I understand. I think the day is coming where you won't have a choice but to cloud game unless you are willing to pay up big time for a physical copy. And even DRM free games are not immune to cost factor benefits of cloud deployment.
Microsoft might start to roll out game streaming next year and it could become a normal offering with the next gen Xbox (2021).
It's hard to say how much this service will cost.
How much of the console price is for actual computation electronics? 60%? Maybe less. The rest is plastic, boxes, shipping, shelving and all the other waste.
IMO for a casual gaming household (~2 hours a day) streaming will be cheaper than owning a normal console and PCs are even more expensive (you spend more on the non-computation parts).
More frequent gamers will most likely choose a traditional approach.
The other thing is actual games. New are very expensive and on consoles you have limited choice of cheap sources for older titles (like GOG or Steam sales).
That's why console owners will embrace subscriptions much earlier than PC owners.
Today we only have one good offer: EA Access. It's fantastic if you're into their series (Battlefield, sport titles, Sims etc).
Both Microsoft's and Sony's subscriptions are way to expensive.
Yes I understand all that. But what I mean is having game files in a PC and being able to paly them on whatever PC without internet is flexible a lot more than playing via cloud service.
Well. The only "flexibility" you're getting is being able to disconnect the Internet - something I really haven't though about (and still don't understand).
(edit: of course it's a different story if you're gaming on a laptop, while moving around (e.g. on public transport), but I understand you're talking about a desktop at home)
Streaming gives you a flexibility of being able to play on many devices, which can be much smaller and cheaper than a console/gaming PC. It also means everything is sync'ed (saves, achievements, all in-app purchases).
Another possible flexibility is in the cloud cost itself... although we really don't know if gaming offer will offer such choice.
Sometimes you play a demanding game, sometimes one that's older and lighter. Sometimes the game really benefits from 4K and sometimes 1080p will be fine. So, at least theoretically, your charge could vary.
With normal hardware you have to buy something that covers the highest needs, so it's just partly utilized most of the time you game (and just wasted for the rest of the day, obviously).
I feel safer that way. Viruses, win 10 updates, etc.
But what about everything else? You only play games on this machine? Isn't being offline an obstacle most of the time?
Blu-ray disc quality versus streaming quality is behind the technology curve? Im sorry, but that I don't understand.
Clearly, you don't.
You say "streaming quality" like if it was some highly compressed 1080p. It doesn't have to be.
If your pocket is deep enough, there's no reason why streamed games wouldn't look better than on your PC.
Just by principle, there exists a cloud setup fast enough to run any existing game at 4K 144Hz. Cloud will always be faster than whatever you can keep at home.
Let's go further. If gaming-specialized clouds are born, they will most likely include something like RTX (ASIC RTRT computation).
You won't have to buy an expensive GPU to get a technology that:
a) only some of your favourite games support,
b) turns out not to be worth the fuss in the end.
You'll just go into the menu and select "include RTRT (+$1/hour)" whenever you fancy.
That's flexibility. That's why many research and business scenarios were already moved to cloud. And gaming will as well. It's a matter of time.