• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.
  • The forums have been upgraded with support for dark mode. By default it will follow the setting on your system/browser. You may override it by scrolling to the end of the page and clicking the gears icon.

NVIDIA Announces Partnerships With Multiple Studios to Bring RTX Tech to Gamers

Raevenlord

News Editor
Joined
Aug 12, 2016
Messages
3,755 (1.17/day)
Location
Portugal
System Name The Ryzening
Processor AMD Ryzen 9 5900X
Motherboard MSI X570 MAG TOMAHAWK
Cooling Lian Li Galahad 360mm AIO
Memory 32 GB G.Skill Trident Z F4-3733 (4x 8 GB)
Video Card(s) Gigabyte RTX 3070 Ti
Storage Boot: Transcend MTE220S 2TB, Kintson A2000 1TB, Seagate Firewolf Pro 14 TB
Display(s) Acer Nitro VG270UP (1440p 144 Hz IPS)
Case Lian Li O11DX Dynamic White
Audio Device(s) iFi Audio Zen DAC
Power Supply Seasonic Focus+ 750 W
Mouse Cooler Master Masterkeys Lite L
Keyboard Cooler Master Masterkeys Lite L
Software Windows 10 x64
(Update 1: Added the full 21 games list for RTX support.)

NVIDIA CEO Jensen Huang at the company's Koln event announced partnerships with multiple games studios. This is part of NVIDIA's push to bring real time ray tracing and NVIDIA's RTX platforms' achievements to actual games that gamers can play. These encompass heavy hitters such as Battlefield V (DICE), Hitman 2 (IO Interactive), Shadow of the Tomb Raider (Crystal Dynamics), Metro Exodus (4A Games) and Control (Remedy Entertainment).

However, not all games are made equal, and NVIDIA knows there are significant gaming experiences coming from other, smaller studios. That's why partnerships have been established with the studios developing games such as We Happy Few (Compulsion Games), Atomic Heart (Mundfish), Assetto Corsa Competizione (Kunos Simulazioni), just to name a few. Of course, RTX's nature as a technology depends on NVIDIA's push for the initial implementation wave, and the company will be looking to bring developers up to speed with all needed programming skills, needs and difficulties inherent to the adoption of any new development framework. However, that DICE have already implemented an Alpha Version of NVIDIA's RTX technology into Battlefield V is surely a good sign.





The full 21 games to feature RTX support as announced by NVIDIA follow:

  • Ark: Survival Evolved
  • Assetto Corsa Competizione
  • Atomic Heart (2019)
  • Battlefield V
  • Control
  • Dauntless
  • In Death
  • Enlisted
  • Final Fantasy XV
  • The Forge Arena
  • Fractured Lands
  • Hitman 2
  • Justice
  • JX3
  • Mechwarrior V: Mercenaries
  • Metro Exodus
  • PlayerUnknown's BattleGrounds
  • Remnant from the Ashes (2019)
  • Serious Sam 4: Planet Badass
  • Shadow of the Tomb Raider
  • We Happy Few

View at TechPowerUp Main Site
 
"there goes the nabourhood" :(
 
Yay, more of the GameWorks stuff... I miss the days when tech was standardized under DirectX and we had shit that ran about the same on all cards. And we also had proper HW accelerated sound...
 
Looks like they will have TrueAudio trumped pretty quick, although that was a low bar.
 
Yay, more of the GameWorks stuff... I miss the days when tech was standardized under DirectX and we had shit that ran about the same on all cards. And we also had proper HW accelerated sound...

But it is. Microsoft DXR.
 
Looks like Win10/DX12 will finally get some love.. (although it seems pretty popular already).


Not that it matters me (Vega user).
 
Is the DXR extension of DX12 even out ATM ?
 
The only game i care about here is Atomic Hearts. The rest is fkn crap.
 
That new quantum break-like game from remedy will be sick too.And neither of them is crap, they'll be great.
 
That new quantum break-like game from remedy will be sick too.

Sidenote: Is Quantum Break good? I didn't even realize it was Remedy. Now I feel bad.
 
That new quantum break-like game from remedy will be sick too.

I really don't count on it...Looks way too much like Quantum break, basically a mediocre game.
 
I liked it a lot.

Fine, i'm not saying you shouldn't have, but it remains a mediocre game, there's nothing bad about liking not objectively good things, but at least one should be able to distinguish what one likes and what is objectively good. I like some mediocre games too, but i realize that.
 
Last edited:
DirectX Raytracing is just a framework for doing raytracing on GPU. It doesn't say how. DXR isn't going to replace dynamic lighting in games for decades. The cost-benefit isn't there. Developers would rather up the polygon count than spend an even bigger budget of cycles on lighting.

Just look at the RTX 20xx line up. 2080 Ti can do 10 Grays where 2070 can only do 6 Grays. Here's an article that shows the difference based on samples per pixel:
https://raytracey.blogspot.com/2010/04/comparing-path-tracing-image-quality.html

4K = 8,294,400 pixels
if targeting minimum 30 frames per second: 248,832,000 pixels per second to illuminate
RTX 2070 = 6 Gray = 24 samples/pixel
octane+carrera+24+samples.JPG

10 Gray = 40 samples/pixel
octane+carrera+40+samples.JPG

They both look like shit to me (first is grainy, second is blurry). And that's not even figuring in the latency this tech adds to generating frames.

Until we have benchmarks with side by side comparisons of image quality and frame rate, we're not going to know if NVIDIA's venture into ray tracing made any sense whatsoever. It's smoke and mirrors right now. Raytracing is not new. The methods we use for lighting today were developed because they do the job at significantly lower hardware costs. I'm not convinced NVIDIA changed that paradigm. Any of these cards cost twice as much as your average gaming card.
 
Last edited:
They both look like shit to me (first is grainy, second is blurry). And that's not even figuring in the latency this tech adds to generating frames.
Isn't that where the Tensor Cores come into play for a de-nosie algorithm (AI?)
 
But it is. Microsoft DXR.
Bah, throwing facts at a perfectly good rant. This should be punishable by ban :D

DirectX Raytracing is just a framework for doing raytracing on GPU. It doesn't say how. DXR isn't going to replace dynamic lighting in games for decades. The cost-benefit isn't there. Developers would rather up the polygon count than spend an even bigger budget of cycles on lighting.

Just look at the RTX 20xx line up. 2080 Ti can do 10 Grays where 2070 can only do 6 Grays. Here's an article that shows the difference based on samples per pixel:
https://raytracey.blogspot.com/2010/04/comparing-path-tracing-image-quality.html

4K = 8,294,400 pixels
if targeting minimum 30 frames per second: 248,832,000 pixels per second to illuminate
RTX 2070 = 6 Gray = 24 samples/pixel
octane+carrera+24+samples.JPG

10 Gray = 40 samples/pixel
octane+carrera+40+samples.JPG

They both look like shit to me (first is grainy, second is blurry). And that's not even figuring in the latency this tech adds to generating frames.

Until we have benchmarks with side by side comparisons of image quality and frame rate, we're not going to know if NVIDIA's venture into ray tracing made any sense whatsoever. It's smoke and mirrors right now. Raytracing is not new. The methods we use for lighting today were developed because they do the job at significantly lower hardware costs. I'm not convinced NVIDIA changed that paradigm. Any of these cards cost twice as much as your average gaming card.
You nailed it. You figured out what Nvidia never noticed and now they are all doomed.

You see ray tracing every single time you watch a movie with CGI in it. Ever wondered why that is?
 
Tensor cores are just 4x4x4 matrix. Yes, it can denoise, but traditional rendering methods have no noise--noise is injected via AA to soften edges.

The machine in this video has 4xTesla V100
https://www.pcworld.com/article/328...nvidia-rtx-real-time-ray-tracing-demo-e3.html

NVIDIA provides this graph (presumably RTX 2080 Ti):
1KmoD9QXdYiP1JCm.jpg


They don't say what resolution the demo is running at. It's also panning very slowly which reduces workload per frame. Author noticed frame rate dip with raytracing enabled. Remedy (developer of demo) likely didn't put the effort in to make traditional methods look almost as good as ray traced (e.g. they didn't even try to do reflections in water which I just saw that in Dishonored: Death of the Outsider...it was pretty...without ray tracing).


You see ray tracing every single time you watch a movie with CGI in it. Ever wondered why that is?
Pre-rendered on Linux server farms.
 
Bah, throwing facts at a perfectly good rant. This should be punishable by ban :D


You nailed it. You figured out what Nvidia never noticed and now they are all doomed.

You see ray tracing every single time you watch a movie with CGI in it. Ever wondered why that is?

Per Wikipedia:
“CGI for films is usually rendered at about 1.4–6 megapixels. Toy Story, for example, was rendered at 1536 × 922. The time to render one frame is typically around 2–3 hours, with ten times that for the most complex scenes. This time hasn't changed much in the last decade, as image quality progressed at the same rate as improvements in hardware.”

Seems like we may still be a long way from games using it at high levels of detail, though maybe a cartoon-style game could pull it off?
 
"Bring RTX Tech to Gamers"
Read as: Forcing game developers to implement NVIDIA proprietary code paths for all video cards. Performance penalty may apply.
 
Fine, i'm not saying you shouldn't have, but it remains a mediocre game, there's nothing bad about liking not objectively good things, but at least one should be able to distinguish what one likes and what is objectively good. I like some mediocre games too, but i realize that.
You should realize that your opinion is the opposite of objective.It's subjectively mediocre,it's mediocre in your opinion.
 
"Bring RTX Tech to Gamers"
Read as: Forcing game developers to implement NVIDIA proprietary code paths for all video cards. Performance penalty may apply.
They cannot force a company to do anything. The can only "sponsor them (read: bribe)" heavely to implement those "features" into the game engines.
 
Back
Top