on to their old OS. So what, should we program for DX10 first?

Where did you find these numbers?
I see where you used the Steam numbers, but does that include people who aren't on Steam?
 
Frankly I don't get why DX12 wasn't the primary API. Everything back since Fermi and the 7000 series support DX12, so really there is no point in making anything DX11 anymore. If anything just throw in a DX9 option so literally everyone can play.
Going to DX9 would require a full rewrite of the game - that's just stupid and makes no sense.

Meanwhile, DX11 and DX12 are inexorably linked. DX12 is quit literally ONLY the low-level, close to metal APIs. That's it. It isn't a full hog replacement for the previous version of DX like in the past. If a game developer for example doesn't want to use low-level APIs, they can use DX11 (the latest I believe being DX11.3 for Windows 10). If however they want to use the low-level APIs, then they'll be using both DX12 and DX11 as DX12 doesn't have a low-level equivalent for every single API/operation.
 
In any case none of this affects me for a couple of years. I buy my games a couple of years after release when they are patched and polished like they should be on release and I pay 66% to 75% off for them on sales. :)

Hehe, I mostly do that same thing; it works out quite well. I always queue up a bunch of games and annually buy them on Steam's Black Friday sales. Cheap, patched and polished.
 
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