• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.
  • The forums have been upgraded with support for dark mode. By default it will follow the setting on your system/browser. You may override it by scrolling to the end of the page and clicking the gears icon.

Virtual Reality Club

Isn't that the eastern knock off product?
I suppose you could drop the resolution some.
 
Isn't that the eastern knock off product?
I suppose you could drop the resolution some.

From feedback from r/Vive, Pimax is superior in resolution and has surprisingly good tracking using existing lighthouse systems. Dropping resolution defeat the whole purpose of going super high resolution.


My problem is more about VR locomotion as it breaks immersion really fast.


 
Last edited by a moderator:
source.gif

Gotta resurrect this thread ))))

A few days ago my retarded less experienced colleague got me a pain-in-the-ass side hustle with OSVR HDK2.
Headset needs some reworking, but overall is in very good condition. The only thing I really need to figure out is how to make it work with SteamVR properly.
Basically I've set it up with the latest OSVR HDK and Steam driver (latest version off Github), updated the firmware to 2.0 and it seems to be working fine.
As soon as I start any VR content from Steam, I get a nasty glitch with positional tracker: it starts to twitch a bit and occasionally loses position and resets. OSVR standard demo runs fine with smooth and perfect tracking. The electronics in this thing is a total mess comparing to my old Rift DK1, but AFAIK it's definitely a software issue.

Question of the day: does anyone here have an OSVR HDK2 and if you've encountered a similar problem - please give me a hint on how to fix it.

Question #2: WTF is going on with lenses? I'm pretty much 20/20 and the only way I can see the image more or less clearly is when lenses are adjusted all the way out (to the point where they bump into my eyeballs) :banghead: Any way to adjust it internally? Anyone has similar problems?
 
Last edited by a moderator:
source.gif

Gotta resurrect this thread ))))

A few days ago my retarded less experienced colleague got me a pain-in-the-ass side hustle with OSVR HDK2.
Headset needs some reworking, but overall is in very good condition. The only thing I really need to figure out is how to make it work with SteamVR properly.
Basically I've set it up with the latest OSVR HDK and Steam driver (latest version off Github), updated the firmware to 2.0 and it seems to be working fine.
As soon as I start any VR content from Steam, I get a nasty glitch with positional tracker: it starts to twitch a bit and occasionally loses position and resets. OSVR standard demo runs fine with smooth and perfect tracking. The electronics in this thing is a total mess comparing to my old Rift DK1, but AFAIK it's definitely a software issue.

Question of the day: does anyone here have an OSVR HDK2 and if you've encountered a similar problem - please give me a hint on how to fix it.

Question #2: WTF is going on with lenses? I'm pretty much 20/20 and the only way I can see the image more or less clearly is when lenses are adjusted all the way out (to the point where they bump into my eyeballs) :banghead: Any way to adjust it internally? Anyone has similar problems?
Clubhouses never die! lol but they do get forgotten... This question may get more traction over in the VR/AR Section. I haven't had any experience with the HDK2, but I did want one because of the modular design. I don't know how big the IPD adjustment is for the HDK2, but that's what it sounds like you are having issues with. If you have it maxed out then your IPD may not fall into its range. Google how to measure your IPD. You can download an App for apple and android.
 
I don't know how big the IPD adjustment is for the HDK2, but that's what it sounds like you are having issues with. If you have it maxed out then your IPD may not fall into its range
Took a better look this morning and it looks like someone messed a bit with lenses. There are some scuffs on the edge. With DK1 and DK2 I only used regular lenses, and even though my eyes took a minute to adjust, it was fine otherwise. What really sucks is that in order to take a closer look at the lens assembly I have to tear down the whole thing...
Still can't figure out the issue with the sensor, but this morning I've got a hint: OSVR server gave me a warning that steamVR has the outdated version of the driver (the one I got from Github).
The one bundled with SDK did not register because my Steam installation wasn't clean (just moved the whole thing after upgrading my PC).
I've already prepared everything software-wise, so I'll give it another try later on today.
 
source.gif

Gotta resurrect this thread ))))

A few days ago my retarded less experienced colleague got me a pain-in-the-ass side hustle with OSVR HDK2.
Headset needs some reworking, but overall is in very good condition. The only thing I really need to figure out is how to make it work with SteamVR properly.
Basically I've set it up with the latest OSVR HDK and Steam driver (latest version off Github), updated the firmware to 2.0 and it seems to be working fine.
As soon as I start any VR content from Steam, I get a nasty glitch with positional tracker: it starts to twitch a bit and occasionally loses position and resets. OSVR standard demo runs fine with smooth and perfect tracking. The electronics in this thing is a total mess comparing to my old Rift DK1, but AFAIK it's definitely a software issue.

Question of the day: does anyone here have an OSVR HDK2 and if you've encountered a similar problem - please give me a hint on how to fix it.

Question #2: WTF is going on with lenses? I'm pretty much 20/20 and the only way I can see the image more or less clearly is when lenses are adjusted all the way out (to the point where they bump into my eyeballs) :banghead: Any way to adjust it internally? Anyone has similar problems?
That's nasty problem @silentbogo. You say you've updated all drivers to the latest, I say better check again. This VR playing can get you big problems sometimes. Headsets must be in great condition (I hope yours are working). Read here that a masterpiece of headsets should ensure the communication that you have between you and your teammate is clear and fluent with no bothersome background noise. And I personally don't have OSVR HDK2. One of my game mates experienced similar problems. He had it solved by ensuring all updates are up to date.
 
And I personally don't have OSVR HDK2. One of my game mates experienced similar problems. He had it solved by ensuring all updates are up to date.
Thx. At least now I know for sure it's a software issue. Tried SDK driver again, by forcing manual driver registration, but Steam won't detect it as before. Gotta try it in my office with clean Steam install and latest drivers.
 
i join finally ...

hardware : Medion Erazer X1000 MR HMD and Medion Erazer X1001 controller
9353215049758.jpg
 
Awesome buddy! I'll update the club and add you! Don't forget to check out our VR/AR section. :toast:
thanks ... well after 2 days tinkering with it .... Windows MR offering via various partner has nothing to be shy of Oculus or HTC ... specially given the pricing (well mine is a giveaway but at 349chf i was considering it for some time )

ofc it's a bit less than the actual MR gen (HP Reverb in mind which is the latest one ) but still in the average of the actual offer.

currently hindered by my tight packed livingroom ...


i read a good news somewhere back in May https://www.vrfocus.com/2019/05/viveport-to-support-windows-mixed-reality-headsets-in-june/
although i didn't followed that news ... not sure where it did go :laugh:


aye...
 
Last edited:
Either people haven't bought VR headsets or they don't see this thread :)

Friend upgraded from Oculus CV1 to S so I bought that CV from him. Just because Beat Saber. :)
 
Either people haven't bought VR headsets or they don't see this thread :)

Friend upgraded from Oculus CV1 to S so I bought that CV from him. Just because Beat Saber. :)
well VR is not really a thing in the end ... aside beat saber you rarely see something worth mentioning ... everything else is a letdown, either zero interest or just fun for a moment

i still use my "cheap" WinMR headset occasionally

also beatsaber ...
full body tracking and fancy gimmicks can be pretty hilarious ...
and some can be quite crazy (not the generic song you use to see in BS "megascore" video )
funny seeing a HMS Jervis avatar

(yeah, both are probably guys, at last ejiejidayoの気まぐれチャンネル is one but who care :laugh: )
 
What do you guys think of the standalone Oculus Go or the newer Quest?

I can get a Go 64GB for 269 EUR or a Quest 128GB for 549 EUR or is a Rift S better for 449 EUR.
 
Last edited:
What do you guys think of the standalone Oculus Go or the newer Quest?

I can get a Go 64GB for 269 EUR or a Quest 128GB for 549 EUR or is a Rift S better for 449 EUR.
i widely prefer a "real" VR setup that need a "real" computer, than a "smartphone that can only do VR" :laugh:

basically a Rift S is better and your specs are good with it (WinMR HMD have a slightly higher resolution and work wonder with my configuration )
Rift S: 2560×1440 with refresh rate 80 Hz
WinMR HMD: vary but most like the one i have have 2880x1440 and 2880x1600 for the Samsung Odyssey+, although mine was cheaper than the Rift S and the Odyssey + is literally 499$ for me (although spec wise i'd take that one over a Rift S any days) , but Samsung is known to be too greedy, but has Amoled screens (truer black is an advantage in a HMD ) 110deg viewing angle 90Hz and AKG headphones (or rather Samsung ... since now AKG is just "in name" )

basically a Win MR HMD is superior in spec to the Rift S but slightly inferior in software compatibility ... (as for remote controler, i'd say "same" after testing both )
in STEAM the STEAM VR for WinMR works ... nonetheless i didn't try compatible games with it (aside one from the win store but i need more space for playing it :laugh: )

funny how Oculus got along the WinMR HMD beaconless idea (the Rift S use the same dual camera setup )

well ... technically with VR status ... a "Smartphone that can only do VR" would be good ... although that aspect make it overpriced, and can't really tinker with it (well i am fine being tethered with my HMD, not a fan of full room movement scaling )
 
Last edited:
What do you guys think of the standalone Oculus Go or the newer Quest?

I can get a Go 64GB for 269 EUR or a Quest 128GB for 549 EUR or is a Rift S better for 449 EUR.

I would definitely not recommend the Go. I haven't used one, but I had a Samsung gear, basically the same thing where it matters, and that's the fact that it has no movement tracking. (I.e, the "head" is fixed in space. You can roll and turn, but not move side to side and front to back.) I'm not sure how much experience you have with VR in general, but this is HUGE in terms of gameplay and immersion. This single factor makes VR "worth it" when you have it, and not worth it when you don't. The only thing that you'll find the Oculus Go useful for is watching movies (which is the only thing I ever used the Gear VR for more than once...)

On the other hand, IF the gear VR had movement tracking, I would have considered it a nice portable alternative to my Rift. So the Quest, while I haven't used one, I imagine is very nice. Since it has movement tracking, it's a "full" VR experience, even if the graphics might not be as good. I own the Rift, and have considered getting a Quest for a portable option (as lugging around the PC and setting it up makes me not do that nearly as often as I otherwise might.)
 
I have the Gear VR.


The Quest is 100 EUR more expensive than the Rift S though.

However you can use the Quest without cables.

The Oculus Go is a glorified Gear VR. So you know what I'm talking about where you can't "move your head" with the Gear VR. The Oculus Go is the same way. The quest, however, you can move your head around in space like you can on a Rift/Rift S. So since you've got a Gear VR, there is really no point in buying the Oculus Go at all.

Of course, if you want to go with a Rift S, that's better in every way except for the cable. It depends on how bad you want to be cable-less. If having no wires is extremely important to you, go with the Quest. If better graphics (and lower cost) is more important, go with the Rift S. But don't go with the Oculus Go at all. It can't really do anything your Gear VR can't.
 
I should probably join in, I have a Rift S, been loving it since i bought it, and it just keeps getting better and better thanks to software updates.
 
Can i join? :) Just got a Valve index.
I just added you!

@Everyone
I just updated the OP. Small additions and strikeouts. If anyone wants me to add or remove anything let me know. Thanks!
 
I picked up my first VR for X-Mas. Grabbed the Oculus Rift S on sale at Amazon since they were closing out. So far I love it.
 
I just added you!

@Everyone
I just updated the OP. Small additions and strikeouts. If anyone wants me to add or remove anything let me know. Thanks!
Add me also, I've had Rift CV1 for over an year :toast:
 
I want to join
 
Back
Top